Goglas
26 Apr 2008, 16:14
So tell me if I already found the unbeatable start of which I'd use every game and lose interest in the game because of it...eventually;
Start the game with most of your neighboring countries liking you. Sign Trade Agreements with them. Put your Marshal in one of your towns and your royal family as Merchants, trading with the neighboring countries.
Don't war anybody, don't build an army. If somebody attacks you, it's easy to repel them with a quick recruitment of 6 (More if your marshal is there) Peasants. Invest all of your money in the first military buildings (Say, Fletcher and Swordsman for Archers and Swordsmen). While you build your first army (Of Archers and Swordsmen), raise your Kingdom Power a bit for more money, happiness and in case you need to break one of your Trade Agreements soon.
Attack somebody.
Keep raising your Kingdom Power, transform one of your royals to a spy and recruit another marshal to help the first bring down your first enemy quickly and protect your lands.
Build Granaries for more food in each city, and for the ability to build stables and have your next army made up of horsemen (Build the breeding building or switch a merchant/recruit another one to bring you horses).
By this time your Kingdom Power should be on 5. Keep expanding, keep building in all your cities, don't forget to build Churches and Inns for books, happiness and the like, and you pretty much won the game.
So, am I right? Just over confident? Need to try the hard difficulty where the computer may "rush" you with a strong army?
Because once I understood not to attack right from the start of the game, and raise my Kingdom Power, this game, I think, became very easy.
I started a new game last night as Norway, did exactly that, and now I'm controlling Sweden, Denmark, a huge amount of northern cities, where Poland and Germany used to be, I'm attacking Novgorod and winning, and my entire population is happy (And for no reason, I even use a Cleric to adopt populations and raise the happiness to more than 20% - Meaning, Rebellion risk is on green).
EDIT: Oh, and I know I should also try the few things I did not use in this "start plan", like Spies and Builders, and what happens when a country wars you from the start. But the question remains: Is this game that easy?
Start the game with most of your neighboring countries liking you. Sign Trade Agreements with them. Put your Marshal in one of your towns and your royal family as Merchants, trading with the neighboring countries.
Don't war anybody, don't build an army. If somebody attacks you, it's easy to repel them with a quick recruitment of 6 (More if your marshal is there) Peasants. Invest all of your money in the first military buildings (Say, Fletcher and Swordsman for Archers and Swordsmen). While you build your first army (Of Archers and Swordsmen), raise your Kingdom Power a bit for more money, happiness and in case you need to break one of your Trade Agreements soon.
Attack somebody.
Keep raising your Kingdom Power, transform one of your royals to a spy and recruit another marshal to help the first bring down your first enemy quickly and protect your lands.
Build Granaries for more food in each city, and for the ability to build stables and have your next army made up of horsemen (Build the breeding building or switch a merchant/recruit another one to bring you horses).
By this time your Kingdom Power should be on 5. Keep expanding, keep building in all your cities, don't forget to build Churches and Inns for books, happiness and the like, and you pretty much won the game.
So, am I right? Just over confident? Need to try the hard difficulty where the computer may "rush" you with a strong army?
Because once I understood not to attack right from the start of the game, and raise my Kingdom Power, this game, I think, became very easy.
I started a new game last night as Norway, did exactly that, and now I'm controlling Sweden, Denmark, a huge amount of northern cities, where Poland and Germany used to be, I'm attacking Novgorod and winning, and my entire population is happy (And for no reason, I even use a Cleric to adopt populations and raise the happiness to more than 20% - Meaning, Rebellion risk is on green).
EDIT: Oh, and I know I should also try the few things I did not use in this "start plan", like Spies and Builders, and what happens when a country wars you from the start. But the question remains: Is this game that easy?