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View Full Version : UPDATE 1.0.22 (6 October 2008)


Loshia
6 Oct 2008, 19:23
Fixed a bug in the mission "Into the Lair of the Beast" that made the boss Big One very hard to defeat
Tweaked the LanZealot fight in "Bridges of Trial" to be generally harder
Various anti-cheat improvements
Slightly decreased the number of Elite Troopers spawned from the Shocktroops global action
Slightly decreased the number of Hatchlings spawned from the Infest global action
Slightly decreased the damage of the Airstrike Bombers
Slightly increased the Nanofix healing amount
Hellfire cost slightly decreased
Some localization fixes
Fixed a rare crash on finishing matches
Fixed a bug that caused Hellfires and Assault Bots to not get power and power regeneration from items

Arcador
6 Oct 2008, 19:30
Various anti-cheat improvements
Slightly decreased the number of Elite Troopers spawned from the Shocktroops global action
Slightly decreased the number of Hatchlings spawned from the Infest global action
Slightly decreased the damage of the Airstrike Bombers


Yesterday I was thinking about those!

Seems you are a step ahead of me :D

sybex
6 Oct 2008, 19:42
Fixed a bug in the mission "Into the Lair of the Beast" that made the boss Big One very hard to defeat
Tweaked the LanZealot fight in "Bridges of Trial" to be generally harder
Various anti-cheat improvements
Slightly decreased the number of Elite Troopers spawned from the Shocktroops global action
Slightly decreased the number of Hatchlings spawned from the Infest global action
Slightly decreased the damage of the Airstrike Bombers
Slightly increased the Nanofix healing amount
Hellfire cost slightly decreased
Some localization fixes
Fixed a rare crash on finishing matches
Fixed a bug that caused Hellfires and Assault Bots to not get power and power regeneration from items


Thx for the new patch
Keep on rolling :D

Btw. i translated the patchnotes into german on my site.

regards
Sybex

BryanFury
6 Oct 2008, 21:56
what about also implement that kind of idea?

i have tought about one thing...each main tower (Except for Mutants) have the possibility to add turret towers/Eggs...but the problem is that these things spawn randomly...

my idea is make the player choose where to place his own turrets towers/eggs but ofc in the limited area where they spawn now, and not far away from the tower...

Frujin
6 Oct 2008, 22:00
what about also implement that kind of idea?

For now we believe it is fine as is.

jediguardian
6 Oct 2008, 22:25
And it is indeed. Placing turrets on one side of the base will just make it easier for the enemy to go arround and kill you. It can be useful if you call turrets when you are attacked and it will buy you some time but how often will it work? This tactic will also not work for eggs because they spawn slow.
As Frujin said - It is fine as it is.

BryanFury
7 Oct 2008, 01:23
And it is indeed. Placing turrets on one side of the base will just make it easier for the enemy to go arround and kill you. It can be useful if you call turrets when you are attacked and it will buy you some time but how often will it work? This tactic will also not work for eggs because they spawn slow.
As Frujin said - It is fine as it is.



have 1 turret in the right side is just a shit....at least, make the user decide where place his own turrets will be better since you can have a tactical use of them....as they are now you have a 80% of chances to get a shitty placment....

Arcador
7 Oct 2008, 10:09
You can't expect to build up 3 turrets and stop a player.

BryanFury
7 Oct 2008, 15:37
You can't expect to build up 3 turrets and stop a player.


stop not..but help you while defending yes
i don't understand why they have to be random placed i want to chose my self where to place them...is not hard to make

Arcador
7 Oct 2008, 16:43
Mate, you are obsessed with this idea!
Let it out, the result of this will be very little.

For example you can invest your time in something rather than this - try to make one handed push up!

sybex
8 Oct 2008, 04:11
Mate, you are obsessed with this idea!
Let it out, the result of this will be very little.

For example you can invest your time in something rather than this - try to make one handed push up!

I already tried to tell him that, in another threat :D
It's just wasting time, to place the turrets not random.

Arcador
8 Oct 2008, 09:22
Exactly - they can focus on cool maps / features ... etc.

Stase
8 Oct 2008, 10:40
And the place of the turrets are pretty good imo. This is the defense system of your tower, so it's normal for me that they are all around. Imagine you're on a war : will decide to defend one side a lot, or every side a little ? The choice is quick and simple :D