IBPK
29 Oct 2007, 06:07
I thought maybe if I started a thread it might speed up my on/off work on modding. I'm unsure if it will.
At the current rate I expect to have an early beta test mod by about 2010.
Pack List
defs.pak
defs/difficulty.in2 - difficulty params
defs/economy/advantages.in2 - kingdom advantages
defs/economy/ai_build.in2 - AI buildlist
defs/economy/assets.in2 - List of province resources
defs/economy/buildings.in2 - All Buildings
defs/economy/exotics.in2 - Imports
defs/economy/town templates.ini - Starting Town info
defs/economy/units.in2 - Units and Requirements
defs/economy/valuables.in2 - Building Resources
defs/globals.in2 - Unsure, but has some AI settings
defs/happiness/hconst.in2 - happiness params
defs/knights/educatecosts.in2 - Books to promote
defs/knights/kingskills.in2 - King Bonus modifiers
defs/knights/menu.in2 - List of everything you can do
defs/knights/skills.in2 - Skill params
defs/knights/spies.ini - Spy chances
defs/quests/questinfo.ini - Need to test, some interesting stuff
defs/rebels/rconst.in2 - Rebel params
defs/religion/modifers.in2 - religious bonuses
defs/spies - All spy actions
defs/misc/inflation.in2 - Inflation
defs/misc/econst.in2 - Lot of Param including books and piety caps
defs/units/military/army_units.in2 - All Unit requirements
defs/units/military/Units.txt - Unit stats
screens.pak
image/screens/PlayWnd/economy/icons/assets - province resource images
image/screens/PlayWnd/economy/icons/assets/small - province resource thumbnails
image/screens/PlayWnd/economy/icons/buildings - building images
image/screens/PlayWnd/economy/icons/exotics - import images
image/screens/PlayWnd/economy/icons/exotics/small - import thumbnails
image/screens/PlayWnd/economy/icons/valuables - building resource thumbnails - map overview page
image/screens/PlayWnd/economy/icons/valuables/small - building resource thumbnails - kingdom advantage page
image/screens/PlayWnd/NobleMenu/actions/ - knight images, new spy actions would need these
texts.pak
diplomacy
economy
objects/unit specials
religion
spy
ui
I'm going to go through them and see what I need to modify. Mostly I'm going for gameplay improvement, I don't really care about historical accuracy.
At the current rate I expect to have an early beta test mod by about 2010.
Pack List
defs.pak
defs/difficulty.in2 - difficulty params
defs/economy/advantages.in2 - kingdom advantages
defs/economy/ai_build.in2 - AI buildlist
defs/economy/assets.in2 - List of province resources
defs/economy/buildings.in2 - All Buildings
defs/economy/exotics.in2 - Imports
defs/economy/town templates.ini - Starting Town info
defs/economy/units.in2 - Units and Requirements
defs/economy/valuables.in2 - Building Resources
defs/globals.in2 - Unsure, but has some AI settings
defs/happiness/hconst.in2 - happiness params
defs/knights/educatecosts.in2 - Books to promote
defs/knights/kingskills.in2 - King Bonus modifiers
defs/knights/menu.in2 - List of everything you can do
defs/knights/skills.in2 - Skill params
defs/knights/spies.ini - Spy chances
defs/quests/questinfo.ini - Need to test, some interesting stuff
defs/rebels/rconst.in2 - Rebel params
defs/religion/modifers.in2 - religious bonuses
defs/spies - All spy actions
defs/misc/inflation.in2 - Inflation
defs/misc/econst.in2 - Lot of Param including books and piety caps
defs/units/military/army_units.in2 - All Unit requirements
defs/units/military/Units.txt - Unit stats
screens.pak
image/screens/PlayWnd/economy/icons/assets - province resource images
image/screens/PlayWnd/economy/icons/assets/small - province resource thumbnails
image/screens/PlayWnd/economy/icons/buildings - building images
image/screens/PlayWnd/economy/icons/exotics - import images
image/screens/PlayWnd/economy/icons/exotics/small - import thumbnails
image/screens/PlayWnd/economy/icons/valuables - building resource thumbnails - map overview page
image/screens/PlayWnd/economy/icons/valuables/small - building resource thumbnails - kingdom advantage page
image/screens/PlayWnd/NobleMenu/actions/ - knight images, new spy actions would need these
texts.pak
diplomacy
economy
objects/unit specials
religion
spy
ui
I'm going to go through them and see what I need to modify. Mostly I'm going for gameplay improvement, I don't really care about historical accuracy.