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View Full Version : Bases are way too strong


DanteOne
16 Feb 2008, 12:10
All Bases should have less HP stage 1 and stage 2 bases. even if u control the whole map its pretty hard to kill the last base if its stage2. and towers are much too fast rebuild. actually i (cult) seem to play always against humans with hellfire & constructors so i only can tell about matchups on these 2 factions.

here are my ideas for adjusting

- All Bases HP reduced to 75% OR slow down repair to 50%
- lower Dmg to hive Eggs, 90% would be good
- Human towers can first shoot when they are fully rebuild

Edit:
Another thing i though of was how to reward small combat groups of 2 or 3 units. My Idea is: reduce stage 1 base to 50% HP so killing the income of enemy with a small group will be possible. mean more harassing ingame.

jediguardian
16 Feb 2008, 12:50
I have no problem with bases HP. What do you want? Go inside the opponents base and kill him with 3 shots?

Frujin
16 Feb 2008, 12:55
All Bases should have less HP stage 1 and stage 2 bases. even if u control the whole map its pretty hard to kill the last base if its stage2.

I agree! The bases are balanced for 3v3 games. In 1v1 thery are too hard targets. We will "scale" their hit points according to the size of the game played in one of the next updates.

and towers are much too fast rebuild.

There is a known bug here. The human technicians shouldn't go out to repair while there are enemies nearby. Will be fixed with the upcoming updates.



Another thing i though of was how to reward small combat groups of 2 or 3 units. My Idea is: reduce stage 1 base to 50% HP so killing the income of enemy with a small group will be possible. mean more harassing ingame.

I can't promise anything, but I definitely like the idea.

DanteOne
16 Feb 2008, 13:11
good to know. im very interested in PVP, cause im searching for a new game to play as eSport... Dawn of War was fun for 2 years, but graphics are just too bad now. gameplay is still great. it needs much skill. i would like to see this game needing as much skill as Dawn of War or Company of heroes. i dont want to see this game ending in massing a single unit like in C&C3.

ezsteel
16 Feb 2008, 15:30
I agree! The bases are balanced for 3v3 games. In 1v1 thery are too hard targets. We will "scale" their hit points according to the size of the game played in one of the next updates.


For Christ sake DO NOT do this!
Scaling HP or for that matter scaling ANYTHING according to the number of players is ridiculous in any game which wants to take itself seriously as a competitive game.
Just reduce the HP of the goddamn upgraded bases in ALL game sizes. This will do fine.

Also, destroying stage 1 bases is not that hard even at the moment, so don't overdo it. 50% health reduction will be pretty harsh. Maybe 20-25%. If you halve it they will disappear immediately without giving you any opportunity to react in the moment any decently numbered army attacks them.

DanteOne
16 Feb 2008, 18:32
ezsteel u dont play much rts-games right? these things will reward teamplay and tactics... it brings more skill to the game. if you need your complete army to take out a mining base then the enemy is going to come with his complete army to you. this takes out a lot of skill that u will need when managing to forces, one army & harrassing-squads

ezsteel
16 Feb 2008, 18:52
Yeah, you are the only one around playing rts games. :-P

If you halve the HP of the Ore Extractor 10 Troopers will take it down for less than 15 seconds.
And 10 Troopers are the dust in the wind in this game.
So think again.

I will say it again: 50% hp decrease is too harsh.

DanteOne
16 Feb 2008, 19:14
10 troopers are a whole army...

ezsteel
16 Feb 2008, 19:27
10 Troopers = 100 gold = 1 officer.

And you can have the same result with 5 Tritechs = 100 gold = 1 officer.

DanteOne
16 Feb 2008, 19:42
100 gold may 1 officer but look at damage... 10 troopers do way more damage than one officer

ezsteel
16 Feb 2008, 19:56
And you can do the same with 2 Hellfires.

You are missing my point. You can do split tactics even now. No need to overnerf the initial bases. Reduce their HP a little first. See how it works. Reduce more, if needed. Rinse. Repeat.

DanteOne
16 Feb 2008, 20:02
and for what should i make split tactics? and half army cant kill a base fast enought before enemy is there. a half army is not powerful enough to kill an enemy army. wanna try your split tactic in 1on1? even more u cant kill creeps with half army...

LouisZeyphr
16 Feb 2008, 20:49
My humble opinion: split tactics might work for the following reasons:

1. scouting the area, looking for ressources (xenolites) and killing creeps
2. kill weakly defended extensions

Why do I think that the number of available units in WorldShift is nicely balanced? Well, I think that the global actions can support an otherwise small army in a very effective way. Furtmermore, the multiplayer is all about speed. Knowing where the enemy and where ressources are is an essential advantage (I always upgrade the towers with the scan function) and therefore, I often split my army to be quicker than my opponent. The trick is not to move the two armies too far away from each other so that you can quickly join them two to make a critical strike.
I played Starcraft quite a lot and normally, no one is splitting his army, because there is no need to - everyone knows the map inside out whereby it is not that neccessary to scout. Drops are the only occasions when someone is splitting his army.

BTW: you can kill creeps easily with half an army - you just have to do some micro.

Cheerio
Louis

Scrutized
18 Mar 2008, 10:37
louis you are playing wic with the team Eq right?