View Full Version : unification quest conditions
Mathyas Rex
13 Jun 2009, 19:13
Has anyone noticed how the unification quests ignore the religious conditions? What I mean is I made several quests to unifiy certain kingdoms, and one of the conditions in these quests are that the religion has to be catholic/ortodox. But when I try to see if it works, the religion condition is ignored, the kingdom is united without the requeired religion. Why is that?
The game is modded - early map redone with many new factions, and most of the quests are related to new pagan factions that require to convert to catholic/ortodox in order to establish new kingdoms.
Bulgaroktonos
13 Jun 2009, 19:32
i guess you mean my modification. ;) yeah, I already noticed that. The whole quest thing is very buggy.
Mathyas Rex
13 Jun 2009, 19:54
I'm sorry to dissapoint you Bulgaroktonos it's not your mod, I didn't have time to really play it (but looking forward;) ). Actually I started making a new mod a long time ago :D ,and this is one of the last things I haven't figured out, and it's really annoying.
Bulgaroktonos
13 Jun 2009, 19:57
Interesting, what's the name of this mod ? Is there a download link already ?
Mathyas Rex
13 Jun 2009, 20:10
It's far from finished, haven't even thought about a name yet, although I've started working on it waaay back in september last year.
IF I ever release it, don't expect much, I didn't change much in the game (compared to your mod), and only worked on it for a week or so. Then I got a new computer and didn't have the chance to transfer the data untill now.
I have other problems as well. I can't figure out how to add new names avoiding the .m and .f appearing at the end of the names. And the list goes on.
Bulgaroktonos
13 Jun 2009, 20:34
About the names : Go to Texts/knights/eu_knights.tsv . Then add your names. Behind every name you have to put a .m for masculine or .f for female. Then press Tab and write the same name again but WITHOUT the suffix. That's it.
It's also described in What you can edit and where.