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elvain
23 Feb 2008, 22:00
I now there already is (at least one) thread for KoH2, but this has a specific question:

1) should it be possible to lose (be eliminated) after several hours when a you controll f.i. 1/3 of the map?
would you KoH2 possible buyers) like it?

2) should it be possible to achieve gunpowder in KoH2?

if you have any other questions of this kind, this should be the best place to ask them :)

Frujin
24 Feb 2008, 08:33
My personal feeling is 'yes' to both.

GogoT
24 Feb 2008, 15:29
I now there already is (at least one) thread for KoH2, but this has a specific question:

1) should it be possible to lose (be eliminated) after several hours when a you controll f.i. 1/3 of the map?

What do you mean ?

Uhmmm, I've got a question too-
I saw sceenshots of KoH 2... Frujin's pics... and it was 3D, so will it be possible to change skins of units f.i. to put new shileds to unit... ummm I'm not sure if you'll understand me so I'll give you example-

If there is a unit f.i. Bulgarian Swordsman, and I don't like it's shield- I open Swordsman's skin file and reskin it with f.i. one of these shields

http://hylas.zshare.net/thumb/8004938/thumb.png (http://www.zshare.net/image/8004938d24413d/)

(these are for M2TW mod :) )

maks
24 Feb 2008, 18:16
What do you mean ?


He probably meant that when you get that big in KoH, you're virtually unstoppable by the rest of the world.

NikeBG
24 Feb 2008, 18:19
Yes, that's a very good question - one of the main reasons why the Total War series are so successful is exactly the high modability (and thus the great ammount of mods available, some quite quite better than the vanilla game (compare EB to RTW)). While KoH1 seemed... well, considering only recently we saw some successes in creating entirely new maps, I'd say that KoH2 would need a far greater modability.

Elvain, I'm also a bit confused about your first question - do you mean that a player should kind of automatically lose at that stage or just to be available to lose *even* on this stage? If it's the latter - I'll answer most definitely with a "yes, the player should have a chance/risk to lose even if he controls half of Europe, one way or another" (be it by having all other states band against him or by rise of internal conflicts etc).
As for the gunpowder - I don't really like the gunpowder age, but I think it wouldn't be bad to have some basic use of it...

elvain
24 Feb 2008, 18:37
concerning the first question, I am sorry to confuse. But I meant that in KoH1 once you reach certain level it is only question of time to win, there is no risk of losing at all (being eliminated from the map) - and I find it boring. but at the same time I could understand that some people would hate to lose when f.i. enemy spy takes half of your territory and all your enemies than take what remained from your kingdom.

As to gunpowder, I think it could take part in the game, of course as rare resource.
My personal feeling is 'yes' to both.

;) nice

GogoT
24 Feb 2008, 21:09
concerning the first question, I am sorry to confuse. But I meant that in KoH1 once you reach certain level it is only question of time to win, there is no risk of losing at all (being eliminated from the map) - and I find it boring. but at the same time I could understand that some people would hate to lose when f.i. enemy spy takes half of your territory and all your enemies than take what remained from your kingdom.

As to gunpowder, I think it could take part in the game, of course as rare resource.

I agree with you, about the huge kingdoms but I've got a idea-why don't BSS make KOH winning condition like in Total war:
===============================
F.I. playing as Bulgaria - Conditions: conquere/rule 30 (or more) provinces including:
* Thrace
* Epiros
* Panonia

And don't lose:
* Moesia

==============================

About the gunpowder- I guess than that there will be time period about 14/15 century, which means that Ottomans will be rulling balkans, I think that it will "kill the fish" \which mean will be verry interestingly \ to be able to start as a REBEL NATION \Byzantia, Bulgaria, Serbia...\
The goal - to restablish Bulgaria:
you'll have to capture Bdin, Moesia, Dobrudja \something like in KoH1 \
================================

One more question will it be possible to give money to a rebel:
Playing f.i. with Bulgaria and in serbia there is a Rebel- I give him 5000$ so he can buy more army and capture Raska
Or to give him money to stop plundering my city :rolleyes:


Edit- will there be more massive battles, with huge armys and more generals slots? I mean f.i. at least a General to be abble to have 1000 soldiers ( 2 vs 2 generals= 4000 soldiers)

IWM
25 Feb 2008, 12:09
Hope Gunpowder avaible to the Turks, as they conquer Constatinople with it...
Well, at least they'd have the naptcha bomb (Greek fire)

anguille
25 Feb 2008, 15:29
I say yes to both...:D

a) I want the AI to unite against me if i get too strong and take one city after the other...i want to sweat for my victory

b) this would be too great (on a side note, it would be awesome and i really mean AWESOME if the game allowed also to play medieval Japan/China...please, please please...however only on a separate Japan/China map....a map from Europe to Japan would be just too big...probably). I was thinking about Japan/China because of the gunpowder.

saneeel
25 Feb 2008, 23:24
gunpowder(cannons) should be,but only in late period,...much better AI,more massive battles,and more acurate history map,...my bosnia is in only in eary period,but in truth,it was strong heretical kingdom until the turks arrived.