oargestory
13 Feb 2008, 14:29
Okay, I guess this fits best in the Suggestions-Forums.
I was playing a few games with the Cult, and thanks to Infest I won all 4 matches. The ability to spawn 10 (?) hatchlings anywhere on the map is really strong, they even do very much damage, only cost 250$ AND have a very low cooldown. They even destroy buildings very, very fast.
So I thought of a few solutions to this problem:
1) Increasing the cooldown of Infest.
2) Decreasing the damage of the hatchlings.
3) Spawn lesser hatchlings, increase the cooldown a little bit, and leave the damage as it is.
Maybe the other players just couldn't cope with me using Infest, but I think it should be more balanced. But maybe that's just me. As I said, it's just a suggestion. :D
I was playing a few games with the Cult, and thanks to Infest I won all 4 matches. The ability to spawn 10 (?) hatchlings anywhere on the map is really strong, they even do very much damage, only cost 250$ AND have a very low cooldown. They even destroy buildings very, very fast.
So I thought of a few solutions to this problem:
1) Increasing the cooldown of Infest.
2) Decreasing the damage of the hatchlings.
3) Spawn lesser hatchlings, increase the cooldown a little bit, and leave the damage as it is.
Maybe the other players just couldn't cope with me using Infest, but I think it should be more balanced. But maybe that's just me. As I said, it's just a suggestion. :D