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knight of knigts
20 Aug 2007, 20:36
i am really enjoying this game but there are a few snafus i need to gripe about the rebel thing is just about riddiclous and after you conquer other kingdoms and such should your court not expand so you can add more marshals and spys e.t.c .it just makes sence to me more land bigger court

elvain
20 Aug 2007, 21:20
well, may I ask you if you use merchants when your kingdom is so large that you need more space for more knights?

I ask because many people demand more spots for knights, but at the same time, half of their court is occupied by merchants who make their income be terribly high, leaving no space for marshals, clerics or spies (the only 3 professions you need when your kingdom is really large)

Denisold
23 Aug 2007, 21:13
i need to gripe about the rebel thing is just about riddiclous

Wasn’t the grave danger of ‘rebel groups’ in the countryside a significant fact-of-life in the time periods depicted in KOH? There were bands of undesirables (unpaid mercenaries, army deserters, robbers, ….etc) everywhere who plundered and killed whenever they were unchallenged.

Yes to have to continually deal with rebels as they are spawned can be annoying to the player - but their presence depicts the reality of the period.

IMO the increasing of rebels as the player’s kingdoms lose prestige (ie kingdom power) is a very important element of KOH. Hopefully the role of rebels (and the methods to deal with them) will be enhanced in KOH2.

Mephistopheles
23 Aug 2007, 22:58
My opinion is that rebels shouldn't always be considered the "For the people! Free yourself from your oppressors!"-kind of thing, but all sorts of troublemakers. A very strong band of robbers, a local noble that wants to enforce the heritage-right he feels he has, a local knight who had to use 'alternative' means to maintain financial liquidity, a local feud between two noble families, a certain noble that doesn't agree with your policy and now prepares troops to force you to act, a religiously motivated group of soldiers that roam the lands to clean it from 'heathens', an army of mercenaries that ran out of tasks to earn money so they decided to get money some other way, etc.
I always wanted to enrich KoH's textfiles with such explanations to make the game more intuitive. Perhaps I will do that, who knows.

Carbon
23 Aug 2007, 23:13
My opinion is that rebels shouldn't always be considered the "For the people! Free yourself from your oppressors!"-kind of thing, but all sorts of troublemakers. A very strong band of robbers, a local noble that wants to enforce the heritage-right he feels he has, a local knight who had to use 'alternative' means to maintain financial liquidity, a local feud between two noble families, a certain noble that doesn't agree with your policy and now prepares troops to force you to act, a religiously motivated group of soldiers that roam the lands to clean it from 'heathens', an army of mercenaries that ran out of tasks to earn money so they decided to get money some other way, etc.
I always wanted to enrich KoH's textfiles with such explanations to make the game more intuitive. Perhaps I will do that, who knows.


How can you edit the text to do that?

Denisold
24 Aug 2007, 00:05
rebels shouldn't always be considered the "For the people! Free yourself from your oppressors!"

Mep – in your post a great list of possibilities for rebel ‘motivations’.

If these various ‘motivations’ were somehow included in KOH2 game play this would greatly expand how the king would need to deal with the rebel group – which would be a tremendous expansion on current KOH game play.

It would also be a significant counter balance to the tendency to focus on being essentially a warmonger (ie your game strategy would necessitate more careful consideration of home conditions).