View Full Version : what does Hit Point Generation
So i have been seeing these hit point generation items a lot lately and i was wondering what do they do. Here is a list if anyone can help me:
First off when does hit point generation start giving me hit points for tribes,human,cult?
how often do i get hit points? 1 second?5seconds?
when i am in battle do i get hit point generation?
what is the base hit point generation?
Thanks too anyone that can help
I speculate it either provides a % or a solid number increase of HP regen. I think it is a % increase in hp regenerated per second or number oh HP regenerated per given ammount of time . Probably 10 seconds.
Edit . I think I will place my money on % increase per sec.
Hit point regeneration numbers are based on minutes. I would guess that you get the appropriate percentage of this each tick.
+X Hit point regeneration items give X number of additional hit points recovered per minute.
I believe that there is a cool-down time based on damage taken before hit points begin regenerate, but I'm not sure whether dealing damage also is included in cool-down, nor do I know how long said cool-down time is.
-Grant.
I have noticed the officers start regenerating some time after the battle - same with the mech units ,so I think there is a cooldown and the unit must not be engaged for a certain ammount of time.
The value of the bonus provided per minute is a bit too much i think - I would rather have it broken down to 10 ot 1 second interval.
You get hit points every two seconds. It starts 2 seconds after the unit was damaged (i.e. the cooldown). Inflicting damage doesn't count - that means that if your units do not suffer constant damage they will regenerate in battle too. The base value is 60 for most of the units. For machines and underworlds its much higher.
With items you can make it really strong for few units of your choice (you can't buff all your units at the same time I think). We see hit points regeneration to be mostly PvP related statistic somehow, as in PvE there are always healers around and usuall there is enough time and/or reinforce action.
thanks for the answers :D