PDA

View Full Version : Suggestions by okitu


okitu
13 Feb 2008, 18:30
Hi there,

im gonna create my own suggestion-thread to post my ideas.

Im going to update this as often as i come up with a new suggestion.


Interface

When i first entered the game, and opened up the ability-grid, i just wanted to look at the abilities, but as i clicked on them they were trained an i could not untrain them. so it would be great to make the user confirm his ability-changes, to prevent frustration.


Controls

There should be a posibility to make your units "aatack-move" as it is given in every other rts-game. If i send my units right behind the enemy the shal walk there, and thats ok. but if i click to hold ground before them and i got some melee-units, the melee units will not take part of the battle. -> not comfortable. And if i just run into some enemies and want my units to attack them and move on... i have to click around on every enemy unit and then click again to move on -> not comfortable.

i under stand, that this game is not trying to be a standart-rts, but the world is just used to some rts-control-standarts and if they are missing, and i cant even see my control-binbings, i get frustrated.
Some is a little annyoning: If i left-click on the ground i deselect my unit, and got no unit selected at all... why? But ok, just something to get used to, but what really should get fixed is, when i justleftclick on let's say my unit's avatar, it gets deselected o0 WHY? Please create some kind of mask, that stops unit-deselection at least at the area of the minimap, and the status-interface. That would be great.

oargestory
13 Feb 2008, 18:33
You can undo you changes to the abilities, you just need some of the crystals you can win in MP-matches. It may be frustrating for newer players, but once you know how it works, it gets a lot easier to manage all your abilities.

grotesq
13 Feb 2008, 21:31
You don't have to click on every single enemy ,if you're trops are in range they'll attack by them selfs.