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nOpe
16 Apr 2008, 00:40
Unitstats, without officers. They may follow later. It's possible that I forgot to exclude some talentbonuses..

Human

Base Unit (10,1)
240HP
-Mana
5AC
-Shield
14-6Dam
5%Crit

Ripper (15,1)
200HP
-Mana
8AC
-Shield
12Dam
5%Crit

Bot (40,4)
260HP
300Mana
25AC
-Shield
10Dam
5%Crit

Hellfire (70,5)
400HP
300Mana
20AC
300Shield
75Dam
5%Crit

Lord Commander
1000HP
350Mana
24AC
-Shield
45-30Dam
5%Crit


Tribe

Warrior (10,1)
250HP
-Mana
-AC
-Shield
4-12Dam
5%Crit

Brutes (20,3)
500HP
-Mana
18AC
-Shield
8Dam
5%Crit

Shadow (40,4)
400HP
-Mana
-AC
-Shield
40Dam
5%Crit

Horror (80,6)
1000HP
300Mana
16AC
-Shield
40Dam
5%Crit

High Priest
850HP
500Mana
2AC
-Shield
35Dam
5%Crit


Cult

Trisat (10,1)
250HP
-Mana
4AC
-Shield
15Dam
5%Crit

Tritech (20,2)
240HP
-Mana
-AC
-Shield
24-16Dam
5%Crit

Field Officer (80,4)
400HP
300Mana
6AC
200Shield
28(8)Dam
5%Crit

Shifter (80,6)
680HP
300Mana
8AC
250Shield
11Dam
5%Crit

Master
700HP
300Mana
12AC
250Shield
75Dam
5%Crit

nOpe
16 Apr 2008, 01:24
Oh and what I sum up is.... that the Field officers are to expensive. Cult has nothing to do in the two-crystal period in DM :p.

Garand
16 Apr 2008, 02:01
That's nice but what I had in mind is to calculate the DPS and DPS for cost of the units. For that we need the refire rate. I haven't tinkered with the game files yet but I presume the easiest way to get that is the devs to release that info. Along with range and accuracy,if there is such thing in the game. Build times would come in handy but that can be done with just a lab game.

Suck
24 Apr 2008, 09:11
As a correction, Assault bots only deal 10 damage as of 1.0.12.


-Grant.