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View Full Version : Villages stop producing resources when rebuilt after plundering.


maks
19 Apr 2008, 14:43
Farms and monasteries, too. Instead of showing their resources above them, they show some progress bar-like green blinking lines. If one village like that shows, all the villages plundered and rebuilt in the province afterwards turn bad too. But villages that worked before the initial bad one appeared, contunue delivering resources, so they coexist. Another plundering of the bad ones doesn't help, same for save/reload procedure.

I've seen this bug in vanilla 1.05, but only once or twice in many games. My problem is, when I've installed elvain's Holy Rome, the bug became frequent - which is a bummer, given HR's minus-food feature.

elvain
19 Apr 2008, 15:10
I remember it annoyed me too. I think it is caused by my mod. Sadly I don't know where is the problem (I didn't really investigated it and now it's soo long since I last checked the mods files so I really can't help)

So I can only apologise for now. Maybe later I will be able to fix it, but sadly not now:sad:

maks
19 Apr 2008, 15:15
No, I'd certainly have seen it in vanilla 1.05, it's just your mod seems to increase the chances.

maks
19 Apr 2008, 15:17
Another thing, the bug seems to appear when a province have undergone extensive plundering, when almost all its villages been plundered.

elvain
19 Apr 2008, 15:35
this only confirms my observations...