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View Full Version : Patch 1.05 notes and download info


Frujin
3 Jun 2007, 21:08
Hello Friends,

Knights of Honor 1.05 patch implements some new features and has several bugs fixed. Also, some game features were totally rebalanced. Find below download location and patch notes:

Patch Download (http://www.knights-of-honor.net/english/downloads/patch.php)

Have fun, cheers!



Patch 1.05 notes:

Attention modders!
• NEW: Many AI tweaks are now available in: defs\difficulty.in2 and defs\globals.in2 ([AI] section).


Fixes
• FIX: AI marshals now recruit siege squads.
• FIX: AI now imports exotic goods if it can afford them, so it can gain access to kingdom advantages.
• FIX: AI squad-buying code is reworked. Now AI marshals hire more mercenaries and more often disband weaker units to free slots for stronger ones.
NOTE: Crusader armies don’t recruit new squads by design. Their existing squads are periodically refilled (the period is tweakable).
• FIX: AI now uses the correct (read: higher) caps for the number of the invading armies when attacking the player at ‘normal’ and ‘hard’ difficulties.
• FIX: AI now requires its armies to be fuller when sending them to invade or defend provinces. The exact threshold values are tweakable.
• FIX: Fixed an issue with the morale of Byzantine armies.
• FIX: AI marshals that are returning defeated (with few soldiers left) from a conquest no longer try to attack enemy armies on their way to the homeland (but may still decide to reinforce a battle).
• FIX: Fixed a glitch that sometimes caused sailing AI armies to get stuck at sea.
• FIX: Camping/fortified AI marshals now consider reinforcing nearby battles.


New features
• NEW: As the player’s kingdom grows, neighbouring AI kingdoms now get more hostile to the player and friendlier to their other neighbours (tweakable).
• NEW: Mercenary camps are now visible on the minimap (light grey squares with a black dot in the middle).
• NEW: When building town improvements, entries with unsatisfied requirements other than gold are now shown in red (instead of being darkened). A darkened item now means that the only unsatisfied requirement for building it is gold (such items weren’t marked at all until now).
• NEW: Added tweaks for modifying AI’s and player’s gold income. The default values in the data files are:
o for the player: 100% at all difficulty levels
o for the AI – 100%, 125% and 150% for ‘easy’, ‘normal’, and ‘hard’ respectively
NOTE: The change is not visible through the interface, it affects directly what is added to the treasury.
• NEW: Reuniting events now may define the titles in the resulting country (for the ruler, the ruler’s wife, the knights and the country itself).
• NEW: Top five most powerful AI kingdoms have defence bonus when fighting on their own territory.


Changes
• CHANGE: Increased reinforce radius for AI armies.
• CHANGE: AI marshals no more blindly chase an enemy army into a castle but give themselves a chance to reconsider.
• CHANGE: Reduced the income from traders. If a trader from kingdom A trades with kingdom B, the new rules that apply are as follows.
o Trade goods and exotic goods owned by A but not B no more affect profits.
o It is no longer the sum of all of B's towns levels but the average town level, that gets added to the profit.
o Markets and merchant guilds of B now affect the profit more.
o ‘Silk Route’ kingdom advantage still doubles the profits as before.
o All traders now receive a fixed bonus of 10 gold (by default). It is applied before applying the trader’s level.
o The influence of a trader’s level over his profit is now greater.
• CHANGE: Lowered the direct gold income from the king’s economy skill.
• CHANGE: Increased gold bonus of merchants’ guilds.
• CHANGE: Decreased the ranges of longbow men and ballistae.
• CHANGE: Increased the ranges of crossbow men and heavy crossbow men.
• CHANGE: Slightly decreased the ‘base chance to hit’ value for all bow/crossbow units.
• CHANGE: Decreased bonuses from Ballistics skill.
• CHANGE: ‘No friendly fire’ marshal ability (Archer master, 3rd level) no longer eliminates losses from friendly fire but instead halves them.
• CHANGE: Colouring of religions in the political map has been improved.
• CHANGE: The icons of available princes/princesses are now shown together with the royal wedding icons in the political map.
• CHANGE: Changed the priority calculation for the ‘reinforce battle’ action of AI marshals and made it tweakable. Priority for reinforcing a battle at a castle has an additional weight bonus (also tweakable).
• CHANGE: ‘Night march’ morale penalty for armies is removed.
• CHANGE: AI now also appoints family members as knights.
• CHANGE: The starting cost and activation time of importing goods have been reduced.

tangfei
1 Jul 2007, 01:43
I have a problem with this second patch. Since installing the second patch, the political map no longer displays which provinces have the possibility of a particular type of building, trade good or unit that can be built, that is, there is no more diagonal stripes overlay! The political map now ONLY displays buildings, trade goods, units or province features that a province CURRENTLY, not potentially, has.

Any ideas??

Dobber
2 Jul 2007, 06:18
There has been no fix for it! Frujin and company are probably to busy with WorldShift right at the present to be able to work on it!

tangfei
2 Jul 2007, 09:44
Thanks for the information. I appreciate it. Let's hope they manage to locate and repair the problem.

hunterHun
12 Jul 2007, 02:08
good night everybody,
I don't know whats the error. please help me if yuo know.
the image (stop trade rel d):
http://kepfeltoltes.hu/view/070712/hiba009_www.kepfeltoltes.hu_.jpg
and error2: whats the wrong on the political map? the map don't denote the buildings. for exsample: I could build temple in x province, but on the map x province not green... I use the 1.05 patch. please help me :D

Dobber
12 Jul 2007, 09:05
The political map problem came with the patch 1.05, and currently there is no fix for it.
The other, the error with the Merchant, I have not seen before.

hunterHun
12 Jul 2007, 10:10
Make a new patch ever or not?
I see first this to.
Thanks.

Christina
4 Sep 2007, 05:39
I'm having a problem installing patch 1.05. I get the following error from installshield:

An error (-5006, 0x80000ffff) has occurred while running the setup.

Please make sure you have finished any previous setup and closed other applications.
If the error still occurs, please contact your vendor: Black Sea Studios (http://www.blackseastudios.com).

Error Code: -5006 : 0x8000ffff
Error Information:
>SetupDLL\SetupDLL.cpp (1182)
PAPP:Knights Of Honor
PVENDOR:Black Sea Studios (http://www.blackseastudios.com)
PGUID:C2A2511F-EB0C-4DDF-B3DE-0C4A4B6090FC
$11.50.0.42618PAK

Any ideas?

Frujin
4 Sep 2007, 09:05
Did you try to uninstall KoH and then install it again, and finally - apply the patch?

Denisold
4 Sep 2007, 17:51
From 1.05 Patch info

• NEW: When building town improvements, entries with unsatisfied requirements other than gold are now shown in red (instead of being darkened). A darkened item now means that the only unsatisfied requirement for building it is gold (such items weren’t marked at all until now).

This is a tremendous improvement.

KOH is an incredibly complicated game - anything that presents current information to the player in such a simple format is most welcome. Hats off to BSS people for the change.

MichaelB
23 Oct 2007, 15:27
The Patch Link is down. Can you please reup this patch. Thanks.

IWM
23 Oct 2007, 18:18
oh yeah, the KoH net is currently go down. Someone must upload it and I can't ,sorry.

mammix
23 Oct 2007, 19:54
http://www.strategyinformer.com/pc/knightsofhonor/patch/11279.html

vLabz
13 Dec 2007, 10:25
There has been no fix for it! Frujin and company are probably to busy with WorldShift right at the present to be able to work on it!

Regarding the map bug that no longer displays potential resources, was it buggy before so it has been removed on purpose ? Otherwise I don't get how this can happen (I'm not angry nor blame anyone, I just wonder).

Can we even hope there will be a fix for this ? I know they are busy with the next game I'm just talking about "hope"...

I'm not experienced with the game (and I do enjoy it a lot), maybe this annoyance is not too big ?
(eg the experienced player knows what buildings require which resource)

vLabz
13 Dec 2007, 10:25
http://www.strategyinformer.com/pc/knightsofhonor/patch/11279.html

The link worked great for me thanks !

IWM
13 Dec 2007, 10:58
Regarding the map bug that no longer displays potential resources, was it buggy before so it has been removed on purpose ? Otherwise I don't get how this can happen (I'm not angry nor blame anyone, I just wonder).

Can we even hope there will be a fix for this ? I know they are busy with the next game I'm just talking about "hope"...

I'm not experienced with the game (and I do enjoy it a lot), maybe this annoyance is not too big ?
(eg the experienced player knows what buildings require which resource)

Well, not that big. But it still annoying...

elvain
13 Dec 2007, 14:44
Regarding the map bug that no longer displays potential resources, was it buggy before so it has been removed on purpose ? Otherwise I don't get how this can happen (I'm not angry nor blame anyone, I just wonder).

Can we even hope there will be a fix for this ? I know they are busy with the next game I'm just talking about "hope"...

I'm not experienced with the game (and I do enjoy it a lot), maybe this annoyance is not too big ?
(eg the experienced player knows what buildings require which resource)

the only explanation that came to my mind is that they wanted to remove player's big advantage over the AI (AI is not able to follow any strategy or planned expansion) so they wanted to make the game bit harder. But still I don't understand it and disagree with it.

And no, it was no buggy before, there was no logical reason for that :sad:

IWM
13 Dec 2007, 16:00
the only explanation that came to my mind is that they wanted to remove player's big advantage over the AI (AI is not able to follow any strategy or planned expansion) so they wanted to make the game bit harder. But still I don't understand it and disagree with it.

And no, it was no buggy before, there was no logical reason that cross in my mind for that :sad:

Edited to make it more explainable and not absurd

srbydfgsetruresgas
21 Jan 2008, 06:04
I've updated to 1.05 and now none of the neighboring town appear on the mini-map. All that i see is the icon for my marshal, nothing else.

Frujin
21 Jan 2008, 08:59
It is a bug :(

GogoT
21 Jan 2008, 19:37
Uhmmm Frujin are you still interested in bugs ?

Frujin
21 Jan 2008, 19:51
Of course. Post them in this section of the forum.

jimkirk
13 Feb 2008, 05:13
is the new patch for usa version? and where can i get a link?

Harald Fairhair
1 Sep 2008, 12:59
Hello.
I am new to this forum and I play knights of honor from time to time.
i have one problem and that is that I can't find the patches. If they still are available, could someone post a link to them?

Dobber
1 Sep 2008, 15:58
Here is one site! I just googled knights of honor patch and got quite a few hits.

http://www.gamershell.com/download_17452.shtml

Harald Fairhair
4 Sep 2008, 10:55
Thanks!
Now to see if it works...

Harald Fairhair
7 Sep 2008, 23:49
Sorry for doubleposting but I have found som trouble with the pacht:
When I have downloaded it and try to intall it, my computer claims that the patch is already installed. I can se that it isn't...
I deleted knight of honor with the latest patch some time ago.

Any tips on what to do?

Agenor
17 Oct 2008, 19:17
I've just installed patch 1.05, and not far into the game it crashed, telling me "KoH has caused an error in KERNEL 32DLL", whatever that means.

Before this, I played with patch 1.03, and had a really stable game. The other thing I notice is that with 1.05 the game is a lot slower, and I'm not sure how to describe this, the motion is just less "smooth". I notice it particularly the way armies march. Has anyone else noticed this, ot have I got a bad install, or is my computer too old (i.e. 1.05 makes more demands on the processor than 1.03)? I reinstalled KoH before adding patch 1.05, and rebooted before I played. Pity.