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View Full Version : UPDATE 1.0.12 (15 Apr 2008)


Loshia
15 Apr 2008, 19:59
Fixed a crash that occurred while distributing xenolite in a PvP random map
Shamans now can drain life from any enemy (not only living creatures)
Fixed a wrong character icon in the conversations of the "Ascent" mission
Ancient Corridors: Ancient Smiths' auras now work properly, making the location a bit harder, last boss fight on hard mode significantly harder
Fixed a wrong line in the conversations of the "Ascent" mission
Fixed bug with the icon of the overseer not changing when in multiple selection
Increased the difficulty of Corrupted Fields (increased the number of mobs, added Shaman mobs near the final boss, increased the number of ads when playing in hard mode, increased the health and the mana of the final boss, added Incinerate Spot ability to the final boss)
Renegades Hideout final boss tweaks
Arbiter Fear area slightly reduced, proximity modifiers adjusted to buff the damage and chain shot chance increased
Fixed a passability issue in mission "Following the crumbs"
Fixed bug where players occasionally are unable to scroll the map on start
Fixed some issues with officers psi bars updates in top left UI
Grass in random maps now snaps properly to the ground around xenolite deposits
Arbiter damage slightly increased
Boss UI should no longer show up for non-boss units
Shifting Ray now does not teleport allies and has limited range
Dunetown Base: Fixed a bug preventing Adam from healing after the engineers are killed once
Fixed bug where item reward slots frames were visible on restart map
Added icons for lobby slot change buttons
Fixed a bug that were causing several unit types not being able to deal critical strikes
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This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).

snugglezone
15 Apr 2008, 20:21
Ancient Corridors: Ancient Smiths' auras now work properly, making the location a bit harder, last boss fight on hard mode significantly harder

omgash how do you do hardmode in ancient corridor? Thank goodness you fixed it, sooo easy! [;

Increased the difficulty of Corrupted Fields (increased the number of mobs, added Shaman mobs near the final boss, increased the number of ads when playing in hard mode, increased the health and the mana of the final boss, added Incinerate Spot ability to the final boss)

once again...omgash hardmode?? how do i enable it? sweet last boss was way too easy..

Arbiter Fear area slightly reduced, proximity modifiers adjusted to buff the damage and chain shot chance increased
Arbiter damage slightly increased

Good changes. One thing that separates arbiters from snipers is that they have chain shot. I just never noticed it being used or being effective. The extra damage def. helps.


Shifting Ray now does not teleport allies and has limited range

Since you Lowered the teleport range could you lower the cooldown time or the cost? I agree that you shouldnt be able to teleport allies, but paying 250 to teleport a 'limited range' doesnt seem fair. Maybe the price could be variable depending on how far you teleport? If I cant teleport back my own base to defend it WHAT IS GOING TO DEFEND IT? definitely not my base defense.

HereticArachnid
15 Apr 2008, 22:08
200 seems more reasonable for the "limited range self port", And ya guys really need to fix the bug on the portal to make the base defense DEFEND if we have a limited range to teleport to defend ourselves.

Angzt
15 Apr 2008, 22:34
Shamans now can drain life from any enemy (not only living creatures)
Uhm ... a bug. I know there is no life in Hellfires to be drained .. but .. gameplay above all!

Yeah, Gameplay > Logic! :D

emosquito
15 Apr 2008, 22:47
Aha renegades fixed o.o, I want to see this

jediguardian
15 Apr 2008, 23:03
It would be nice to add some description of the maps in final version where is said how to activate hard mode on coops. It will help newbies.

Aeto
15 Apr 2008, 23:20
and take all the fun away from finding out what hardmode is?
btw is there a hardmode renegade?

nOpe
16 Apr 2008, 00:23
Shamans now can drain life from any enemy (not only living creatures)

I hope this also works with all the other lifeleeching skills, cult has a hell lot of them.

emosquito
16 Apr 2008, 10:58
shaman still cant drain from buildings =P;)