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Milkman
2 May 2008, 08:20
I am having trouble understanding the point to this game. It looks good but i feel it lacks depth. It looks like an rts but there are like 8 units and 4 abilities. Your able to collect items for your leader like an rpg but nothing appears to level up.


I find myself being bored. I feel that i let my units attack then use spells when needed and thats it. Is that really the entire game? I only build one building and can use 8 different units? I am left with so little to do the game gets boring is there more that i am missing. It appears the developers wanted to create an rtsrpg but took out all of the elements that make an rpg or rts leaving an empty shell.

Garand
2 May 2008, 23:54
It's pretty much a matter of point of view in my opinion. Actually you can describe every single rts with "i let my units attack then use spells when needed and thats it". In WS the base building has been brought to absolute minimum - so you don't bother with it . Try focusing on outsmarting your enemy. Currently some of the units are not properly ballanced but that should change and more combinations will be viable - also the officers add flavour.

The leveling has been discussed several times and at least some people agreed that leveling for units up doesn't fit the pace of the game. Actually collected items are not only for your leader - and you can "Level up" to some degree by collecting xenoshards and increasing the specifications and buffing your troops with various items.

Pericle
4 May 2008, 00:30
I have to agree, it's rather simplistic. But that might change after more gameplay. Defcon was the same in the beginning but after a while it became quite entertaining.

Milkman
4 May 2008, 04:02
After further consideration the pace needs to be picked up a bit. A game can be simple and good (world in conflict, counter strike) but the game speed is ramped up a bit to make up for it so players dont get bored. I shouldnt be able to get up and go take a piss while my units are in battle and return with out a worry.


So my constructive critique of this game would be speed it up a bit. Or have more micromanaging/something to occupy the user. maybe AI that swarms with in a certain radius since this game leans in the RPG direction.

Fluppy
4 May 2008, 12:18
MORE speed?
A whole army can die in 7 seconds and you want to have more speed?

Maybe you are right for coop-missions, but hey, there are quite a few healers to hold you units alive.
But in Deathmatch the fights dont last any longer than 20 seconds. And this is a realy short time if you loock at WarCraft3 (for example)

nOpe
4 May 2008, 18:13
... Speed can have diffrent meanings. And as I said before, yes MORE SPEED PLZ.


I can imagine, that most of the people who talk about "fast" and "slow" are reffering to
the FUCKING SLOW WALKING SPEED. Noone wants "faster" fights with more damage
and less HP. No, I want one of two things.

More HP and less damage for longer, controlable fights.

or

Faster walking/reloading/reacting speed so we can use the short timespan we have in good way.

Both means the same, adjusting the reactiontime to the fight-timescale or the other way.

Example: Normal fights last 10-20 seconds. How logs does it take to retreat a meeleunit from the battle,
lets say, walk over "a half screen" out of range? It takes like 5 seconds. In this time a whole army dies.

Edit: As an other example, Warhammer4k DoW, similar health/damage-ratio like worldshift... but half off
their units have bloody jetpacks.

Edit3: oooh I have a rush... give the units a "run" skill, limited by stamina or something.

Garand
5 May 2008, 01:15
I would propose also different speed for different units. Now when your enemy starts running you can't catch him.

But yes- maybe a tone-down of the dmg and buff of health


In dow units comprise of whole squads -actually if we convert them directly a WS trooper will own a SM tac marine - 10-6 dps (24-12) against something like 4 dps :)
DoW uses entirely different mechanics - the sheer variety of units.. not to mention transports that offset the slow walking speeds. WS needs fast attack units amongs other things

I like the stamina effect - maybe for organic troops and melee mechs like the ripper

sonarnet
24 May 2008, 01:32
I totally agree with milkman.
First I saw the advertisements everywhere, was interested, read the articles in the game magazines and finally bought it.
But now after a few days of playing from day to day I get more and more disappointed.
1. Singleplayer: To be honest, the story is boring and the missions are just walking around and have nothing to do with strategy. It's just a matter of skill timing and way-finding.

2.Multiplayer: The whole coop thing is a little bit cheap. Just a few maps, just a few possibilities and not much of a new experience (as it was promised by the advertisement).
Maybe some of you remember the old Starcraft Multiplayer Scenarios?! Those missions owned the name Coop but this here is just some kind of adjustment to a normal level so that you need more players to kill the mobs. For example, I had a lot of situations where we only stood around the boss and waited until he died. Sometimes we had to heal, used the special skills or did some repositioning to avoid damage. That's it? That's the new Multiplayer experience? Same with Deathmatch. Because of the few building options and the couple of units there are only a couple of different game situations with less solutions because of the missing tactical depth.


In spite of all those things, I like this game for some reason. But then I find a lot of bugs, specially the one where my game always crashes is really annoying (I still reported that) and after all of this I find myself here playing it anyway because otherwise I would get the feeling that I burned my 45€ for nothing but if I had the chance I would give it back to the store.


I'm sure the developers are doing double layers to improve the game and I'm sure that they are doing their best to full fill all the wishes the community made but at this point I sadly have to say that the game isn't it worth playing at the moment.