Loshia
15 Apr 2008, 19:59
Fixed a crash that occurred while distributing xenolite in a PvP random map
Shamans now can drain life from any enemy (not only living creatures)
Fixed a wrong character icon in the conversations of the "Ascent" mission
Ancient Corridors: Ancient Smiths' auras now work properly, making the location a bit harder, last boss fight on hard mode significantly harder
Fixed a wrong line in the conversations of the "Ascent" mission
Fixed bug with the icon of the overseer not changing when in multiple selection
Increased the difficulty of Corrupted Fields (increased the number of mobs, added Shaman mobs near the final boss, increased the number of ads when playing in hard mode, increased the health and the mana of the final boss, added Incinerate Spot ability to the final boss)
Renegades Hideout final boss tweaks
Arbiter Fear area slightly reduced, proximity modifiers adjusted to buff the damage and chain shot chance increased
Fixed a passability issue in mission "Following the crumbs"
Fixed bug where players occasionally are unable to scroll the map on start
Fixed some issues with officers psi bars updates in top left UI
Grass in random maps now snaps properly to the ground around xenolite deposits
Arbiter damage slightly increased
Boss UI should no longer show up for non-boss units
Shifting Ray now does not teleport allies and has limited range
Dunetown Base: Fixed a bug preventing Adam from healing after the engineers are killed once
Fixed bug where item reward slots frames were visible on restart map
Added icons for lobby slot change buttons
Fixed a bug that were causing several unit types not being able to deal critical strikes
------------------------------------------
This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).
Shamans now can drain life from any enemy (not only living creatures)
Fixed a wrong character icon in the conversations of the "Ascent" mission
Ancient Corridors: Ancient Smiths' auras now work properly, making the location a bit harder, last boss fight on hard mode significantly harder
Fixed a wrong line in the conversations of the "Ascent" mission
Fixed bug with the icon of the overseer not changing when in multiple selection
Increased the difficulty of Corrupted Fields (increased the number of mobs, added Shaman mobs near the final boss, increased the number of ads when playing in hard mode, increased the health and the mana of the final boss, added Incinerate Spot ability to the final boss)
Renegades Hideout final boss tweaks
Arbiter Fear area slightly reduced, proximity modifiers adjusted to buff the damage and chain shot chance increased
Fixed a passability issue in mission "Following the crumbs"
Fixed bug where players occasionally are unable to scroll the map on start
Fixed some issues with officers psi bars updates in top left UI
Grass in random maps now snaps properly to the ground around xenolite deposits
Arbiter damage slightly increased
Boss UI should no longer show up for non-boss units
Shifting Ray now does not teleport allies and has limited range
Dunetown Base: Fixed a bug preventing Adam from healing after the engineers are killed once
Fixed bug where item reward slots frames were visible on restart map
Added icons for lobby slot change buttons
Fixed a bug that were causing several unit types not being able to deal critical strikes
------------------------------------------
This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).