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View Full Version : tough moddin questions...


poster
29 Dec 2007, 18:21
ok first and foremost, i would like to know if its possible to change the amount of gold payed when restocking units.
ex: say u have 20 out of 30 swordies and u want to refill the squad, cant u mod it so u pay according to the % u need to refill?

so in this case, being that swordies cost 300 u would pay: (2/3)*300 =200 gold... for ur refill.

its kinda weird having to pay full amount for extra squads anyways(maybe u only want to refil 2 or 3 guys..300~! i dont think so...).

AND also, something that im troubled about.
perhaps this is a question for elvain or anyone like that...
anyhow, IF i change the requirements for buildings, from having the maker to having the trade item itsself(wax instead of wax maker), will the AI recognize it and be able to play with it as well?

what that change would mean is that now u can build every building everywhere, regardless of the province features u got, all u need is to trade(a lot more realistic IMO).

also, on a further note... i cant seem to find the pak extractor/bulder or any other tool to edit... any help on these further issues would be nice too. ;)


anyone that can shed any light please post. and thanks already.:go:

elvain
29 Dec 2007, 21:38
hi and welcome here ;)

1) I'm afraid it is not possible to edit it. Once I thought about it, but don't even remember how did the idea ended, but I guess I found it impossible, but I am not sure.

2) From what I remember from testing AI certainly recognises it and plays accordingly

3) you mean the PakMan?
use forum search and you will for sure find a thread with a link to it ;)

poster
29 Dec 2007, 23:15
elvain is it possible to change province features variables?
specially in the sense of making say... brinepits not spawn in certain places or spawn more often in some regions then others. OR presetting them per area altogether...???

anyone knows?

-btw im finding myself around pakman and moddin its going great so far.-

Mephistopheles
30 Dec 2007, 00:35
No, the province features are completely random and can't be set.

elvain
30 Dec 2007, 02:00
yes, sadly. if there would be any way to naturaly make it at least semi-random, I'd already do it as I hate the absolutely random system

PS: good luck in your modding

seloman
31 Dec 2007, 19:15
My Brothers I have a 2 questions for you :D

1-Where is the our Kingdom's Royal Courts in our Custom Maps ?
2-However draw a political map ?

snider
18 Jan 2008, 22:18
Preset province feature
[rome]
weight = 0
structures = 8,9,10
add = bulwark, gate towers, drum towers, town watch, training grounds,
swordsmith, church, tax office, silver deposits

it works fine..