Flexner
16 Feb 2008, 17:16
Right... ive played some of the campaign missions and these are what ive come across..
Treachery! : if you dont shoot the traitor on the bridge and make him dissapear he follows you to the base and thus when he keeps teleporting with a new squad of assasains there ends up being 2 of him..! not that this is the problem beacouse when i encountered this he run back into the fog 'o war... just a little glitch i suppose
Retribution: Upon activating the fence to release the demons its a hellish struggle to kill them off for the artifacts... although i managed to do it... one thing that made it possible was the reinforcement skill that the commander gets. but if you used it already when you select the whole squad you get another shot at using it. two reinforcements... dont know if this is a glitch but it seems so. IF you die... the fence goes through a spazzy stage of turning on and off... graphics error OFC cause you can still go through it as it is essentially turned off at that point.
im currently on the sneaking in level and just really playing through the game to see what its like.
ive played one or two of the online modes and im still getting the hand of it... one of the deathmatch modes i played i think it was where you get xenolight towers and defences to put around them. sort of like holding capture points like DoW to gain resources... enjoyed it... only thing that was annoying ... THE UNIT CAP IS 24.....?! this made it boring at some points!!! :(
now im sure at some point i heard some of the levels were randomly generatad...? this would make a perfect oppertune to use some of those LUSH buildings and incorporate a base building mode into the game... i think using the base structures as a method to gain extra abilitys from the ability tree's (only to be available for that specific game and not to be won at the end to add to your own tree, possibly a pre set tree for each team to work up for upgrades instead of randomly generate ones... maybe even artifacts around the level to be located that generate random ones also. being able to add them live to your tree during the game.) would be like starcrafts way of building the addons to the war factory to get upgrades for the units.. extra hp or steroid upgrade from the barracks and such as you work further into your tech tree. that is one of my suggestions as i feel some of the game modes are cool. but this game has the potential with the genre of units and the styles of levels to make a good base building rts also... the extra modes IMO would make this game even more unuiqe than it is...! this would work well for playing out a deathmatch game allowing users to spend resources on upgrades like that for the units within the game... plus it would incorporate a base building idea which to be honest i think this game really would benefit from especially if there is the ability to generate random levels and such. it sort of adds a whole new idea of playability to it.
apart from some of the minor things which im sure most people have pointed out, i think theres only one or two things i can say i felt were a bit out of place... kikkerts need another death animation at least.... there should be some more units available or at least weapon upgrades for some... the lack of an arsenal or unit diversity against the abilities of the skill tree and items still is a world apart and could be improved to keep both ideas top notch....
theres a million more i could write. someone do comment or correct me if i may be wrong :)
Treachery! : if you dont shoot the traitor on the bridge and make him dissapear he follows you to the base and thus when he keeps teleporting with a new squad of assasains there ends up being 2 of him..! not that this is the problem beacouse when i encountered this he run back into the fog 'o war... just a little glitch i suppose
Retribution: Upon activating the fence to release the demons its a hellish struggle to kill them off for the artifacts... although i managed to do it... one thing that made it possible was the reinforcement skill that the commander gets. but if you used it already when you select the whole squad you get another shot at using it. two reinforcements... dont know if this is a glitch but it seems so. IF you die... the fence goes through a spazzy stage of turning on and off... graphics error OFC cause you can still go through it as it is essentially turned off at that point.
im currently on the sneaking in level and just really playing through the game to see what its like.
ive played one or two of the online modes and im still getting the hand of it... one of the deathmatch modes i played i think it was where you get xenolight towers and defences to put around them. sort of like holding capture points like DoW to gain resources... enjoyed it... only thing that was annoying ... THE UNIT CAP IS 24.....?! this made it boring at some points!!! :(
now im sure at some point i heard some of the levels were randomly generatad...? this would make a perfect oppertune to use some of those LUSH buildings and incorporate a base building mode into the game... i think using the base structures as a method to gain extra abilitys from the ability tree's (only to be available for that specific game and not to be won at the end to add to your own tree, possibly a pre set tree for each team to work up for upgrades instead of randomly generate ones... maybe even artifacts around the level to be located that generate random ones also. being able to add them live to your tree during the game.) would be like starcrafts way of building the addons to the war factory to get upgrades for the units.. extra hp or steroid upgrade from the barracks and such as you work further into your tech tree. that is one of my suggestions as i feel some of the game modes are cool. but this game has the potential with the genre of units and the styles of levels to make a good base building rts also... the extra modes IMO would make this game even more unuiqe than it is...! this would work well for playing out a deathmatch game allowing users to spend resources on upgrades like that for the units within the game... plus it would incorporate a base building idea which to be honest i think this game really would benefit from especially if there is the ability to generate random levels and such. it sort of adds a whole new idea of playability to it.
apart from some of the minor things which im sure most people have pointed out, i think theres only one or two things i can say i felt were a bit out of place... kikkerts need another death animation at least.... there should be some more units available or at least weapon upgrades for some... the lack of an arsenal or unit diversity against the abilities of the skill tree and items still is a world apart and could be improved to keep both ideas top notch....
theres a million more i could write. someone do comment or correct me if i may be wrong :)