DemonSVK
13 Feb 2008, 18:37
Hi guys!
Here is my first impressions from TimeShift Pre-Beta. My expecations = really high. Downloaded 1GB file, installed on my PC and started a game.
Interface looks interesting, background of main menu is really perfect! Moving clouds and effects around the planet are really impressive. Menu options "Replay Intro" and "Credits" options are useless in Pre-Beta because of non-funcionality. GameSpy Login is OK, but when I wanted to test creating new account it looks like game tried to Login again instead making new account.
Menu -> Settings
Video Settings -> OK (ingame/menu)
Sound Settings -> Non-Working (ingame/menu) - ignoring changes after Apply (rollback)
Player Settings -> Player Logo OK; Settings looks useful - "Allow to be inspected" is not working; Statistics - My Average Stats looks odd (percentual values?), "Games played with" is showing 0 after I played some games for Humans and Cult, other is showing 0 too.
Chat -> Friends List - Working (authorization, invitations etc.); Channels is OK but I was lil lost in it
Ability Grid-> OK
Menu -> Play
Practice -> "Quick Join" not working (in "Location" too); when you create a game and leave it you can see your own created game; Sometimes ping looks unrecognized (0 or 2500); crashing after LUA error.
Deathmatch -> I don't get it ... how it works? ...
Locations -> "Quick Join" not working (in "Practice" too); when you create a game and leave it you can see your own created game; Sometimes ping looks unrecognized (0 or 2500).
Missions -> OK
Gameplay
Game is actually funny. Units are easy to control, skills are really cool to use (they help a lot in some situations). Singleplayer Mission is really hard (need more balancing), some AI units was too easy to kill but when I met patrols it was like massacre. Objectives of Mission are really unclear. I explored locations and then my "father" was killed so I had to save my life. But I was just running around and tried to not meet patrols. Some other objective... where to go?? Then I had some problems selecting units after some other units was stunned (no select-box) and there were some other issues with attacking on specific units (no reaction after clicking). I like AI how it is, they are reacting automatically when they see enemy units, attacking on one by one and turning attack on right when they see approaching enemies from other side. I think camera control is good, you just have to know how use it - but there are some minor issues with it too (in Singleplayer Mission I had to often use camera to see something - palms are blocking a look -> annoying - need transparency?). When I was playing I had just feeling I was playing some improved Starcraft/Warcraft in different environment and units or something like that... hm.
Tech
Graphics are impressive, effects looks cool and models of units are good looking (graphics all high). I spotted some major issues with rendering ingame - video (http://www.recenzeher.eu/stahnout/worldshift_render_issues.avi)(dxdiag (http://www.recenzeher.eu/stahnout/DxDiag.txt)). I liked animations and physics of the game too. Some creatures have ragdoll physics implemented ... wohoo. But there were some other minor issues and limitations but I hope they'll be fixed. Pre-Beta is currently big HW killer because of non-optimized shadows etc. Sound must be improved a lot too (missing sounds etc) - it will come with updates as I heard.
Beggining of matches -> Big internet lag
While playing matches -> "Mini-lags"
Ehm... and sorry for bad english...
Here is my first impressions from TimeShift Pre-Beta. My expecations = really high. Downloaded 1GB file, installed on my PC and started a game.
Interface looks interesting, background of main menu is really perfect! Moving clouds and effects around the planet are really impressive. Menu options "Replay Intro" and "Credits" options are useless in Pre-Beta because of non-funcionality. GameSpy Login is OK, but when I wanted to test creating new account it looks like game tried to Login again instead making new account.
Menu -> Settings
Video Settings -> OK (ingame/menu)
Sound Settings -> Non-Working (ingame/menu) - ignoring changes after Apply (rollback)
Player Settings -> Player Logo OK; Settings looks useful - "Allow to be inspected" is not working; Statistics - My Average Stats looks odd (percentual values?), "Games played with" is showing 0 after I played some games for Humans and Cult, other is showing 0 too.
Chat -> Friends List - Working (authorization, invitations etc.); Channels is OK but I was lil lost in it
Ability Grid-> OK
Menu -> Play
Practice -> "Quick Join" not working (in "Location" too); when you create a game and leave it you can see your own created game; Sometimes ping looks unrecognized (0 or 2500); crashing after LUA error.
Deathmatch -> I don't get it ... how it works? ...
Locations -> "Quick Join" not working (in "Practice" too); when you create a game and leave it you can see your own created game; Sometimes ping looks unrecognized (0 or 2500).
Missions -> OK
Gameplay
Game is actually funny. Units are easy to control, skills are really cool to use (they help a lot in some situations). Singleplayer Mission is really hard (need more balancing), some AI units was too easy to kill but when I met patrols it was like massacre. Objectives of Mission are really unclear. I explored locations and then my "father" was killed so I had to save my life. But I was just running around and tried to not meet patrols. Some other objective... where to go?? Then I had some problems selecting units after some other units was stunned (no select-box) and there were some other issues with attacking on specific units (no reaction after clicking). I like AI how it is, they are reacting automatically when they see enemy units, attacking on one by one and turning attack on right when they see approaching enemies from other side. I think camera control is good, you just have to know how use it - but there are some minor issues with it too (in Singleplayer Mission I had to often use camera to see something - palms are blocking a look -> annoying - need transparency?). When I was playing I had just feeling I was playing some improved Starcraft/Warcraft in different environment and units or something like that... hm.
Tech
Graphics are impressive, effects looks cool and models of units are good looking (graphics all high). I spotted some major issues with rendering ingame - video (http://www.recenzeher.eu/stahnout/worldshift_render_issues.avi)(dxdiag (http://www.recenzeher.eu/stahnout/DxDiag.txt)). I liked animations and physics of the game too. Some creatures have ragdoll physics implemented ... wohoo. But there were some other minor issues and limitations but I hope they'll be fixed. Pre-Beta is currently big HW killer because of non-optimized shadows etc. Sound must be improved a lot too (missing sounds etc) - it will come with updates as I heard.
Beggining of matches -> Big internet lag
While playing matches -> "Mini-lags"
Ehm... and sorry for bad english...