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Alomax
23 Feb 2008, 10:05
So far I've been having a very hard time with this mission. Even using very careful positioning and focus fire, and using abilites wherever applicable, it's taken me almost 2 hours to reach the first checkpoint. (and then crashed, doh, but thats seperate)

The obstacle of wandering into to many eggs at the same time is avoidable once the player understands what they do. The main thing that seems to be causing me difficulty is the bomb bugs, which have the ability to nearly one-shot my key NPCs. There needs to be some NPC chat that hints at how to avoid the explosion or to turn the explosion into a tool.
It might also be useful to be able to study a dead NPC corpse. The tooltip that pops up when you mouse over a mob's profile might tell me exactly how the bomb ability works, however the little bugs die to fast for me to select one and then examine it's abilities.

Seewolf
24 Feb 2008, 18:52
the explosion bugs are easy. wait with you units some away from the eggs. attack the eggs with one of you troops and ran back to the others. normally these exploding bugs explode afters some seconds

Alomax
29 Feb 2008, 06:02
That usually works pretty good, generally leaving you with only 1-2 of the larger ones. (i figured this out, after much frustration, should have checked back here, thanks seewolf ;) ) However I think it may be helpful to some players if there was some NPC dialog to point that out.

Nosferat
14 Mar 2008, 08:31
Either i am not good at this game,or the game needs some balance in this mission.I've played the damn map over and over and over again.About 10 minutes ago i gave up,it was my 8'th attempt at this map,i just can't kill the boss.Since The units are not easily selectable,micromanagement is very hard to do here,my units almost instantly die,or if not,one of my heroes dies in a matter of seconds,before i manage to select it,and give a heal or something.It am stuck at the so called boss"the big one"..and no matter what i do,how i approach it,i always end up dead,either no more troops,so i have to retreat,summon units and do it all over again,cause the boss has autoheal,or one of my heroes dies.

No matter wich spells i try to use,no matter how many troops i have i can not finish this.Now i've played some rts games in my life,but this is just exagerated.Either cut the autoheal,or cut the aura the boss has,it is imbalanced.It has a slow aura,it has autohealing,it can lay eggs from wich all kinds of spiders get summoned,and it also fires..now somehow i find it too strong.The hit&run tactic is useless here since the slow aura prevents you from doing so,as soon as i hit the boss,i must stay and fight,i can not run away from the exploding spiders,wich sometimes instantly kill all my troops,including my heroes

Lukin
14 Mar 2008, 14:22
It has been a bit time now since i killed her, but first of all you should try to pull her with your assassin. He has enough range to get not into her aura-radius, so you can use "hit&run" to avoid exploding eggs with also explosive spiders ^^
Next step after you pull her away from the lair is to send your commander against her. Heal him with Surgeons and move your troops carefuly into attack-range. Use your assassin again to kill every egg/spider(if you are not fast enough) which appears. If everything works well the only one standing in lifeleech-aura of the spiderboss should be your commander and the whole boss is just a matter of time.

Did her on 2nd try btw :x

Nosferat
14 Mar 2008, 15:41
Did not work out for me,i tryed,i mean come on,i can finish warhammer 40K,ageIII,warcraftIII,rome total war, and a few other titles.. on hardest difficulty without any problems, but i can not pass this on medium?....something tells me that i'm not that of a bad rts games player,i will try again later on....i'm starting to loose patiente here.I may not be the best player out there,but come on...and as you said.."fast enough"...well you see,the problem is,as suggested in the suggestion forums,i can not be fast enough when the unit selection is not working."nits are small, hard to click on, every figure is an individual unit there is no squad concept, there is no way to maintain formations. Special effects and MAP FEATURES (seriously people, could you make these palms, trees and mushrooms any bigger, because you know right now i sometimes still can actually see my units behind them ) confuse the battlefield. If you play with same factions against each other you can't tell a difference between units most of the time."


I've quoted from that part of the forum,since i find there is not much to add there.How can i beat the monster when i click 3 times on the same unit,and it is not selected?..even hotkey doesen't work,rarely it does.I pressed i think 5-6 times on the freeze button from the magician,to freeze the units the boss summones..what do you know,nothing happened..duno how it worked for you,but for me,some just will not work,maybe if i could select the unit when i click on it,and it would give a magic spell when i order it to do so...maybe,just maybe i would beat that boss,otherwise..i find it highly unlikely

jediguardian
14 Mar 2008, 20:45
It is not unbalanced just more tricky

SRICE
20 Mar 2008, 18:59
Well he's not the only one whos having trouble, I to find this boss impossible to kill (so far) and if it's gona be this hard there should atleast be different dificulty levels cuz this is NOT my idea of fun, I just end up being fed up by the game and quit playing it, my biggest problem is I can't kill those eggs b4 they spawn so my troops die to fast, I've managed to get her down to allmost 70% b4 I have to retreate and start all over

SRICE
20 Mar 2008, 20:15
It is not unbalanced just more tricky


Tricky huh? I'd call it nearly Impossible, I've tried the tactic Lukin sugested and got her down to 30% ONES then my commander died, and now I can't do it at all, it's like she decided I tried TO MANNY times and is now retreeting just seckonds after I pulled her out, can't even get down 5% b4 she starts retreeting and when she does she's Invulnerable and 100% hp again. This mission is as close to IMPOSSIBLE as it can get and I for SURE wont EVER play this game when it comes out if it's gona be like this cuz it COMPLETELY ruins the game

The problem with making it so EXTREMELY difficult is that it will completely aim the game at players who are REALLY REALLY ÜBER, and I mean "I don't have a life so I play rts games 24/7 without sleepin or eating" kind of über (and don't take that personal Lukin), it was just an overstatment to explain what I mean, and this will leave the average rts player like myself with a game that they CAN'T complete no matter how hard they try and the more they try the more they will HATE the game, and to make matters even worse, every time they get pissed and quit the game they have to do the mission from the beginning since there is no save option and you can't even start from the last checkpoint, and they will end up regretting they ever bought the stupid game and probably wont buy anny future games from the same developer (I know I wouldn't)

So yea, I would deffinately call it unbalanced or rather, Unfair.

Demented
21 Mar 2008, 03:27
It's either easy or impossible.

If you can get it to exclusively attack your lord commander, while everything else stays away from him, you can use your surgeon and high priest (the insta-heal is invaluable) to keep your commander healed far longer than it takes to kill the boss. The rest of your soldiers can kill the few bugs that the boss spawns, and the longer ranged units can pelt the boss.

If essentially anything else happens, you'll get to use the checkpoint again.

SRICE
21 Mar 2008, 15:54
It's either easy or impossible.

If you can get it to exclusively attack your lord commander, while everything else stays away from him, you can use your surgeon and high priest (the insta-heal is invaluable) to keep your commander healed far longer than it takes to kill the boss. The rest of your soldiers can kill the few bugs that the boss spawns, and the longer ranged units can pelt the boss.

If essentially anything else happens, you'll get to use the checkpoint again.

Well, finaly a tactic that works, but still it was VERRY hard and there are ppl out there who will have more trouble then I did, so I'd say that different dificuly levels are needed like Esay-Normal-Hard

Spellguy
23 Mar 2008, 00:37
Yeah, i tried this mission like 15 times and i end up upset like hell shutting down the game, because of time i spent with it. I understand that it cant be too easy because of multiplayer connection with single, but this is too much. Still, great game!

Rynn
23 Mar 2008, 08:22
I was getting frustrated at this mission too, because there are no savepoints in the beginning. I finally figured out that pulling them is key, aswell as keeping the mini-scorps down, but once in a while the targeting gets out of hand (the mini-scorps are too small to target them reasonably quick).

Otherwise this Mission is no better than your average Prince of Persia level. Try, slip, fail, start over. Try, succeed, fail to target, die, start over. :eek:

lukep
24 Mar 2008, 06:33
Possibly all that is needed is more level-based training/tutorial missions. Since everything focuses around tactics and strategies in this game, perhaps as the player continues through the game there will be certain training missions that will turn up from time to time. The player can choose to ignore these missions if they want or they can take them, may be even having to "pay" for them with certain items or something, but they will learn certain things that will help them get through other missions later on in the game.

I find some RTS games to be very limited in tutorials, Warhammer 40k Dark Crusade was one of these games. It had a very basic tutorial level that showed you how to play the game but then afterwards you were just thrown in the deep end with access to everything and it was too overwhelming for the player. It would have been better to have a tutorial mission for the basics, then let the player play through a few missions to use those skills and techniques then later on, as things started to get a little more hectic; have another training/tutorial mission with more intermediate and advanced topics outlined in a mini-campaign before returning to the main game again.

Grob
30 Mar 2008, 18:00
Agreed somehow - the fight is really hard, but only because targeting the eggs which spawn very near from the Boss is fubar.
A possible solution would be to make them spawn not too near from the Boss ==> more easily targetable.

Richard
1 Apr 2008, 05:02
Well I tried this mission, and after a lot of afford(like 2 hours) the game crashed. Was so pissed off that I just stopped playing lol.

It would be nice if the devs added a save or made checkpoints work even if you get off the mission. At least if the game crashes you won't need to go back and start all over from scratch. :bash: :bash:

DemonicTutor
2 Apr 2008, 09:52
The most difficult part in this mission was for me to get to the artifact (1. Checkpoint). It took may so long to get there. An additional checkpoint between the start and the artifact could help some users ;-)

I think it took me also about 2 hours to complete the mission. But it has a very cool fight in the end and it's worth playing through.

BTW: Found this mission harder than the last one :D

Grob
3 Apr 2008, 20:23
I'd vote for a checkpoint just before the Boss.