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View Full Version : Flexner's Two Pennysworth. Bugs and I.M.O


Flexner
16 Feb 2008, 17:16
Right... ive played some of the campaign missions and these are what ive come across..

Treachery! : if you dont shoot the traitor on the bridge and make him dissapear he follows you to the base and thus when he keeps teleporting with a new squad of assasains there ends up being 2 of him..! not that this is the problem beacouse when i encountered this he run back into the fog 'o war... just a little glitch i suppose

Retribution: Upon activating the fence to release the demons its a hellish struggle to kill them off for the artifacts... although i managed to do it... one thing that made it possible was the reinforcement skill that the commander gets. but if you used it already when you select the whole squad you get another shot at using it. two reinforcements... dont know if this is a glitch but it seems so. IF you die... the fence goes through a spazzy stage of turning on and off... graphics error OFC cause you can still go through it as it is essentially turned off at that point.

im currently on the sneaking in level and just really playing through the game to see what its like.

ive played one or two of the online modes and im still getting the hand of it... one of the deathmatch modes i played i think it was where you get xenolight towers and defences to put around them. sort of like holding capture points like DoW to gain resources... enjoyed it... only thing that was annoying ... THE UNIT CAP IS 24.....?! this made it boring at some points!!! :(

now im sure at some point i heard some of the levels were randomly generatad...? this would make a perfect oppertune to use some of those LUSH buildings and incorporate a base building mode into the game... i think using the base structures as a method to gain extra abilitys from the ability tree's (only to be available for that specific game and not to be won at the end to add to your own tree, possibly a pre set tree for each team to work up for upgrades instead of randomly generate ones... maybe even artifacts around the level to be located that generate random ones also. being able to add them live to your tree during the game.) would be like starcrafts way of building the addons to the war factory to get upgrades for the units.. extra hp or steroid upgrade from the barracks and such as you work further into your tech tree. that is one of my suggestions as i feel some of the game modes are cool. but this game has the potential with the genre of units and the styles of levels to make a good base building rts also... the extra modes IMO would make this game even more unuiqe than it is...! this would work well for playing out a deathmatch game allowing users to spend resources on upgrades like that for the units within the game... plus it would incorporate a base building idea which to be honest i think this game really would benefit from especially if there is the ability to generate random levels and such. it sort of adds a whole new idea of playability to it.

apart from some of the minor things which im sure most people have pointed out, i think theres only one or two things i can say i felt were a bit out of place... kikkerts need another death animation at least.... there should be some more units available or at least weapon upgrades for some... the lack of an arsenal or unit diversity against the abilities of the skill tree and items still is a world apart and could be improved to keep both ideas top notch....

theres a million more i could write. someone do comment or correct me if i may be wrong :)

Derresh
16 Feb 2008, 19:10
i concur, base building is the only reason i really play rts..

ezsteel
16 Feb 2008, 19:19
i concur, base building is the only reason i really play rts..

So you've missed out on a great game like World in Conflict?

Worldshift doesn't really need base building. We will get plenty of that in SC2, anyhow.
It might benefit from another fast paced PvP mode, though.


BTW, the unit caps seems fine, leaves you with enough resources to wreak global actions' havoc. :-)

Flexner
16 Feb 2008, 20:03
nah i think the unit cap could be higher allowing multiple base attacks... with only 4 officers and 1 hero really its just taking base by base. and my point is that why am i going to play sc2.... if this game could have as good of a potential as that game with its basebuilding rts style as just an extra mode in this one... makes sence no?

ezsteel
16 Feb 2008, 20:27
I get your point, rest assured.
In this game you have global actions like Infest and Shock Troopers ("Shock and Awe!" -> awesomeness) which spawn a small contingent wherever you like. And a shock troopers squad can take down an expansion in no time.

Also, note that the officers don't go into the unit cap.

The game is micro heavy and in this is much closer to WC3 than SC. I'd say it goes even further than WC3 in the micro department.
I for one like the no base building approach a lot. Cuts down to the action.

Flexner
16 Feb 2008, 20:50
it does to some extent but even then having 3-4 global actions doesnt make it have a long playability. i know the officers dont count but it would be alot better if you could at least get a few more units in there to at least have maybe 2 decent squad sizes... ive found i only use the global actions when im attacking with my force and i get attacked back, as sort of a defence move... it would be cool to have basebuilding as an extra mode.. im not saying it would be a big thing... just i suppose it would give the game a higher re-playability factor... i cant actually say how long its going to take me to get bored of the game but... rest assured if theres more modes it will probably make me want to carry on playing... plus the buildings and units on this look amazing.. sc2 fair enough but i think theres much more potential in this than blizzard is ever going to put into their sc2 banks. they are just revamping an old game to new... to be honest i dont know how long i'll last playing that game myself. i got bored of halo3 within weeks of playing it ... it felt like a polished halo2... same shit different day sort of approach...

Frujin
16 Feb 2008, 21:14
@Flexner: Why don't you try some PvE?

Flexner
16 Feb 2008, 23:07
PVE? .... player vs everybody?

Flexner
16 Feb 2008, 23:09
oh im glad someeone from black sea has replyed too. its good to know people read what their users are saying..

DanteOne
16 Feb 2008, 23:13
pve = player versus enviroment

Locations is PVE

Flexner
16 Feb 2008, 23:18
oh ive been doing locations also.. i didnt think it was called pve.... very hard but challenging...
i got to say that alot that ive played today i havent come across many major bugs amongst some of the levels... albeit some of them are a bit difficult but its fun challenge wise...