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View Full Version : UPDATE 1.0.16 (8 May 2008)


Loshia
8 May 2008, 18:45
MAJOR Balance pass! All hit-point stats changed dramatically. Many damage and healing related stats were also changed. Overall: the tempo of the fights should be a bit slower, most dungeons should be a bit harder!
Fixed several crashes and desyncs.
Added player rankings and stats for 1v1 Deathmatch games.
Items improving Shaman's Renew got toned down slightly.
Shamans can now drain life from any enemy (not only living creatures).
Brute price was increased with 1 unit point.
The application is now moved to the foreground when a multiplayer game is about to start
Fixed a bug with Master's Feed healing too much. Now it is still as strong after using Demonic Hunger in the Cult specialization tree.
Adjusted item bonuses affecting crowd control abilities.
Items boosting the Confuse action got rebalanced.
Assassin damage increased.
Assassin proximity bonus adjusted.
Assassin's Expose Target ability now works properly.
Horrify duration reduced to 8 seconds.
Fire lash upgrade is now more expensive and takes longer to finish.
Corruption field damage increased.
Fixed a bug causing some artifacts on the field to disappear.
Fixed a bug causing Shifters to restore target's psi instead of draining it.
Added an icon for Power Overseer and modified the icon of Saling Commander.
Fixed a bug with the icon of the Overseer not changing properly when in multiple selection.
Fixed a wrong character icon in the conversations during the "Ascent" mission.
Dunetown Base: Reduced Frank's psi regeneration rate.
Dunetown Base: Additional artifact now spawns near the boss reinforcements spawn point if both bosses die within 30 seconds.
Dunetown Base: Fixed a bug preventing Adam from healing after the engineers are killed once.
Bloodsport Arena: Fixed a bug causing Reptile to show the name and icon of Battle Yamu or vice versa.
ROM Base: Fixed the names of the megacannon power cells.
Junkyard: Xessk fight is now significantly harder.
Kharum: Minimap pings will stop for the power sources already activated; fixed High Priest's conversation icon.
Kharum: Defeat screen (mission failed) no longer comes up if Ran Boo dies after the ancient device is activated
Kharum: Ran Boo will have exclamation switch above his head if he stood idle for 5 seconds, allowing other players to tell him to follow them (e.g. if the player Ran Boo followed disconnects)
Ancient Corridors: Ancient Smiths' auras now work properly, making the location a bit harder, last boss fight on hard mode significantly harder.
Corrupted Fields: Increased difficulty - increased the number of mobs, added Shaman mobs near the final boss, increased the number of adds when playing in hard mode, increased the health and the mana of the final boss, added Incinerate Spot ability to the final boss.
Renegades Hideout: final boss tweaks.
Arbiter Fear area slightly reduced, proximity modifiers adjusted to buff the damage, Chain Shot chance increased.
Arbiter damage slightly increased.
Fixed a passability issue in mission "Following the crumbs".
Fixed a bug occasionally preventing players from scrolling the map on start.
Fixed some issues with officers' psi bars in the top left UI.
Boss UI should no longer show up for non-boss units.
Shifting Ray now does not teleport allies and has limited range; cost and cooldown adjusted.
Fixed a bug with item reward slots frames remaining visible on map restart / new map.
Fixed a bug preventing several unit types from dealing critical strikes.
Settings layout changed.
Conversation history button no longer visible on victory screen.
The Portal defense aura now deals 10 dps (was 1.5).
Breeder now appears correctly under the fog of war.
"Revive Leader" switches will no longer be visible on the minimap after they are used.
Shards needed to reset the specializations reduced from 50 to 20.
Reduced item bonuses to drain life chance.
'9' and '0' can now be used as group selection buttons.
The icon of the last queued unit will no longer remain visible in the unit production queue.
Guardian Illusions now have proper icons.
Scorpion mobs and bosses no more use the Ripper's speech-accompanied attack sound.
Added scrollbars on Practice games, Special Location games, Friends List and Chat users.
Recycle no longer remains visible if a game starts while an item is being dragged.
Added deathmatch player stats on inspect.
Added bindings.cfg (in APPDATA\WorldShift\Cfg) which stores the action key bindings (change with care!)
Added a Close button to the Player Inspection window.
Friend authorization request no more duplicated.
Fixed the continuous camera shake when a boss is dead.
Xenolite cannot be destroyed by Incinerate anymore.
Air Strike damage increased slightly.
Holy Shock shouldn't repair structures anymore.
Reduced Nether Nova bonuses from items.
Brute, Harvester and Hatchling confuse durations reduced from 10s to 4s.
Xenoshards yielded by destroyed items now don't depend on probabilities.

Sonntagshut
9 May 2008, 11:48
Hm, may I ask what changed in Version 1.0.16? (as it is the current version) ;)

Loshia
9 May 2008, 12:34
My bad :) This is for 1.0.16 actually. 1.0.15 is internal version only.