View Full Version : PVP Balance suggestions
ezsteel
19 Feb 2008, 14:30
Humans
Buff Ripper
Buff Assault Bot
Nerf Hellfire
Nerf Motion Detectors
The newly introduced Constructor's ability to build on xenolite was not necessary. Everybody was already playing with Constructors, anyway.
Tribes
Buff Warrior
Buff Brute
Buff Ancient Shade
Buff global actions
Cult
Nerf the Teleport global action
Nerf Feed
Nerf Breed
Nerf Infest
Nerf Fear Shock
Nerf Dimension Chain (decrease the damage bonus)
Nerf Power Overseer psi regen (decrease regen rate)
Comment, please.
Cult
Nerf the Teleport global action
Nerf Feed
Nerf Breed
Nerf Infest
Nerf Fear Shock
Nerf Dimension Chain (decrease the damage bonus)
Nerf Power Overseer psi regen (decrease regen rate)
Comment, please.
Are you serious? Take it you don't play cult.
DanteOne
19 Feb 2008, 16:37
ezsteel i think u should play more 1on1... these changes cant be meant seriously
ezsteel
19 Feb 2008, 17:11
Constructive comments, pls.
DanteOne
19 Feb 2008, 17:17
there nothing more to say just play more. there really not enough players to make balance-changes to units. we dont even got real tactics for each faction. i think its fine as it is now. there are no things seeming to be tooo unbalanced, but i wait for open beta and more enemies to balance.
ezsteel
19 Feb 2008, 17:21
From my experience, Tribes is underpowered. And the Cult seems too powerful.
DanteOne
19 Feb 2008, 17:23
i seen very decent players with humans and one bad with tribes. but the one was even better than most humans
The newly introduced Constructor's ability to build on xenolite was not necessary. Everybody was already playing with Constructors, anyway.
If you keep walking "all togther" with the Commander it doesnt make big difference than a simple back up. If you split to expand with Constructors -> new tactics will emerge and will weaken the "main" group.
For the rest of the proposed changed I personally agree to some extent BUT, also there are still a lot of unexplored tactics as well as specializations / items singeries. In all cases we will wait just bit longer to get more data / feedback before we introduce significant changes.
However, there are some tweaks been done today like buffing Weapons Mastery specilization for the Tribes and increasing the price and cooldown of the Shifting Ray for the Cult. Those and few more will go live with the next patch.
ezsteel
19 Feb 2008, 19:14
Thx, Frujin.
Good to know that it is being considered.
Scrutized
17 Mar 2008, 13:41
ok here are my suggestions about the balance :
"humans" are too strong in generally
"tribes" : the horrors to strong
the cult: the most of the units are very weak , 2 shots and they are done...so if the the cult is not that strong like humans or tribes you have to change the unit limits of "the cult" and put it a little bit higher then the other factions so you can compensate the dirfference
ezsteel
17 Mar 2008, 13:51
Disagree.
Cult > Tribes > Humans
Cult has the best resource income, the best global actions and very good officers.
Humans are weaker on the crowd control.
Scrutized
18 Mar 2008, 10:21
you are not sirious are you ? cult has the weakest units from all races ...tritechs for example 1 special abbility from humans ....the burning fire circle ..dont know the exact name of the ability , blows all your units with a single shot away .....as human you can have the same amount of units like cult but the most units are even stronger then the ones from the cult so pl tell how do you get the idea that human is weaker then cult......i think you haven t play cult
DanteOne
18 Mar 2008, 10:33
you are not sirious are you ? cult has the weakest units from all races ...tritechs for example 1 special abbility from humans ....the burning fire circle ..dont know the exact name of the ability , blows all your units with a single shot away .....as human you can have the same amount of units like cult but the most units are even stronger then the ones from the cult so pl tell how do you get the idea that human is weaker then cult......i think you haven t play cult
wanna play 1on1 against me?
Scrutized
18 Mar 2008, 10:35
yes of course i told you that a few times ago but you dindnt answered....soo....time to find a good enemy...
yes of course i told you that a few times ago but you dindnt answered....soo....time to find a good enemy...
Who won? :)
DanteOne
18 Mar 2008, 13:12
noone yet. havent seen him yet
Cant agree that humans are too weak.
I play Soldier Lineup and the only player challenged me (until now) was Dante with Cult.
/wave Dante
Im otw for next 3 Days. Brb @ Ostern I hope.
ezsteel
18 Mar 2008, 14:02
Troopers are a strong option and fun to play with although they are now OP. Still, I highly doubt anyone playing Humans to have a chance against a good Tribes player with the pre-patch balance.