View Full Version : Shifting Ray needs a tweak
HereticArachnid
16 Apr 2008, 02:38
You guys did a good job at balancing it with the anti-ally teleport and range limit. However the limit you gave the teleport is sadly not worthwhile anymore.
I believe the it'll need a drop in price and cooldown or will need to cover half a 1v1 map (full coverage if your in the middle of the map)
In 2v2 or 3v3 Shifting ray is being limited to uselessness.
Well just my two cents.
I believe the it'll need a drop in price and cooldown or will need to cover half a 1v1 map (full coverage if your in the middle of the map)
To be honest, I know that's funny, but we simply FORGOT to adjust the price and the cooldown after the change. The range will be a subject of further balancing :)
I think it'd be best to adjust the range based not on a fixed number, but rather to be proportional to the size of the map.
-Grant.
emosquito
16 Apr 2008, 16:44
Yeah shifting ray seems a little weak now for 2v2 and 3v3 maps :sad:
Yeah shifting ray seems a little weak now for 2v2 and 3v3 maps
They will be reduced in size a bit. 3v3 are way too large and are changing the "tempo" of the game too much. We would like to keep battles quick and fierce.
Even being an advocate of nerfing Shifting Ray initially, I think it's a bit weak now, even if it does receive a reduced cost and cool-down time. I think that setting it to be able to teleport 1/4 of the diagonal or 1/3 of the way across any map regardless of size would be a happy median.
-Grant.
emosquito
17 Apr 2008, 01:16
Shifting ray seems like a pretty sensitive skill to tweak, im sure the devs will fiddle with it a bit;)
Remove the range.
Let us teleport only to a officer or base.
or
Let us teleport to a unit or base.
Makes the teleport predictable for the enemy, and with officers it would be a nice thrill.
HereticArachnid
23 Apr 2008, 11:58
umm no. I'd rather have short burst teleport to where i please than a limited factor. K thanks Bye.