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elvain
5 Jul 2007, 22:40
here are some screenshots from my current work on this scenario.

Mecca
http://img401.imageshack.us/img401/5867/hijazsi1.th.png (http://img401.imageshack.us/my.php?image=hijazsi1.png)

Sofia
http://img73.imageshack.us/img73/3950/serdicasr5.th.png (http://img73.imageshack.us/my.php?image=serdicasr5.png)

Van
http://img239.imageshack.us/img239/7950/vaspourakanuj2.th.png (http://img239.imageshack.us/my.php?image=vaspourakanuj2.png)

GogoT
5 Jul 2007, 23:52
How's going with the politic map ?

Mephistopheles
5 Jul 2007, 23:53
That looks great. :go:

Xuca
6 Jul 2007, 00:02
Indeed, it looks great! :go: How many provinces you have there? Judging from the minimap, it seems about the same as the Europe map.

Doux
6 Jul 2007, 00:11
That looks great. :go:I'm looking forward to playing it.

elvain
6 Jul 2007, 00:44
Indeed, it looks great! :go: How many provinces you have there? Judging from the minimap, it seems about the same as the Europe map.

I have 166 provinces and am making the political map now (what is quite annoying. I realized that I wasn't doing one simple thing when making political maps before so I hope it could work.. we'll see within several days...

I plan to make these 3 entry points:
1010 (just before Seljuq invasion and elimination of Bulgaria and emirate of Halab)
1175 (Ayyubids taking over Egypt but still not holding Syria, crusaders -almost- on top of their power, the east after breakfall of Seljuq sultanate)
1250 (Mongol invasion, creation of Mameluk sultanate, Latin states in Greece in their last days)

the goal is to have diferent very interesting political situation at least at 2 parts of map, is fomeone has better suggestions, tell me. Just not between 640 and 900 as there would probably just be up to 15 kingdoms on the entire map what would be very strange

still making it playable will take me at least several weeks..

hunterHun
6 Jul 2007, 09:50
:D it seems very good :D

NikeBG
6 Jul 2007, 12:12
Wow, that looks awesome! :eek:
Btw, aren't the cities, especially on the Balkans, too tight next to each other, thus creating a "siege fest"? Perhaps you should decrease them a bit (thus allowing to expand the map a bit east and south ;) )...

elvain
6 Jul 2007, 12:30
Wow, that looks awesome! :eek:
Btw, aren't the cities, especially on the Balkans, too tight next to each other, thus creating a "siege fest"? Perhaps you should decrease them a bit (thus allowing to expand the map a bit east and south ;) )...

this IS a problem and I know about it, but I will compensate it:
except cavalry units (especialy desert ones) all units will be slowed down. Also there are many mountains and the ways between cities are/will be much longer than it looks on the map, there are mostly just 1, max 2 mountain passes between provinces. The same goes for Armenia. In other regions the cities are not that very close to each other.

PS: As there is no possibility to copy and paste parts of map, I can't "move" or expand the map no way or it would mean remake the entire map

NikeBG
6 Jul 2007, 14:34
Aha, ok, I hadn't thought that you could also make the mountains a greater geographical factor. That would make it much better! Can't wait till it's finished - finally a really major mod for KoH!

elvain
7 Jul 2007, 19:05
I just can't help myself.. here are ruins of Persepolis :D

http://img408.imageshack.us/img408/1888/persepoliscu8.th.png (http://img408.imageshack.us/my.php?image=persepoliscu8.png)

Sultan Osman I
8 Jul 2007, 00:23
Hello I´m new in this Forum ans I find that this mod is beatiful!:go:
How did you make that with the bigger poltmap? It´s so big now:eek:

Sultan Osman I
8 Jul 2007, 00:26
Hello I´m new in this Forum ans I find that this mod is beatiful!:go:
How did you make that with the bigger poltmap? It´s so big now:eek:
I have a question: How can I put a member pic?
Sorry for my English I`m from Germany

elvain
9 Jul 2007, 01:31
Hello I´m new in this Forum ans I find that this mod is beatiful!:go:
How did you make that with the bigger poltmap? It´s so big now:eek:
I have a question: How can I put a member pic?
Sorry for my English I`m from Germany

hi and welcome :go:

the politmap is still a problem but I believe it is going to be solved. However, the to make the large map I erased everything from Europe map and used it.. for those wou would like I could upload "blank Europe map" somewhere...

btw, avatars are not supported "yet" over here
and there's no reason to apologise for your English... it is 2nd language for most of us and especially mine is sucks too ;)

Here is political map (will be little edited, but generaly the provinces will be as they are now):
http://img444.imageshack.us/img444/9803/politicalmaprw1.png
Shot at 2007-07-08

And here is physical map:
http://img248.imageshack.us/img248/7581/minimap1il9.png (http://imageshack.us)

hunterHun
9 Jul 2007, 09:09
nice :D and this mod change only the maps?

Sultan Osman I
10 Jul 2007, 00:44
I´ve got a question the grey region in turkey is it anatolia? if not you could name it with Konya, because Konya is a very old city.

elvain
10 Jul 2007, 11:07
@hunterHun
it will not change only map, but also other things.
For sure there will be units changes (units speed has to be changed just to say one thing), I would lite to change also religions, but not at this phase.
And I plan to release it with Holy Rome gameplay changes as I test it with them

@Sultan Osman I
The province is called Anatolia and the capital is Ikonion (all cities in Asia Minor have greek names because - according to my knowledge of history - the remained predominantly greek untill at least 14th century and the timeframe of this mod is 1010-1250)
the provinces of Anatolia (Asia Minor) are Abydos (the NWmost part), Bythinia (Nicaea), Phrygia (Smyrna), Lycia (Attaleia), Anatolia (Ikonion), Paflagonia (Ankara), Chaldia (Trapezunt), Coloneia (Sebasteia), Cappadocia (Kaisareia) and Cilicia/Kilikia (Tarsus)

Later I will upload a map with names for all provinces

PS: I have edited the map in my previous post so there finaly are all provinces


I finally made the political map more-or-less working (still full of bugs, but finally it at least looks like a political map:
http://img101.imageshack.us/img101/156/politmapqn1.png

hunterHun
10 Jul 2007, 20:10
wow. great. i'll download it if it be possible :D thanks a lot master!

elvain
15 Jul 2007, 10:38
oh.
but I never haer in the history books alföld :D
the good map is that:
there is Buda on the left, than the Duna river, then Pest on the rights part of the Duna. so in the map has incorrect. Alföld's town is Pest.
1) but how should I call that region?
2) there is not enough space to place everything exactly where it should be. If I place Buda on the western bank it would be very close to Pressburg and Pécs, if I call the city Buda, I would miss the more important city and use less important one.

If you have true historical name for 7 provinces of medieval Hungary, I'm ready to use them.

True is that there are only 3 true historical regions: Upper Hungary (Slovakia), Transylvania and Banat. The other provinces are in my mod called: Panonia (around Balaton), Esztergom, Alföld and Carpatia. If you have better names, I will use them but I seriously doubt you could find them, I made quite exhausting research and found.. guess what

Doux
15 Jul 2007, 13:29
I just can't help myself.. here are ruins of Persepolis :D

http://img408.imageshack.us/img408/1888/persepoliscu8.th.png (http://img408.imageshack.us/my.php?image=persepoliscu8.png)

Will there be a special battlefield when a battle is started in that area? :) Perhaps Laudan would like to help.. You'll probably need more Arabic battlefields anyway, I think.

Laudan
15 Jul 2007, 13:56
Elvain new map becomes from me new battlefields maps, because i have now many experience about creating battlefields maps.:p

After the release of Middle east scenario i start my work with the new maps.
My work for MOD HARD Invasion is finished and i want test the new Middle east scenario and you can later downloading an supply with new battlefield maps and events for Middle east scenario.

Good work, elvain ! :go:

Xuca
15 Jul 2007, 22:14
Elvain, I wonder, what happens with Pope in your mod? Since Papacy and Rome are not on the map.

elvain
15 Jul 2007, 22:35
papacy, sadly, still exists, but it is much easier to exterminate catholics from the world...

in fact it is much more realistic that crusades can still take place while none of Oriental states can do anything against it (except for total elimination of all catholics :D )

also, regarding the battlefields I think that when I was able to make a whole new map I will be able to make a battlemaps myself... though thanks for your offer, Laudan :go:

hunterHun
16 Jul 2007, 00:36
I'll help you :D
1, so in the XI. century there are 10 county, the hungaryan religioni country. bishopric or diocese, I don't know which world use in english. 1-1 and 1-1 diocese ara small, so you can join together there. so there aren't good?
if don't good:
2, province -- town

Szlavónia -- Zágráb
Délvidék -- Bács
Erdély -- Kolozsvár
Alföld (is the best) -- Szolnok
Dunántúl -- Buda
Felvidék -- Pozsony
Kárpátalja -- Ungvár

so Karpatia <> (not =) Kárpátalja f.e. ...

but in english: Szlavoni, Erdely, Bacs, Karpatalja
if you want, I write the englis version. f.e.: Délvidék = Southland

image:
http://kepfeltoltes.hu/070715/5937707061_www.kepfeltoltes.hu_.jpg

elvain
16 Jul 2007, 01:01
thenks, I'll take some info from it, but from what I was able to see (yet - after some 10 minutes of loading- only names you have given and northern edge of the map) it is something completely diferent from map of hungarian dioceses from 1090, were they changing so often during hungarian medieval history?

could you please upload the image as .png or .gif file? it takes ages to load it

PS: the provinces I made for medieval Hungary are:
Panonia - Pécs
Upper Hungary - Pressburg
Esztergom
Alföld(Dunantul/Danubia?) - Buda
Banat - Temesvár
Transylvania - Klaussenburg
Carpatia - Kossicz

but I will change the names in hungarian regions and perhaps also split Esztergom between Upper Hungary and Danubia as the concentration of cities is too high down there and there are no barriers I could put between them like in the Balkans, Armenia or Khorasan (unlike those mountanious regions Carpatian basin simply is flat)

rules I use for lands of St.Stephen:
1) if possible I use english or "classic" names for provinces (not only here, f.i. Anatolian provinces are called by classical greek regions instead of byzantine themes which would be more accurate such as Anatolikon, Bukellarion, Kybyrrhiathon, Armeniankon, etc.) so Upper Hungary instead of Felvidék, Transylvania instead of Erdély etc.

2) in regions that had mixed population and remain cores of ideological conflicts (Transylvania, Slovakia), I prefere neutral names, in this case German as both regions were strongly colonized by german colonists. Using Slovak/Romanian names would be accurate for countryside, but everyone has to assume that local nobility at least spoke Hungarian (if even wasnt of Magyar origin), so there is not Cluj nor Kolosvár but Klaussenburg as well as no Prešporok(or even Bratislava) nor Pozsony but Pressburg, no Kassa nor Košice but Kossicz*

applied both rules on other problematic regions:
Palestina instead of Falastín, Jerusalem instead of al-Quds, cairo capital of Egypt instead of al-Qáhira capital of Misr, Basean(greek) instead of Tajkh(armenian) or Tao(georgian) etc.

*in this case I'm not very sure of exact form of German name, but I ave it in my materials so don't worry ;)

hunterHun
16 Jul 2007, 01:20
? the png is bigger then this jpg :D
it's only 19 kb ;)
http://kepfeltoltes.hu/070716/4_www.kepfeltoltes.hu_.gif
so which century/years must? 800? 1000? 1350?
so 2: this city ara the most important in 1000. somewhat isn't on a map.

elvain
16 Jul 2007, 01:37
as I said the entry points are 1010/1015, 1170/1180 and 1250/1260

btw here is a map I found about hungarian 10th century dioceses:
http://img184.imageshack.us/img184/9902/hungmap1ab7.gif

PS: thanks for the smaller map :go:


so here is my suggestion of teh Carpatian basin:
http://img172.imageshack.us/img172/6109/hungb3.png
Danubia/Panonia - Buda
Upper Hungary - Pressburg
Carpatia - Kossicz
Transylvania - Klaussenburg
Banat - Bács
Alföld - Szolnok

the region south of Alföld and Panonia is Slavonia with Gradec(Zagreb)

Frankoman
16 Jul 2007, 03:25
Hope you don't mind, here is a map :)

http://i204.photobucket.com/albums/bb288/Frankoman_photos/map.jpg

elvain
16 Jul 2007, 09:31
almost :D

Frankoman
19 Jul 2007, 05:38
i tried :/

elvain
19 Jul 2007, 09:42
in fact you got it, but there have been some changes done since then ;)

papabear
19 Jul 2007, 23:10
Great work :). I'd really like to rule the Middle-East with Bulgaria :P

Frankoman
20 Jul 2007, 00:05
Can you play as perisa?

NikeBG
20 Jul 2007, 15:33
Hmm... This made me think... Is it possible to edit the unit skins in such a way that Indian elephant units could be added (question in general, not for the project itself)?

hunterHun
20 Jul 2007, 18:40
Hmm... This made me think... Is it possible to edit the unit skins in such a way that Indian elephant units could be added (question in general, not for the project itself)?

yes of curse.
it is possible, and it is very easy ;) but if you change f.e. the bowmen to elephant.

elvain, why ask you the hungarian province, if you don't use Hungary in your mod(s)? or?

elvain
20 Jul 2007, 20:19
Can you play as perisa?more or less

elvain, why ask you the hungarian province, if you don't use Hungary in your mod(s)? or?eh? sorry? I don't understand...

hunterHun
21 Jul 2007, 00:20
more or less

eh? sorry? I don't understand...

I to :D so Hungary is one of the some realms in your mod? or not? or whats the project, that use the new (with your provinces) Hungary?

elvain
21 Jul 2007, 14:04
the new layout of Hungarian provinces is part of this mod - Middle East mod - (which is not finnished so yet you can't play it). But not part of Holy Rome mod

NikeBG
21 Jul 2007, 17:56
yes of curse.
it is possible, and it is very easy ;) but if you change f.e. the bowmen to elephant.

elvain, why ask you the hungarian province, if you don't use Hungary in your mod(s)? or?

I was thinking more about the graphical design - an elephant is quite bigger than a bowman or a horseman (not to mention the movements are different). ;)

And, from what I understand, Hungary will be also in the Middle East scenario, considering it's within the map and KoH doesn't support "rebel kingdoms" from the type of Total War. Therefore, also considering that in all starting dates Hungary is an independent nation, Hungary would certainly be a playable faction in the ME mod as well. :)

elvain
23 Jul 2007, 15:02
nothing very special, but just another screenshot for you, 1255 in this case:
http://img158.imageshack.us/img158/3264/constantinopletg6.png

those who like details may find something, but not much

Xuca
23 Jul 2007, 21:38
Looks very nice Elvain :go:, though I have a question. The colours on the minimap look kinda odd and I think they were very similar on wangyushi's China mod. Any particular idea why are they like that? Or do both of you simply have a bad taste? ;)

hunterHun
23 Jul 2007, 23:30
elvain, so what's the Hungaryan provinces?
somebody write why write I the provinces, it isn't be the mod's part. so in this mod use Hungary. I don't understand...

elvain
24 Jul 2007, 13:46
Looks very nice Elvain :go:, though I have a question. The colours on the minimap look kinda odd and I think they were very similar on wangyushi's China mod. Any particular idea why are they like that? Or do both of you simply have a bad taste? ;)

yet most of the colours are going to be changed (most of them are covered by universal colour 255) but some kingdoms, such as Empire of Nicaea, already have their final colours.. It's just question of finding the most similar colours in original kingdomsXXX.ini

hunterHUN:
I believed that from the screenshot it is more than clear that Hungary is in the mod (if you didn't already notice it from the map in some of first posts where you can see that territory of Hungary is included.

in most of eras Hungary will include 6-7 provinces: Upper Hungary, Alföld, Panonia (or Danubia), Carpatia, Transylvania and Banat and also Slavonia as you could see in another of my previous posts ;)

Frankoman
25 Jul 2007, 01:10
Can I see a picture of the Political map? that would be pretty sweet :P

Sultan Osman I
25 Jul 2007, 03:02
I´ve got a questions for turkey: On the picture that frankoman showed is a city at the south east from constntinople. Is it Ankara? If yes ( and I think so) you should change the position to the east a little bit more.
I would be gratefully if you could do that :) :D

Boores
25 Jul 2007, 14:35
Awesome Elvain. I love this game too much. Anyposibility for make a mod to play the campaing map online? or a mod to change the historical period to Ancient Rome? :D

Thanks for your job .Thanks

sir sean
25 Jul 2007, 18:18
is oman area and the UAE area going to be many provinces (2-4)cos it'll be a bumer if the only one prov each?

elvain
25 Jul 2007, 20:20
Can I see a picture of the Political map? that would be pretty sweet :P

I will post some later, it runs perfectly now, just I need to edit kingdom-names positions so I wouldn't have Fatimids (and their possible princes/-cesses) somewhere in central Asia and Byzantia somewhere in eastern Iran..
I´ve got a questions for turkey: On the picture that frankoman showed is a city at the south east from constntinople. Is it Ankara? If yes ( and I think so) you should change the position to the east a little bit more.
So I have picture for you. Ankara is the red-framed city
http://img77.imageshack.us/img77/6061/ankarare2.png
I hope it is ok (the cities in NW end of Anatolia are Nicaea(Iznik in Turkish, but I'm not sure) and Abydos

Anyposibility for make a mod to play the campaing map online? or a mod to change the historical period to Ancient Rome?
Hi, Boores and welcome here :go:
to your first question I'm affraid this is hardcoded and could hardly be modded to satisfy us all
though making a mod for period of Ancient Rome it would be possible, you will just need to make many new units as well as change style of buildings, who knows if also cities' design could be changed to more roman style
is oman area and the UAE area going to be many provinces (2-4)cos it'll be a bumer if the only one prov each?I have to disappoint you. This area is covered just by one province of 'Oman. From my knowledge of historical geography of mediaeval Arabia there was nothing but a desert (even without important oases) in the area of todays UAE (in fact there was nothing until the mid of 20th century - and guess what was the ONLY reason why there is anything important today)

Bellum
25 Jul 2007, 22:49
Hey elvian.

Do the Middle East Scenario have all 3 periods? (Like 800, 1000 and 1200)

Boores
26 Jul 2007, 14:11
First,thanks for reply Elvain. I understand the too difficult for making a mod to play KoH online. It´s like make a new game. Black Sea, you have a good idea here :D.

Second i haven´t idea of programming,i´m linguistic not programmer,but if any modder make a mod about ancient Rome i´m very grateful with him.

Thank you very much indeed by your atention Elvain and KoH friends. :D

sir sean
27 Jul 2007, 23:04
I have to disappoint you. This area is covered just by one province of 'Oman. From my knowledge of historical geography of mediaeval Arabia there was nothing but a desert (even without important oases) in the area of todays UAE (in fact there was nothing until the mid of 20th century - and guess what was the ONLY reason why there is anything important today)

oh well it still looks like a GREAT MOD i cant wait to play it

elvain
7 Aug 2007, 00:20
very little update. I finally succeeded to make all 3 entry periods working, eventhough it is all mad and early period is under late, high under early and late under high
Here is one of them, which is supposed to be "late" (around 1255)

yet I wasn't editing the title, but of course it won't be "Medieval Europe"

http://img183.imageshack.us/img183/8384/1255df4.png

there will be some small changes in territorries (Ilkhanids will expand to north-west Iran, Sicily will belong to Sicily instead of Athens) and I have to solve small "realm-bug" in Hungary where I have problem with one province being still displayed as "unknown territory", but except principality of the Vlachs, principality of Moldavia and russian principality of Pereyeslavl there won't be more kingdoms (russian princes will be vasals of Blue Horde)

to mention some quests for this era:
unite Golden Horde, Byzantia, Ottomans, Mongols, Qara Qoyunlu, Persia, possibly also Timurids
"reunite" Jerusalem, Mameluks, Rum, Serbia, Croatia and Hungary - this category of quests will more be like special bonuses if special goal is achieved

Xuca
7 Aug 2007, 11:26
I wonder, Elvain, what sources did you use for Serbia and Hungary? I took a look at some maps I have and they show Macva as a part of Hungary. I could give you pictures if you want, but I could only take them with my phone so the quality wouldn't be great. Also, do you need help with King names?

Mircoslavux
7 Aug 2007, 16:47
congratulation Elvain, it looks very very nice and impressive.

Could you give us a possible date, when you plan it to complete?
thanks
:go:

NikeBG
7 Aug 2007, 19:12
I also hope that "Solun" won't stay like that - Solun is its Slavic name, while it would be better as "Saloniki" (or eventually Thessaloniki). ;)

elvain
7 Aug 2007, 20:34
I wonder, Elvain, what sources did you use for Serbia and Hungary? I took a look at some maps I have and they show Macva as a part of Hungary. I could give you pictures if you want, but I could only take them with my phone so the quality wouldn't be great. Also, do you need help with King names?
Macva is going to be vasal of Hungary, or maybe also part of it, but final changes will be made while adding king names. I think that sources I should be enough, but in case of some need, could I ask you?
Could you give us a possible date, when you plan it to complete?
thanks
:go:first thanks,
but to be honest I have no clue when it could be finnished. Playable version could be made within several weeks, so I could make it available for volunteer testers.. but I can't promise no fix dates

I also hope that "Solun" won't stay like that - Solun is its Slavic name, while it would be better as "Saloniki" (or eventually Thessaloniki). ;)
the province is caled Saloniki. But where possible I try to use diferent names for kingdoms and provinces, so crusader kingdom of Saloniki is called Solun

PS: Frujin the "multi-quote option is simply great :go:

Xuca
7 Aug 2007, 21:37
Macva is going to be vasal of Hungary, or maybe also part of it, but final changes will be made while adding king names. I think that sources I should be enough, but in case of some need, could I ask you?


Of course you could. :)

Frankoman
8 Aug 2007, 01:42
Free Men so far east!? (Berbers)
Berbers was mainly in the western Sahara.. and partly along the coast. But I could be wrong :/

Everyone is a critic, I'll try not to be :p

IWM
8 Aug 2007, 02:48
Hohoho!
It seems that Elvain now has make his mod to be great!
If only I could use C++ languange
there we could Investigate .RLE files and all

elvain
8 Aug 2007, 08:29
Free Men so far east!? (Berbers)
Berbers was mainly in the western Sahara.. and partly along the coast. But I could be wrong :/

Everyone is a critic, I'll try not to be :p
you are right of course, but could you help me and tell me what should I put in eastern parts of Sahara? who should rule provinces of Lybian desert and Fezzan?

in earlier periods there are known arabic tribes who nomadized in this area, but they moved to the Maghreb in 10-11th century so for 1180 and 1255 I have noone to occupy this area and there SHOULD be something on south-west border of allmighty Egypt


If only I could use C++ languange
there we could Investigate .RLE files and all
I have no clue and I'm afraid only Frujin can reveal it... and I'm not very sure if he is willing to tell us the secret... (maybe look it up in the old forum)

PS: if you plan to reply to this, please don't do it in this thread - I think it's more than clear that it has no connection with it

IWM
8 Aug 2007, 10:14
you are right of course, but could you help me and tell me what should I put in eastern parts of Sahara? who should rule provinces of Lybian desert and Fezzan?

in earlier periods there are known arabic tribes who nomadized in this area, but they moved to the Maghreb in 10-11th century so for 1180 and 1255 I have noone to occupy this area and there SHOULD be something on south-west border of allmighty Egypt


I have no clue and I'm afraid only Frujin can reveal it... and I'm not very sure if he is willing to tell us the secret... (maybe look it up in the old forum)

PS: if you plan to reply to this, please don't do it in this thread - I think it's more than clear that it has no connection with it
IWN: "Maybe you could make Alien there(WTF??)
No I mean maybe a satan kingdom?
Who know?"

Only Frujin and his comrade(progammer, I mean) and Cracker can know how to do it(PS: Cracker can take control of their computer ya know.That can be successfull if Frujin and Others still have the program to convert .BMP files to .Rle files.Maybe the source code will be useful.LOL!) And a veryyyyyy experienced Progammer!

NikeBG
8 Aug 2007, 12:11
Aha, so the province is Saloniki, but the kingdom is Solun. Did the Latins call it so? I thought Solun is only the Slav's name for it...


PS: if you plan to reply to this, please don't do it in this thread - I think it's more than clear that it has no connection with it

I guess that was meant for nothing... :rolleyes:

elvain
9 Aug 2007, 12:48
Aha, so the province is Saloniki, but the kingdom is Solun. Did the Latins call it so? I thought Solun is only the Slav's name for it...
it seems it was called (by the English) kingdom of Thessalonica so I will change it..

Sultan Osman I
9 Aug 2007, 17:15
At the near from Serbia you made much provinces. Why? And why did you named the province with the capital Ankara Rum? You could make a new province named Rum and let anatolia so how it´s in the vanilla game.;)

elvain
9 Aug 2007, 19:46
At the near from Serbia you made much provinces. Why? And why did you named the province with the capital Ankara Rum? You could make a new province named Rum and let anatolia so how it´s in the vanilla game.;)

on the last map you see the province of Anatolia is capital province of sultanate of Rum (capital is Ikonion/Konya), Ankara (province of Paflagonia) belongs to Pervane. I mad it this way because in 1255 sultanate of Rum was still partly surviving and the Öghullar states weren't established yet (but I wanted to represent at least some so there is Tekke, Qaraman, and Pervane)

I don't think there are too many provinces around Serbia, I htink that the Balkans deserve this number of provinces. They are divided by mountains so the cities are not as close to each other as it lloks on the map

sir sean
9 Aug 2007, 22:07
what will the units be like (will there be new ones)

elvain
10 Aug 2007, 09:57
I would like to add some more new units, but also I'd like to make them graphically diferent from the original ones what could be problem without working .rle editor

I plan to remove specificaly north and west European units (teutonic kinghts, vikings, jinetes, longbowmen, hobilars, highlanders etc) and replace them with some new - apart from Holy Rome units (mameluk infantry, hospitaliers, nakharars, bulgars, turkic tarkans, and byzantian spearmen) also some more new - caucasian highalder, nubian warrior and possibly also some central asian infantry (farghanian highander or something like that)

IWM
10 Aug 2007, 15:55
If only Indonesia there.:confused:

elvain
11 Aug 2007, 23:38
http://img513.imageshack.us/img513/4457/rumal8.png
Sultanate of Rum have conquered Cappadocia and Cilicia from Armenia (which have eliminated Qaraman before)
then inherited Paflagonia from Pervane, got Phrygia as war tribute from Nicaea and now.. conquered Nicaea in just another war...

http://img257.imageshack.us/img257/6802/ottomansmf8.png

Sultan Osman I
12 Aug 2007, 18:04
Maybe you can make it so that you have to conquer Antalya, too, to reunite the ottomans.;) :go:
How did you made it that you have 1200 Piousness instead 1000?

Carbon
12 Aug 2007, 19:04
Maybe you can make it so that you have to conquer Antalya, too, to reunite the ottomans.;) :go:
How did you made it that you have 1200 Piousness instead 1000?


He does have Antalya conquered :S

Sultan Osman I
13 Aug 2007, 20:58
No if you look to then minimap, you can see that antalya isn´t under his control.

Carbon
14 Aug 2007, 01:16
No if you look to then minimap, you can see that antalya isn´t under his control.

You mean Anatolia or Antalya?

elvain
14 Aug 2007, 11:54
the province of Lycia isn't in conditions, because The Ottomans had to face also other Turkish states in Asia Minor.

it's (Lycia's) capital is Attaleia what is Antalya in Turkish, Anatolia is Anadolu (in Turkish)

Frankoman
14 Aug 2007, 20:18
80 wheat?!?! whats wrong with 100 :(

elvain
14 Aug 2007, 21:45
80 wheat?!?! whats wrong with 100 :(

??? :confused:

Fiver
14 Aug 2007, 22:21
He means that on one screenshot at the top of this page, your marshal has only 80 food with him and not 100, like in the original game and he wants to know why (like me, too :) )

Carbon
15 Aug 2007, 01:50
80 wheat is in HolyRome too, I guess it's Elvain's thing.

elvain
15 Aug 2007, 20:37
yes, that's from Holy Rome mod, where all food is lowered a bit, especially the food income/expenses of buildings that make food little more important good (in middle ages it was by far the most important good)


I have problem with one province which - whatever I do - doesn't want to be shown on the political map.

Would there be someone who would agree to install the (unfinnished) mod and test if it works on his computer or not?

I think I have tried everything, but still there is just grey "empty space" instead of the province

If there is someone, please PM me, thanks

Carbon
15 Aug 2007, 20:54
I have problem with one province which - whatever I do - doesn't want to be shown on the political map.

Would there be someone who would agree to install the (unfinnished) mod and test if it works on his computer or not?

I think I have tried everything, but still there is just grey "empty space" instead of the province

If there is someone, please PM me, thanks

If it's easy to install, sure I'll do it.

Wolfitz
16 Aug 2007, 00:22
Hey Elvain, what's going on?? If you want, I will volunteer to run your mod:go:. However, if your mod melts my computer, I will come to hunt you down where you reside in Bohemia:eek:(i think):bash: By the way, the mod looks kick ass.

Carbon
16 Aug 2007, 01:19
Hey Elvain, what's going on?? If you want, I will volunteer to run your mod:go:. However, if your mod melts my computer, I will come to hunt you down where you reside in Bohemia:eek:(i think):bash: By the way, the mod looks kick ass.

Nice enthusiasm, you registered to volunteer for the mod. Perhaps you could stay to post too?

Wolfitz
17 Aug 2007, 21:46
Nice enthusiasm, you registered to volunteer for the mod. Perhaps you could stay to post too?

What's up? Post too? I have been on the Knights of Honour forums since the game was formed, and sold. I have just never posted much:go:. But it's cool:D

elvain
18 Aug 2007, 16:57
so guys, problem is solved, it was simple problem of my stupidity,
but Cool Toxic - an EU expert - solved it for me

Carbon
18 Aug 2007, 20:56
so guys, problem is solved, it was simple problem of my stupidity,
but Cool Toxic - an EU expert - solved it for me

Well that's great, could you provide us a release date? Or is it too early?

elvain
18 Aug 2007, 21:20
How could I if I myself have no idea?

I thought it could be question of several weeks, but now I can say that if I finnish it completely before I plan to leave to Palestine in october, it would be great.. but considering I will have many other things to do, release day could easily be postponed to some december date... noone knows

Carbon
18 Aug 2007, 21:22
How could I if I myself have no idea?

I thought it could be question of several weeks, but now I can say that if I finnish it completely before I plan to leave to Palestine in october, it would be great.. but considering I will have many other things to do, release day could easily be postponed to some december date... noone knows

It already looks pretty polished, how about some beta release? I think the current product is beta, but you're the boss.

elvain
18 Aug 2007, 21:38
you're right that it is playable, but there are still many very unfinnished things,
such as distribution of units still being very buggy, strange spread of names on the map and many other things,
some of them making the game very hard to play (always search where your neighbour's name and princes/princesses to mary are shown), some just making it imperfect.

take this screanshot just as example at which stage I am now:
http://img409.imageshack.us/img409/9484/mapet1.png

I would also like to make the units look diferent one from another - at least when you buy them or when you click at them in a battle
and that's another problem. With my actual knowledge it may take long time to edit it all

Carbon
18 Aug 2007, 21:49
you're right that it is playable, but there are still many very unfinnished things,
such as distribution of units still being very buggy, strange spread of names on the map and many other things,
some of them making the game very hard to play (always search where your neighbour's name and princes/princesses to mary are shown), some just making it imperfect.

take this screanshot just as example at which stage I am now:
http://img409.imageshack.us/img409/9484/mapet1.png

I would also like to make the units look diferent one from another - at least when you buy them or when you click at them in a battle
and that's another problem. With my actual knowledge it may take long time to edit it all

Poland and Byzantina in southern Eygpt? Abassid in medditterinean? I guess it needs lots of work first.

Carbon
18 Aug 2007, 21:50
Oh forgot one question, will Islam be divided between Sunni and Shiite factions? It would be pretty useless to divide christianity that's pretty small in the map and not divide the majority (Islam). Will there be other religions as well?

elvain
18 Aug 2007, 21:59
that's another thing that would be very nice, but I don't know how yet (I might do it in other versions, but not in original one)

I don't even know how to eliminate papacy (which IMO isn't necessary, I just need to test if it could survive emimination of catholic knigdoms - if it can it would be bad)

it would be good to have one more religion for the second muslim confession, but I didn't try it yet... I can't even say if I got to half of path to finnish the mod

Carbon
18 Aug 2007, 22:23
that's another thing that would be very nice, but I don't know how yet (I might do it in other versions, but not in original one)

I don't even know how to eliminate papacy (which IMO isn't necessary, I just need to test if it could survive emimination of catholic knigdoms - if it can it would be bad)

it would be good to have one more religion for the second muslim confession, but I didn't try it yet... I can't even say if I got to half of path to finnish the mod

Would be pretty cool if there was two factions of Islam, each with different bonuses. For example Shiite can promote Clerics to Imam like Orthodox promote to Patriach, Imam can boost relations, lower morale, increase gold, piety etc.

elvain
18 Aug 2007, 22:38
I know it would be cool, but with the files that can be modded we can only change religious bonuses, nothing else

elvain
18 Aug 2007, 22:42
btw here are some proposals for "new units"
byzantian spearmen:
http://img154.imageshack.us/img154/9015/byzantiambn7.png

assassin:
http://img154.imageshack.us/img154/5180/assassinvl1.png

turkic tarkan:
http://img153.imageshack.us/img153/2342/turkmekqz0.png

Carbon
18 Aug 2007, 23:26
btw here are some proposals for "new units"
byzantian spearmen:
http://img154.imageshack.us/img154/9015/byzantiambn7.png

assassin:
http://img154.imageshack.us/img154/5180/assassinvl1.png

turkic tarkan:
http://img153.imageshack.us/img153/2342/turkmekqz0.png

Hey that looks great! Will there be more Crusader units? To make Crusades deeper?

elvain
19 Aug 2007, 13:28
here are the units ingame:
Assassins (squad of 10 men - the less numerous squad, butwith the highest attack)
http://img299.imageshack.us/img299/424/assassins1nn6.png

byzantian spearmen:
http://img299.imageshack.us/img299/2200/byzantian1ed9.png

sadly, when the units are somewhere else than in mercenary camp they look like akyndji and desert archers respectively

Doux
19 Aug 2007, 13:34
Great progress Elvain! :go: I'm really looking forward to the mod; but don't feel hushed, take your time. I'd be willing to alpha/bčta/gamma-test it, if need be.
I guess you could modify the bonuses and pictures of the Orthodox religion so much that it can fit another Islam religion.
Do you edit the placing of the names of kingdoms on the map using the coordinates in the BMP? I never tried if that's possible, that's why I wonder. It would make editing a lot easier than the 'change values'-'check in KoH'-'change values again'-'check in KoH again' method I used so far.
Last question - is there anything still impossible which you want to modify, save the .RLE pictures?

elvain
20 Aug 2007, 21:13
Great progress Elvain! :go: I'm really looking forward to the mod; but don't feel hushed, take your time. I'd be willing to alpha/bčta/gamma-test it, if need be.
I guess you could modify the bonuses and pictures of the Orthodox religion so much that it can fit another Islam religion.I thought about something like this, but that would mean that all christians are "catholic" and so that nubian, armenian or Byzantine marshals would be asked to lead crusades what I don't really like :sad:
Do you edit the placing of the names of kingdoms on the map using the coordinates in the BMP? I never tried if that's possible, that's why I wonder. It would make editing a lot easier than the 'change values'-'check in KoH'-'change values again'-'check in KoH again' method I used so far.yes, to place names for kingdom names (kingdomnamepos.in2 open introrealms.bmp and follow the cordinates your editor shows, for realms names (namepos.in2) use coordinates from realms.bmp
Last question - is there anything still impossible which you want to modify, save the .RLE pictures?from things I tried yet it is only the .rle problem and still those weird kingdom names on the political map, eventhough they are placed correctly on the "intro" map. But that could be some file I didn't found yet

Sultan Osman I
22 Aug 2007, 17:45
I like that! It looks pretty good. I´ve got a question: What is the highest squad number?

elvain
22 Aug 2007, 20:17
I like that! It looks pretty good. I´ve got a question: What is the highest squad number?

it is 40 (peasants and slavonic units) followed by 35 Saracens Normans and Roman and Crusader infantry, but it might always be increased

Frankoman
23 Aug 2007, 04:54
I thought it could be question of several weeks, but now I can say that if I finnish it completely before I plan to leave to Palestine in october, it would be great.. but considering I will have many other things to do, release day could easily be postponed to some december date... noone knows

Before you leave later, can you post a demo for us to tinker with while we wait? :D

Carbon
23 Aug 2007, 06:08
Before you leave later, can you post a demo for us to tinker with while we wait? :D

That would be nice, but is Elvain leaving for long?

elvain
23 Aug 2007, 11:05
sure I will "release" it before I will leave, but the journey is different story...

Sultan Osman I
23 Aug 2007, 19:04
Ah, thanks Sorry I forgot to ask a second question, too: What is the highest attack?

elvain
23 Aug 2007, 19:37
Ah, thanks Sorry I forgot to ask a second question, too: What is the highest attack?

the highest melee CTK is 270

SuperStalin
23 Aug 2007, 19:43
How many religions can you have in this mod?

If it's possible to mod:

It would be really a lot of fun, and historically accurate to have Sunni and Shia muslims,
with Baghdad as some sort of "Sunni papacy" ( in terms of KOH gameplay ).
So, if it's possible to convert the Catholic factions mechanics into Sunite. With Baghdad
having all the functions the Papacy has in regular KOH.

The Shia could be regular Islamic factions.

The Orthodox would remain regular Orthodox.

The Catholic factions would be made with Pagan mechanics,
because the Crusades are already 'on', so there'd be no need to start new crusades,
just try and keep the Crusader kingdoms alive, and if possible, expand them.

The Mongols ( if there must be Mongols ) could be a scripted, non-playable faction
that has enormous military power, and tries to expand as much as possible,
while completely destroying a certain percentage of provinces they take over.

Doux
24 Aug 2007, 12:38
The Mongols ( if there must be Mongols ) could be a scripted, non-playable faction
that has enormous military power, ...Sadly, we cannot script in Knights of Honor.

Frankoman
24 Aug 2007, 21:19
I'm probably wrong, but heres a small map.

http://i146.photobucket.com/albums/r262/Frankoman/kohmideast.jpg

elvain
24 Aug 2007, 22:54
@SuperStalin
1) sadly none of these changes is possible. As far as I know the only change we can do with religions is to change it's bonuses and possibly also icons, but not hardoced stuff. With no possibility to eliminate papacy and crusades catholicism cannot be just renamed to other confession, paganism has hardcoded auto-conversions etc.
so sadly I must say there will be no change in religions :sad:

2) I have thought a lot about how to change religions and I have whole concept of many more religions(split of islam, one more christian confession, judaism) but in current KoH it's not usable

3) Also I don't know why the "Mongols" should be made inplayable faction, btw this mod will have at least 4 "mongol" states to truly represent deep rivality between mongol states after death of Djengiz-Khan. They should have some bonus, but neither this is possible (apart from making Mongol unit simply invincible)

@Frankoman, I believe you got it.. at least in certain stage of development. There are some new changes but only a minor ones ;)

Carbon
25 Aug 2007, 02:46
@SuperStalin
1) sadly none of these changes is possible. As far as I know the only change we can do with religions is to change it's bonuses and possibly also icons, but not hardoced stuff. With no possibility to eliminate papacy and crusades catholicism cannot be just renamed to other confession, paganism has hardcoded auto-conversions etc.
so sadly I must say there will be no change in religions :sad:

2) I have thought a lot about how to change religions and I have whole concept of many more religions(split of islam, one more christian confession, judaism) but in current KoH it's not usable

3) Also I don't know why the "Mongols" should be made inplayable faction, btw this mod will have at least 4 "mongol" states to truly represent deep rivality between mongol states after death of Djengiz-Khan. They should have some bonus, but neither this is possible (apart from making Mongol unit simply invincible)

@Frankoman, I believe you got it.. at least in certain stage of development. There are some new changes but only a minor ones ;)

Four mongol states? Including the Empire of the Great Khan?

SuperStalin
25 Aug 2007, 04:20
Thanks. I thought that if it's possible to reassign religions,
you'd have to discard of the Pagans, and then it would logically be
the best choice to make a pagan faction unplayable... but, since it's an impossibility... :(

Judaism wasn't a very important factor in the area at the time,
but having Shia vs. Sunni wars with the crusaders being a constant threat
would be just amazing. It's too bad it won't happen.

elvain
25 Aug 2007, 09:33
Four mongol states? Including the Empire of the Great Khan?
no, that's the only one that's too far on east that it couldn't be included
Thanks. I thought that if it's possible to reassign religions,
you'd have to discard of the Pagans, and then it would logically be
the best choice to make a pagan faction unplayable... but, since it's an impossibility... :(

Judaism wasn't a very important factor in the area at the time,
but having Shia vs. Sunni wars with the crusaders being a constant threat
would be just amazing. It's too bad it won't happen.
well, even a unplayable faction actually HAS some religion, so making some of existing religions unplayable wouldn't solve anything either because it still has to be there so it can't be replaced
And furthemore, Mongols are not the only pagan factions. There are for example Circassians, Khazars, Pechenegs etc.

and Judaism, f.i. was state religion of Khazars so it should belong there aswell

Frankoman
25 Aug 2007, 21:13
@Frankoman, I believe you got it.. at least in certain stage of development. There are some new changes but only a minor ones ;)


I just never seem to get it right, I'm always a step behind :(

Well do you have a new picture for us? :D I can make another map (removing the white estates that are your estates is fun)

elvain
11 Oct 2007, 16:02
I meant you got it but you could not have the actual one, because I didn't post it. But as I said the changes are really very small, so in fact there is no need to upload it ;)

-------------

sorry that there was no post here for quite a long time.

There still is a problem with names on political map that is in fact the last to step over to make an playable beta version of the mod. Unfortunately I have almost no time recently to do anything, I don' een remember when I last launched the game now.

So sad, I wanted to make the playable beta before I start hard work on my bachelor work.

Here I also apoligize to all others who do other mods to whom I promissed any help...

Carbon
11 Oct 2007, 22:22
sorry that there was no post here for quite a long time.

There still is a problem with names on political map that is in fact the last to step over to make an playable beta version of the mod. Unfortunately I have almost no time recently to do anything, I don' een remember when I last launched the game now.

So sad, I wanted to make the playable beta before I start hard work on my bachelor work.

Here I also apoligize to all others who do other mods to whom I promissed any help...


Strangely, I am experiencing the exact same problem. I haven't had time to launch the game for a long while now, and it may not be until a long while until I will resume my work.

sir sean
22 Oct 2007, 18:11
sorry that there was no post here for quite a long time.

There still is a problem with names on political map that is in fact the last to step over to make an playable beta version of the mod. Unfortunately I have almost no time recently to do anything, I don' een remember when I last launched the game now.

So sad, I wanted to make the playable beta before I start hard work on my bachelor work.

Here I also apoligize to all others who do other mods to whom I promissed any help...

"bachelor" in what country do you to school?

Yuriswe
23 Oct 2007, 16:40
Wow this mod looks great. Will there be some Arabian Music? =)

IWM
23 Oct 2007, 18:20
Oh, one more to go :confused:

Carbon
23 Oct 2007, 21:46
Wow this mod looks great. Will there be some Arabian Music? =)

I am pretty sure Elvain will implement the arabian song from KoH known as "Desert Flavours".

Yuriswe
23 Oct 2007, 23:23
Yeah 1 song. But it would be nice with moooore =D

NikeBG
24 Oct 2007, 09:13
Well, if you're a composer well-familiar with the Arabic musical tradition, you could help him. Otherwise, using other people's works would make it quite more complicated (and it seems it's already too much work only with the modding), since it would require getting permissions etc...

sir sean
24 Oct 2007, 17:24
Czech republic

i go in France and im working towards that ha its funny how countries think alike
BTW great MOD looks like it will be great but i think the BAC. is worth more...

elvain
24 Oct 2007, 23:57
to be honest I have never planned putting there more arabic music.. and I won't add it - at least not now.

Yes, the bac is much more important for me

IWM
26 Oct 2007, 11:40
Can you give me the file you modded so I can see and try to finish the Beta?

Frankoman
12 Nov 2007, 07:59
I haven't been to this in ages! How's it going? How is the mod doing? Are you near completion?

elvain
12 Nov 2007, 17:56
I haven't been to this in ages! How's it going? How is the mod doing? Are you near completion?
hi, nice to see you back

the mod is not very far from a playable beta version, but there are several issues that need to be solved and to be honest, recently I have no time to do even my duties, so I have absolutely no time to mod and test the mod
Can you give me the file you modded so I can see and try to finish the Beta?don't want to sound as if I'm underestimating your skills, but have you ever modded something?
I'm afraid it's quite complicated problem (at least the main problem with names on the map seems to) which would be hard to solve. Not speaking about the fact that making a list of things that are/should be done would take me some rather long time which I would need for other things :sad: and I'm afraid that without the list it would be very hard even for a skilled modder to continue in my work...

but if you are really sure you could do it, I can send it to you (or better upload it somewhere)

Doux
12 Nov 2007, 23:27
I'm afraid it's quite complicated problem (at least the main problem with names on the map seems to) which would be hard to solve.Would you care to explain the problem?

elvain
15 Dec 2007, 12:57
the worst problem it is placing kingdom names on the political map.

I edited files kingdomnamepos which hold them, but they only influence the starting screen and also have it messed up (0 doesn't influence the first era, 1 doesn't hold the second and 2 the third)

in last month or more I couldn't find any time to do anything with it, so making ful explanation would need to load the game and compare it with all the files which is, ehm, too time consiuming, sorry


------------------

would there be a demand for the mod? I mean if anyone would be interested to continue in my work, I don't believe I will find any reasonable time to work on it and I think it would be pity not to finnish this work (though it could not be viewed even as a beta or rather a gamma version)

So if anyone is interested, I might upload recent version of the mod and let you go on.

Laudan
15 Dec 2007, 15:18
That´s very pity, but i think i cannot finshed your great work.
Your work need more than one worker to finished it.:sad:

Basileos
10 Jan 2008, 11:17
Hello, I'm new to the forum. I'm from Bulgaria. I saw your great work developing such a correct map. I really want to test it. Could you please upload your most recent work and instructions where to put the map. I'm sure people will enjoy playing this even thought it isn't fully completed. Great job, please leave us a link. Thank you in advice.

elvain
16 Jan 2008, 12:10
oh, sorry, I somehow overlooked your post... will send it as soon as possible

hunterHun
16 Jan 2008, 15:17
hi everybody, I wasn't active, but I'm here now :D
elvain, can I help you anything?

elvain
21 Jun 2008, 02:09
hi, hunterHun, if you really want to help, just PM me your e-mail adress (maybe I have it, but at the moment Im not able to check it...)

I hope your feedback could move this scenario ahead...
see you, E.

----------------------

what would you say to revival of this project?

Altair
21 Jun 2008, 07:06
Damn, by the posts before it looks awesome :) What stopped you that time ? Never mind, go on, I will wait with much interest. Unfortunately, I can't mod at all, I won't be any use to the project :(

NikeBG
21 Jun 2008, 09:20
what would you say to revival of this project?
Do you need to ask? :p

elvain
21 Jun 2008, 10:04
Damn, by the posts before it looks awesome :) What stopped you that time ? Never mind, go on, I will wait with much interest. Unfortunately, I can't mod at all, I won't be any use to the project :(
thanks. I was too busy at school (thesis etc.)
Do you need to ask? :p

well, yes. To make something as big and time-consuming as this just for myslef would be.. ehem.. waste of time

NikeBG
21 Jun 2008, 14:53
Don't worry, the whole living KoH community is behind you (in the good and mostly non-helpful sense)! ;) :p

elvain
22 Jun 2008, 01:51
ok, let's tease the community (or what has remained from it) and maybe some will offer some help at least to make playable beta with just basic changes while we will wait for KoH2

here is map of the early scenario: Seljuq invasion (around 1010)
http://img145.imageshack.us/img145/4294/earlymapft2.png


It is something completely diferent than we are used to: there are 2 major powers Byzantia and Fatimids, then far behind them medicore powers such as Ghaznawids, Seljuqs, Khazars, Qarmats, Hungary or Bulgaria. All of western Persia and Mesopotamia is subordinated to Buyids who are also very interesting to play.. not speaking about above mentioned Armenian factions (Ani, Vspourakan, Taron, Siwnikh).
But if you manage to survive as Hamdanids in Aleppo (sandwiched between Byzantia and Fatimids!) or Ghurids in Afghanistan (between Seljuqs and Ghaznavids), you are extra class KoH player.

you may not know all these nations but the situation in this scenario is absolutely unknown to normal koH games on Europe. No ballance of power, just poor small princes who hardly survive or big guys to fight for total rule over the region.

poster
22 Jun 2008, 03:01
looks great elvain! i like the detail that went into the amount of provinces... great job!

why are the colors on the map all weird?

elvain
22 Jun 2008, 04:21
ok, so I finally finnished the "startmap" for probably the most interesting "Crusader scenario" but I will keep it in secret for a while, still I believe you can pretty much imagine it :p

the colours are so weird because I need to work a little on "base" maps which are the background and this cripple all the colours(at least I hope this is the problem)

to make more or less playable beta I only need fix problem with bad names placement (on games political map) add kings names and would like to effectively add at least some units.

Any volunteer to help me with .img and .rle files? :D

NikeBG
22 Jun 2008, 10:01
Wow, that map is perfect! Reminds me of an extended version of BC (Broken Crescent, a ME mod for M2TW).

Mephistopheles
22 Jun 2008, 14:06
That really looks great. Well done, Elvain! :go:

elvain
24 Jun 2008, 23:54
Thank you both for kind words.

Sadly I relized I forgot about one very serious problem with kingdom names (and icons) on the political map. I think I did everything to fix it, but nothing worked yet.

Could I ask someone to test "gamma" version of this mod? someone who thinks he could help me to fix the problem :)

anyway, a reaction from elsewhere:
Don't we run the risk of those two big guys getting the Emperor of Europe victory? I believe I remember that was a problem with making a Roman time mod to the original KoH.
You are right. The risk is there (and very high), and to be honest, from most of my test games these 2 really dominate the Orient, but yet they haven't managed to gwt the emperor title.

The advantage is that they are 2 and thus ballance each other (in the west). They are 2 and together they dominate, but it is not just one totaly dominating power like Rome or Frankish empire.

To start on their borders and survive is one of the biggest challenges I have experienced with this mod.

Laudan
25 Jun 2008, 00:49
Thank you both for kind words.

Sadly I relized I forgot about one very serious problem with kingdom names (and icons) on the political map. I think I did everything to fix it, but nothing worked yet.

Could I ask someone to test "gamma" version of this mod? someone who thinks he could help me to fix the problem :)

anyway, a reaction from elsewhere:

You are right. The risk is there (and very high), and to be honest, from most of my test games these 2 really dominate the Orient, but yet they haven't managed to gwt the emperor title.

The advantage is that they are 2 and thus ballance each other (in the west). They are 2 and together they dominate, but it is not just one totaly dominating power like Rome or Frankish empire.

To start on their borders and survive is one of the biggest challenges I have experienced with this mod.


Your work must go on and i offer you my help. I have not too much time, but after work i can search for bugs.

elvain
25 Jun 2008, 23:37
great, thanks

I will be little busy now for few days, but as soon as possible, I will post a screenshot how it is screwed up and if you can help me.

Altair
26 Jun 2008, 23:29
Well, don't take me wrong here guys, I don't want to flood. Why the f**k does this forum stay dead for such a long time? I mean, there's barely one post in 3-4 days. Is this normal?
ON I'm waiting pretty nervously here, elvain, hope you fix and finish this 'til Sptember :)

elvain
27 Jun 2008, 01:58
I hope this will be finnished much sooner than in september (in august :D)

but still, I don't have much hope it can rewake the community here.. but we'll see.. let!s hope so, we haveno other choice ;)

Unreal
30 Aug 2008, 09:22
So? When it will be finished ?

elvain
30 Aug 2008, 12:10
ehem.. well, I failed to solve the most irritating problem with wrong locations of names on the political map. In most of other aspects the mod is technically playable (alpha? beta? or how is it called), but this disturbs way too much. I can upload it and some volunteers can test it. I would especially welcome those who could somehow help me to solve the problem.
Some provinces still have no villages at all and to collect all the information, it is good to have testers. So if anyone wants.

It is still far from being finnished, but still better than nothing, I guess

Laudan
30 Aug 2008, 14:11
I am very interesting in your work, Elvain and i understood you if you say better "It is still far from being finnished, but still better than nothing, I guess".
First i must see your great work, before i can doing anything to solve some props in your mod. Another question is: How big is the download of the mod?.

Unreal
30 Aug 2008, 20:03
I'm interested to, that's true that i am a lil' bit busy with my dayly work, but i will make time to test it. So just like Laudan said, i'm very interested to! I supose, that if black sea studios, don't want to mention anything about KOH2 or if it will be ever something like that, we can entrtain the KOH fans with a brand new map. no?

P.S. Elvain, i appreciate u'r work.

elvain
31 Aug 2008, 01:53
thanks both of you.

I think that zipped it is something over 6MB (but might become larger if units images are successfully added).

I will try to upload it at my site and send you a link as soon as possible

IWM
31 Aug 2008, 18:41
haha! At last! The Middle East mod!!!

Hip hip hura! (will check this tomorrow)

IWM

elvain
31 Aug 2008, 20:39
ok, so now you can download what is already done from this mod:
http://www.rome.webz.cz/KoH_Holy_Rome_mod.htm

go to the very bottom of the page and there are 2 parts of the mod. Before you install it, make backup of your original game. Then copy everything and overwrite all old files.
Briefly, installation is the same as of any other mod.

I hope you find it at least little entertaining and won't be annoyed from all those bugs.

I also would like to ask you to report anything you think should be fixed.

Thank you in advance

Laudan
31 Aug 2008, 20:50
Thx for your downloadlink. I will not any part of your mod release before the mod running perfectly.
If your mod running good so i send to you a message .

Edit: Your mod running good. You forgot the units files from images, but i can downloading holy rome mod and use the units files from there.

:p Your sea must clean. Not a problem i take out a rubber and the work go on.:D
Nice work, Elvain, but many work stand in front of me.

Thanks a lot! My hobby go on and i can work after work to finished this great work from you. I will place some events inside due, but this comes in the end.:go:

elvain
31 Aug 2008, 23:20
hi, thanks a lot, Laudan

you don't have to fix the things yourself. I think it is enough to post the problem, possibly also with screenshot and description of the problem. I believe I will be able to find some time to fix it.

If you can go after the minor problems such as forest in seas (know about it, but had other more important problems than looking for trees in the seas :) )

anyway, many thanks for your help again :go:

Laudan
1 Sep 2008, 22:51
Step by Step.

The political view look now a little bit better. Its the first step .

I must try out what can i make better.
Here some picture:




After long trying i must inside smiling. o.o. i am a fool. Elvain, i use your base file and coloured in white.
Same a cinema. now you have a nice political view.:D :p

http://img406.imageshack.us/img406/4905/uo0001li4.jpg (http://imageshack.us)

http://img406.imageshack.us/img406/852/uo0002lf8.jpg (http://imageshack.us)

http://img142.imageshack.us/img142/2628/uo0003rw4.jpg (http://imageshack.us)

http://img142.imageshack.us/img142/3386/uo0004ef9.jpg (http://imageshack.us)

Political view is solved. If you want see the sea in blue so you must try another background colour.

For the border of every provinces we must find another way, but its not so important.

Doux
3 Sep 2008, 17:50
Political view is solved.:eek: :go:
That does look much better indeed!

Laudan
6 Sep 2008, 19:14
This time i use the base file from Elvain. After 6 hours work we can now see borders.
The work goes on.

http://img76.imageshack.us/img76/7470/progresscz9.jpg (http://imageshack.us)

http://img166.imageshack.us/img166/6986/progress1lt7.jpg (http://imageshack.us)

http://darkages.siteboard.eu

elvain
6 Sep 2008, 19:23
great job, Laudan! :go:

did you look at the kingdom names placing on the political map? I think that it is the most annoying problem of all.. or what you think?

Laudan
6 Sep 2008, 19:24
great job, Laudan! :go:

did you look at the kingdom names placing on the political map? I think that it is the most annoying problem of all.. or what you think?

Yes, this is the next step.

poster
8 Sep 2008, 06:20
great job so far guys!!!! :go:

i've been kinda away and busy for a while, but im glad to see this modding, real nice work.
too bad i cant offer my help atm.;)

keep it up guys, hope to see this released soon.

cheers
:D

Kuno
13 Sep 2008, 13:13
It's a really impressing work you guys did! I didn't think that someone would still work on KoH Mods but I'm happy that you prooved me wrong.:go:

Cheers! :cheers:

elvain
16 Sep 2008, 14:42
hey guys, nice to see you both back :)

the work goes on pretty slowly, but the mod still lives. I hope it will once be finnished

Laudan
20 Sep 2008, 15:16
The work goes on, but in the moment after 40 hours useless work i cannot solve the problems with the kingdom names for the political map.
I already played the middle east scenario with the mod hard and its running fine.
Elvains work is great.
Here you can see some picture (13 hours played) from the midlde east scenario .

http://img208.imageshack.us/img208/5623/uo0001ir9.jpg (http://imageshack.us)

http://img152.imageshack.us/img152/5742/uo0006ip5.jpg (http://imageshack.us)

http://img208.imageshack.us/img208/9996/uo0007sl7.jpg (http://imageshack.us)

Doux
20 Sep 2008, 21:41
Could you perhaps edit the post so that it shows thumbnails with links to the original images? It's hard to navigate the thread right now, let alone the loading times for 56k users.

elvain
23 Sep 2008, 16:27
great your mod works also here.

if you find some minor problems, let me know. Those misplaced names are really annoying and I have spent uncountable hours trying to solve the problem. Nothing worked.
Let's hope we'll recieve some help from profs (BSS/CBS).. though I doubt they'll have some time :sad:

Anyway I join Doux's request

elvain
26 Sep 2008, 14:40
Is it possible to halve the province Rub Al-Khali and Quipchaq? Because the provinces are so big and it would take long to rescue a farm if there are rebels or enemies

Theoretically it would be possible, but the limit of 168 provinces is already reached. Also you can trust me that if there was any province to make those 2 smaller, it would be there. I just didn't want to waste provinces on deserts (the same can be said about Lybian desert and Fezzan - the 2 Saharan provinces)

IWM
26 Sep 2008, 15:23
Is the mammoth has been finished yet? Or a beta? I want to test it. Considering I have 6 months waiting for this. :eek:

IWM

Doux
27 Sep 2008, 12:16
Thanks Laudan, the thread isn't broken anymore.

Again, you're doing a very good job!

May I ask what you, Laudan, Elvain, have tried to make the kingdomnames appear at the right position? I remember there was a file defining the starting positions or something, but it's coordinates were pretty weird. Might it be that the coordinates are based on the background image and, since you probably used the rotate+flip method, that makes that the names won't do what you want? A solution might be to save the images in the standard KoH format (so that no flipping is necessary), but I still haven't found out how or what.

Doux
28 Sep 2008, 16:36
Maybe I found out what the problem is.

Simply said, the colours of realms.bmp are in the wrong places. For example, Sicily owns provinces 164 and 165 in the first two eras. But the colours of provinces 164 and 165 are actually somewhere else than on Italy! To find out which colours should be put on Apulia and Sicily, I used the map you created, Elvain, with the numbers placed on the map: realmsorig0bq.jpg (http://img193.echo.cx/img193/5025/realmsorig0bq.jpg). It turns out that the colour of Karelia (165) should be put on Sicily and the colour of Lviv (164) on Apulia.
It will cost some time, which at the moment I don't have anymore, to put all the colours right, but once they are, KoH will probably place the names right.

I tested it in two ways.
1. By modifying the original KoH, deliberately making a province have the wrong colour. This messes up the name placing for a lot of countries already.
2. By changing the colours to the colours that belong to Zeta and Sicily. Their names still aren't in the right places after doing that, but they do have changed positions.
So the problem is most probably in realms.bmp.

Lastly, what I mentioned on BMP flipping does not matter (for KoH) and the file I thought referring to name placing on the political map, referred to name placing on the kingdom selection map.

Images
Before:
http://img146.imageshack.us/img146/2395/beforecolourrealmsle6.th.png (http://img146.imageshack.us/my.php?image=beforecolourrealmsle6.png)http://img146.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)Note that `Zeta' appears in the lower right corner.
After:
http://img402.imageshack.us/img402/5035/aftercolourrealmsap6.th.png (http://img402.imageshack.us/my.php?image=aftercolourrealmsap6.png)http://img402.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)Note that `Zeta' has moved and that `Holy Roman Empire' appeared in the higher right corner (and I didn't touch the HRE).

elvain
29 Sep 2008, 14:27
that might be the problem. As soon as I have some more time, I will definitely try to do something more

THANKS! :go:

-----------------

EDIT: Yestarday I started editing realms.bmp and you seem to be right (now I'm at 40% of all realms). If everything goes well, I will be able to fix locations of colours there tonight or tomorrow.. at worst on wednesday..

if the test will work, I might start working on the project little more again (thanks to Doux's and Laudan's help)

I can't find original province 45, if anyone has time to find it, please tell me which one is it (I'm at work and I don't have the realms.ini file here)

PS: Laudan, do you have some more relations maps? (so we could see how "calm" differs from "good" etc.)

Doux
29 Sep 2008, 20:06
I can't find original province 45, if anyone has time to find it, please tell me which one is it (I'm at work and I don't have the realms.ini file here)It's Saragosa (45).
I'm glad to be of help to such a marvellous project and that you started working on the project again!

Laudan
29 Sep 2008, 22:54
At the moment i work only in maps/ Trainunits. Many bugs i can found. Nubian, persian, caucasian and assassin already inside. The game is at the moment not running good, that means:
Sometimes crash back to desktop, but in the moment i can play longer. I think next weekend is Trainunits finished. I think next weekend you can downloading my work so far.
The link can you see than in the private messages.
Four New picture for Intro, Loading and ending without copyrights i can include already.
In two weeks i have three weeks holyday and i will create the events and some new battlefield maps.

elvain
30 Sep 2008, 09:18
ok. I will take care of the map today at work and later I will check other things.

If you could send me how you have progressed (with little description) it would be great

Laudan
1 Oct 2008, 00:24
ok. I will take care of the map today at work and later I will check other things.

If you could send me how you have progressed (with little description) it would be great

Look in your private messages. You find there a link for downloading the mideast.
Its playable, but not finished.

I change in Quest the unite hungary( realm hungary? not upper hungary??); in TrainUnits many small things; must change the Kingdomname Wallachia into Tirgoviste and the Kingdomname Macva into Belgrade, because dopple name for province and kingdom: units want not appear. Change in politicalmap number, you will see.
Changed the units in defs.

The work goes on.

Laudan
4 Oct 2008, 19:31
Playable MIDEAST MOD HARD is finished.

I change in Quest the unite hungary( realm hungary? not upper hungary??); in TrainUnits many small things; must change the Kingdomname Wallachia into Tirgoviste and the Kingdomname Macva into Belgrade, because dopple name for province and kingdom: units want not appear

Thats wrong. I find another way. Kingdomname Wallachia and Macva are not changed more.( Elvain change back the kingdomnames in the MIDEAST04.10.08 ( in kingdom1200 and TrainUnits)).

Only the right position for the kingdomnames must we find.
Bugs? I must play longer to find new bugs.

Altair
6 Oct 2008, 13:19
Great news, Laudan :) Can you tell a date in which it wil be downloadable ?

elvain
6 Oct 2008, 14:28
Laudan, could you please send me just the files you edited?

Also I can't open TrainUnits.xls you uploaded...

And last thing. I tried to edit positions of kingdom names on the political map, changed all colours according to their numbers and .. nothing changed.

I must change also quest to unite Sicily and unite Ayyubids, but those are just minor problems.

Doux
6 Oct 2008, 18:29
And last thing. I tried to edit positions of kingdom names on the political map, changed all colours according to their numbers and .. nothing changed.It did not help? That's a major disappointment. And a waste of time.. the idea looked so promising!

Laudan
6 Oct 2008, 21:11
It did not help? That's a major disappointment. And a waste of time.. the idea looked so promising!

I try it out due, but nothing works. If i change the realms in kingdom1000/1200/ or 800 so i can change the position of the kingdomnames on the politicalmap.
Try it out with Jerusalem. Change the position of the realms from Jerusalem and the name move to another position. In the moment i have no idea, but i give not up.

Laudan, could you please send me just the files you edited?

Also I can't open TrainUnits.xls you uploaded...

I sent to you today another link with the final mideast version.
I open these files with Editor or WordPad-MFC.


My test goes on and i play with Makuria over 13 hours without crashes. After 20 hours i change another kingdom and so on.

Laudan
8 Oct 2008, 00:23
The first big test is a full success. 20 hours without crashes and a nice gameplay.
Here some picture from the end of my game.

http://img46.imageshack.us/img46/3877/makuria20hoursye1.th.jpg (http://img46.imageshack.us/my.php?image=makuria20hoursye1.jpg)

http://img160.imageshack.us/img160/5232/kingdomayyubidsta4.th.jpg (http://img160.imageshack.us/my.php?image=kingdomayyubidsta4.jpg)

http://img399.imageshack.us/img399/9762/buyidscf3.th.jpg (http://img399.imageshack.us/my.php?image=buyidscf3.jpg)

I start a new test with Latins.

elvain
8 Oct 2008, 10:34
great!

PS: I still can!t open TrainUnits.xls from you.
Didn't you somehow make it "read only"?
could you send me just the file itself via email (rapidshare doesn't like me)

PPS: COngratz to your post no.100, Laudan :go:

Laudan
8 Oct 2008, 21:22
great!

PS: I still can!t open TrainUnits.xls from you.
Didn't you somehow make it "read only"?
could you send me just the file itself via email (rapidshare doesn't like me)

PPS: COngratz to your post no.100, Laudan :go:

Here comes seven picture from TrainUnits.xls.
Mostly i change the names: men at arms in man at arms or akyndi in akyindia. Also ladderman, catapult field and trebuchet field come inside.
In the other TrainUnits i must correct the names of some realms (erratta).

Edit: i remove the picture from TrainUnits, because its unfinished.

NikeBG
8 Oct 2008, 22:32
Wow, this is progressing greatly! Great work and my thanks to all of you working on this - finally we may have a total rehaul mod for KoH (hopefully not too long before KoH2 arrives though (hint to CBS))! And I'm sorry I can't be of help, considering all the time I'm spending on the comics and our mod for M2TW etc (not to mention I understand nothing from all that file-work in the previous post :D )...

Doux
9 Oct 2008, 00:02
Here comes seven picture from TrainUnits.xls.
Mostly i change the names: men at arms in man at arms or akyndi in akyindia. Also ladderman, catapult field and trebuchet field come inside.
In the other TrainUnits i must correct the names of some realms (erratta).

[images]Ah, now I see what the problem is. Laudan, the .xls files are supposed to be opened with Microsoft Office Excel or a similar program from OpenOffice (http://download.openoffice.org/other.html#de). If you edit the files with Notepad, KoH may be (apparently is) able to read the file, but we (using Excel or OpenOffice) cannot! And what use is there in having modded a file and not being able to share it with others to mod?

By the way, I now remember, if you give the textfiles, we can copy them into Excel. That works as well.

elvain
9 Oct 2008, 11:01
well, sadly it means all your work on TrainUnits files was useless, because it still needs to be edited (the distribution of units is not final and I son't want to make it all dependent only on your changes),
Nevermind, I will do the changes manually again, thankfully I can now at least see the changes.

Thanks anyway :go:

EDIT: if you could please edit those files in Excel or in OpenOffice, it would be great.

It is 1. easier for you to edit them (you see a table)
2. better for us because then we can edit them firther. Otherwise they are not editable (I am not giong to check to which column the values belong)

here you can see how easier it is to overlook the files in Excel:
http://img523.imageshack.us/img523/3558/trainunitsvj9.th.png (http://img523.imageshack.us/my.php?image=trainunitsvj9.png)http://img523.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
http://img147.imageshack.us/img147/3135/unitstg0.th.png (http://img147.imageshack.us/my.php?image=unitstg0.png)

PS: these are 'old' versions of Units.xls and TrainUnits.xls (I downloaded them from my site - I don't have the recent version here at work)

Doux
9 Oct 2008, 18:34
well, sadly it means all your work on TrainUnits files was useless, because it still needs to be editedWell, not entirely. Try copying the textfile (select all) and pasting it in excel. That way you can obtain Laudan's changes.

elvain
10 Oct 2008, 13:56
aah, that makes sense :go:
ok, so I will do it this way. Thanks.

-----------------EDIT--------------------

ok, I realized it can work.. not the entire text (I prefer to check the lines, just to be sure everything is ok), but it works well.

Also thanks to Laudan, the idea to use Halberdier's graphic for Persian infantry is perfect :go:

Sadly I had 2 busy nights at weekend, so I did nothing for the mod.:rolleyes:

Laudan
18 Oct 2008, 12:12
At the moment i work to finished the TrainUnits files. I use a new program and you can open the files.
I understood now how the files work. 336 lines must filled with words. Its very important that all realms becomes the right kingdom. Realms are in 800/1000/1200.
Perhaps lay here the key why the names of the kingdoms are not appear correctly on the political map.
The XLS TrainUnits from the original have about 85 kb; Elvains file have 184kb ???. My new file have 50 kb.
Mostly crashes comes from the unfinished TrainUnits.
I find new bugs and eliminated these bugs.
My work before was useless, no not useless i learnt new things.:)
Doux, thanks for your advise.

edit: The units files are finished, but the prop with the kingdomsname are same. Now i must testing the new files. To control your work in TrainUnits have BSS create a nice file named logs. Open logs/syslog or trainunits.
You find this file where are the save placed.

kosiokosiokosio
19 Oct 2008, 14:09
Wow this is superb. Congratulations for the good job! A perfect idea and I hope a perfect realisation of the idea. But I couln't find anywhere when you will realese the patch and how many percents of the work is done? Give us some information :)

Laudan
19 Oct 2008, 16:50
Wow this is superb. Congratulations for the good job! A perfect idea and I hope a perfect realisation of the idea. But I couln't find anywhere when you will realese the patch and how many percents of the work is done? Give us some information :)

The new files work without any props so far. First 7 hours played with the kingdom Latin.
I think over 90% of the work is finished.
I want release the MID EAST Confict ( MOD HARD Version ) soon (after 2 weeks, if are no new props comming up).

New battlemaps and events comes later.

http://img370.imageshack.us/img370/4260/uo0001iq2.th.jpg (http://img370.imageshack.us/my.php?image=uo0001iq2.jpg)

http://img55.imageshack.us/img55/305/uo0005oy1.th.jpg (http://img55.imageshack.us/my.php?image=uo0005oy1.jpg)

kosiokosiokosio
19 Oct 2008, 22:04
Very nice. Thank you for the fast answer! I am from Bulgaria and my English isn't very good. I am new in this forum and I don't know so much of this patch and I would like to ask do I need another patch installed before to play the Middle East Scenario? I hope you give a big explain about the installation. Thank you :)

elvain
20 Oct 2008, 16:26
the things that make the scenario playable some 90%, as Laudan said, is done.

On the other hand I still can't solve the problem of misplaced kingdom names (and - what makes it even worse - the icons displaying diplomatic treaties and available princes/princesses).

Then there areother things to do, such as to clean the map from trees in the middle of seas, add some villages to some provinces (for this purpouse, I'd like to ask some of you if you could please pick some kingdoms from various parts of map just to find them out - the provinces which have 2 or less villages should get more) clean all the knight names and add all king names where possible, but those are only minor changes.

Laudan
20 Oct 2008, 21:45
the things that make the scenario playable some 90%, as Laudan said, is done.

On the other hand I still can't solve the problem of misplaced kingdom names (and - what makes it even worse - the icons displaying diplomatic treaties and available princes/princesses).

Then there areother things to do, such as to clean the map from trees in the middle of seas, add some villages to some provinces (for this purpouse, I'd like to ask some of you if you could please pick some kingdoms from various parts of map just to find them out - the provinces which have 2 or less villages should get more) clean all the knight names and add all king names where possible, but those are only minor changes.

Today i clean all new knightsname. The ending .m or .f is erase. The map is already cleant, only the old roads cannot clean. The TrainUnits and Units files work perfectly.
Only the kingdomnames cannot place correctly on the political map, but the player can find the corect info about the kingdom with a mouseclick.
For me is it not a prop that some provinces have only one or two villages.
First come for me that MID EAST Scenario becomes a new life.

http://img100.imageshack.us/img100/9476/latinpi4.th.jpg (http://img100.imageshack.us/my.php?image=latinpi4.jpg)

http://img510.imageshack.us/img510/1448/uo0031ij7.th.jpg (http://img510.imageshack.us/my.php?image=uo0031ij7.jpg)

Moorish rename into Mameluk Infantry; persians rename into Persian Infantry.;)

kosiokosiokosio
20 Oct 2008, 22:04
Hey, It looks great. And I have another question: can I go into battle with more than two marshals? It will be better if you could :)

NikeBG
20 Oct 2008, 22:41
Is the map on that second screenshot actual? Because I can point out two corrections right away, if it's for 1010 - there should be no Wallachians, but it should be Pechenegs (and they should stretch more to the north-east into "Cuman" lands), from one side, and Bulgaria should be on the location of present day Macedonia (and shouldn't be vassalized).

Laudan
20 Oct 2008, 23:00
Is the map on that second screenshot actual? Because I can point out two corrections right away, if it's for 1010 - there should be no Wallachians, but it should be Pechenegs (and they should stretch more to the north-east into "Cuman" lands), from one side, and Bulgaria should be on the location of present day Macedonia (and shouldn't be vassalized).

Here the other maps:

http://img146.imageshack.us/img146/4673/uo0001ll8.th.jpg (http://img146.imageshack.us/my.php?image=uo0001ll8.jpg)

http://img353.imageshack.us/img353/9461/uo0002eb7.th.jpg (http://img353.imageshack.us/my.php?image=uo0002eb7.jpg)

Perhaps must the era button renamed. Is not final.


Hey, It looks great. And I have another question: can I go into battle with more than two marshals? It will be better if you could

You can have only nine nobles, but more than five is very expensive. I need in my play five and Latin lose in these moments 3 provinces. In the battle you can lead only two marshalls.

elvain
20 Oct 2008, 23:18
I will rename the eras so they will correspond with the map.

the first screenshot shows crusader era (will be moved back to 1170)

Altair
21 Oct 2008, 13:29
Wow, great job you guys, keep it going :go:
I'd love to play with the Assassins :D (Yes, Assassin's Creed is a favourite :p )

IWM
22 Oct 2008, 18:17
Keep up the good work guys!

elvain
23 Oct 2008, 10:52
thanks :)

btw, Laudan, do you think you could make some battlemaps? I think that 1 would be enough (maybe you already have it) - I would like to have a (desert) Coastal city map

Laudan
23 Oct 2008, 11:46
thanks :)

btw, Laudan, do you think you could make some battlemaps? I think that 1 would be enough (maybe you already have it) - I would like to have a (desert) Coastal city map

Next week i make some desert coastal city maps.
At time i am playing with the kingdom jerusalem and searching and write down .m or .f names. These names are not in eu-knights, so i must edit. Also i changing ( finetuning ) the new units (only squad size).

I found one prop with the provinces sinai. The south peak of the provinces ( mountains ) have only one way into the provinces. Armies who starting from the right harbour can landing and go into the provinces. Armies who starting from the left harbour landing south of the provinces and cannot go inside the provinces ( cannot go through the mountains ), so the armies jump back over the sea to the left side and go from than on.

I change the south peak so all armies can invade the provinces from the south peak, without changing the picture from the south peak too much.

http://img248.imageshack.us/img248/9233/uo0001ff1.th.jpg (http://img248.imageshack.us/my.php?image=uo0001ff1.jpg)

Now i go back testing again.

kosiokosiokosio
23 Oct 2008, 22:48
Wow, will there be some new units or buildings? Or maybe bigger squad size? Thank you :)

elvain
24 Oct 2008, 10:24
yes, there are some new units. We talked about them, but I don't want to make a complete list of them (to keep at least something as a surprise :) )

You can only be sure that there will be all (new) units from my mod. On contrary, some of the original ones (such as longbowmen, hobilars etc.) are removed.

@ Laudan:thanks for the fixing (again :go:).
The Sinai mapchange is good. I originaly wanted to make it impossible to invade it from south, but this way it eliminates possible losses of (mostly) AI marshals who could be caught there unless they have admiral skill.

I don't know about your experience, but in general I have never successfully edited king/prince names for Jerusalem (even in my mod for "European KoH").

Concerning squad sizes, they are defined to fit increased numbers and "system" of squad sizes in my mod. I suppose you are simultaneously working on HARD version of "Middle East scenario", am I right? (I'm doning the same - the original ME scenario is made in HolyRome settings, later I may make a "vanilla version", if demanded)

kosiokosiokosio
24 Oct 2008, 19:55
Ok thank you. Keep up the good work :)

Laudan
24 Oct 2008, 21:16
Today i finished my work in maps/europe/knights . All regions, regions_800, regions_1000 and regions_1200 now ok. Before was there many words wrong and some provinces give it not on the mid east map.

At time playing with the Assassins. The Units assassin very well, not overpowert.
I finished a great assault agains a town with two armies. The defender have only one army and his garrison. I win , but mostly of my assassins die same a hero. The assasin cost now 800, because the AI change out lower goldcost units. That mean for examble, 400 gold change the AI with 500 gold archers.

Edit 26.10.08: The old roads from the europe map i can now reduced about 90%. I change the wroads files.
But the best way is create for the orient map a new wroads file. Only BSS can do that.

Edit 26.10.08 the second today:
Today i finished one battlefieldmap for zone, harbor , climate desert. Now i have two maps for zone harbor climate desert. Named both: Arabic Harbor 1 and 2.
For the snow maps i think the provinces Styria, Austria, Krakow, Carpatia and Transylvania are perfect.

elvain
27 Oct 2008, 13:34
great :go:

for your job you deserve much more respect than I can ever give you.

Though, I would like to ask you for one more favour. Have you tried to play as Hamdanids?
http://img362.imageshack.us/img362/7479/01hamdanidspd2.th.jpg (http://img362.imageshack.us/my.php?image=01hamdanidspd2.jpg)http://img362.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)
this 2-provinces emirate in north Syria between Fatimids and Byzantia. I wonder if they can survive, as both of their only neighbours have 20+ provinces.

as I described here (http://forums.blackseastudios.com/showpost.php?p=11854&postcount=1), I would like to test 1-province vassal state in Egypt, bordering only with Fatimids(now Ayyubids) - if it can survive and - after some time - eliminate them.
I could change the kingdom set-up and you could test it? I - again - have too much things to deal in my real life, so there's not much time left for the mod.

PS: I tried to deal with those roads, but you can't delete the wroads file, nor really edit it. The more I applause to your success on this field.

As for the Assassins, I'm glad you like them. I wanted to make them a deadly "suicide fighters" - with deadly attack, but low defence and small numbers. I saw you edited their icons to "Saracen" icon. I think they shuold stay semi-ranged unit. You changed them to melee-only?

Laudan
27 Oct 2008, 16:07
Today i change the costline of the provinces Suwakin a little bit ( really little bit ), because invaders from the harbour Hijaz landing near Suwakin and jumping at ones into the provinces Nubia.
Now the invaders from Hijaz crossing the sea and landing south of Suwakin ( before middle of Suwakin).

About your questions.
In all my testplays with diffrent kingdoms have the really big kingdoms one great weakness. To much provinces ! The first act of all AI kingdoms is : Attack the rebels first!
So if the AI encount rebels, all armies marched to the rebels. Sometimes a long trip.
After defeat the rebels, another group of rebels spawn inside the kingdom and the AI must go to these uprising areas. First in the later time of the game must the player fear about these kingdoms, because the AI build all good buildings to avoid uprising. So in the beginning can survive the small kingdoms under the leadership of the player.

The biggest proplem for the player are the middle size of kingdoms.
I want play the next game with the Hamdanids.

The assassins in the battlefield look same desert archers and can fighting with sword and bow. I change only the picture.

Edit: End of the week you become my finished work.

elvain
27 Oct 2008, 16:51
ok, thanks for your info.

Do you test it on HARD mod? It might be the "problem" of those big kingdoms. When testing with my mod, it is nearly impossible to survive on borders of big guys - there are not that many rebels and big kingdoms are (mostly) very stable. In some games I had Byzantia and Fatimids/Mameluks expanding over 30 provinces and stay like that for hours to lose only few provinces in their "colapse"

Laudan
27 Oct 2008, 17:21
ok, thanks for your info.

Do you test it on HARD mod? It might be the "problem" of those big kingdoms. When testing with my mod, it is nearly impossible to survive on borders of big guys - there are not that many rebels and big kingdoms are (mostly) very stable. In some games I had Byzantia and Fatimids/Mameluks expanding over 30 provinces and stay like that for hours to lose only few provinces in their "colapse"

Yes , i testing on MOD HARD. These big kingdoms stay for a long time and can expanding over 30 provinces.
Mostly i play only on difficulty easy, because normal and hard is to heavy to play and only good for the short game: Reach all kingdom advantages .
I want have a little bit chance in the game.:) so i play on easy.

kosiokosiokosio
27 Oct 2008, 21:38
It is good for the game to be a little more difficult, because in this case KoH is very simple, I beat them up in Hard for several hours playing ;)

I have the following question: The new KoH map will cantain all(or most of all) of Europe, Asia and Africa or ?

elvain
28 Oct 2008, 10:42
I have the following question: The new KoH map will cantain all(or most of all) of Europe, Asia and Africa or ?

it is not possible to extend the original KoH map, so this mod will contain only those parts of Europe you see on screenshots:
Only the Balkans, southeast Italy and south Ukraine.

you can see what area is convered.. using today's states it covers parts of Afghanistan, Tajikistan (W), Pakistan (SW), Kazakhstan (S) and entire Iran, Uzbekistan, Turkmenistan, all middle eastern and caucasian countries, south of Russia and Ukraine, then parts of Poland, Czechia, Austria and all of the Balkans, East Libya and north Sudan

Laudan
28 Oct 2008, 19:21
My work on MID East Scenario is now finished to start a Beta.
In Mid East Scenario you will see all new maps from MOD HARD included a new map Arabic Harbor2.
Elvain becomes already ( today ) the Downloadlink from the Beta to create his MOD HolyRome for MID East.
If Elvain finished his Beta and give the signal to start the beta, so you can download my and Elvains Version.
In the moment i search only in my testgames names with ending .m or .f. or strange behavoir of the AI:D .

kosiokosiokosio
29 Oct 2008, 08:57
Great work. I will be waiting :)

elvain
29 Oct 2008, 10:25
great job, Laudan!

thanks for the files. I think that "my" version will come later than Middle East HARD, but I think it should be ok. I am about to move to a new house, so I hope you understand and excuse my delay.

when the mod (beta version) is done, I can host it on my website (though it will have to be divided into several files)

IWM
29 Oct 2008, 11:26
Great job! I want to play KoH again :D

elvain
21 Nov 2008, 10:22
I edited the map, so now Egypt and Nubia don't look so empty.. as well as Arabia and Persia. Provinces of Darfur and Syrte are no longer with no villages and few quests are done (unite Persia, Timurids etc.)

Here is how i.e. Upper Egypt used to look, and how it looks now:
http://img378.imageshack.us/img378/4931/upperegyptoldnp4.th.png (http://img378.imageshack.us/my.php?image=upperegyptoldnp4.png)http://img378.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php), http://img80.imageshack.us/img80/6518/upperegyptnewzp2.th.png (http://img80.imageshack.us/my.php?image=upperegyptnewzp2.png)http://img80.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

and old and new Soghd:
http://img58.imageshack.us/img58/7117/scrsoghdoldhf1.th.png (http://img58.imageshack.us/my.php?image=scrsoghdoldhf1.png)http://img58.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php), http://img222.imageshack.us/img222/3633/scrsoghdnewki3.th.png (http://img222.imageshack.us/my.php?image=scrsoghdnewki3.png)http://img222.imageshack.us/images/thpix.gif (http://g.imageshack.us/thpix.php)

------------------
I found yet another province with no villages in the Libyan desert (though I'm not sure now if it was al-Wahat or Libyan desert) and fixed it. I'm also working on kings' names for all kingdoms and I did some changes on the political map - especially the first (Seljuq - 1010) era: few factions are added, base map is (being) edited so the colours don't look so weird and also it is easier to distinguish political relations.

I also edited the text files: added adjective forms of kingdom names, removing .m and .f (Laudan's changes seem not to work for me :eek: )

Some problems, however, still remain unsloved (chaotic placement of names on political map, wrong naming of eras (the early(Seljuq) is labeled as Mongol (late), Crusader era is labeled as the Seljuq and Mongol era is labeled as Crusader - so it confuses players: (What the hell do the Crusader states do in 1010?)

so if everything goes well, a playable beta is finnished in the end of this weekend - so you can better expect it some time next week :D

OttomanRemains
21 Nov 2008, 23:54
hey elvain i wanna ask about the royal court in the new mod, did you change anything in it? and yea keep up the good work

Altair
22 Nov 2008, 08:38
I hope you finish the mod soon, elvain, I've been waiting for this for a long time. :)

Laudan
22 Nov 2008, 11:50
The realm Siwa have no villages due. Every realm must have a villages ...,because rebels
spawn there. No villages , farms ...the programm can crash to deskop i suppose.
I play every day to search bugs and i have everytime one big bug, its a zero MB crash file.
Anything must missing in the mod. I think have to do with the realms without villages.
I hope i can find the last big one bug.

OttomanRemains
22 Nov 2008, 20:31
i`ve been waiting for this mod for too long too and i check this forum almost everyday, but also i want it to be clear from bugs and CTD so take your time guys and good luck

Laudan
23 Nov 2008, 18:09
I think, i have found the big proplem inside the mod.
Look the picture:

http://img267.imageshack.us/img267/1506/uo0001cl2.th.jpg (http://img267.imageshack.us/my.php?image=uo0001cl2.jpg)

http://img267.imageshack.us/img267/2028/uo0002pb2.th.jpg (http://img267.imageshack.us/my.php?image=uo0002pb2.jpg)

My kingdom becomes marshal with the same faces and the game crashed. I remove the marshal and i can play further, but some time later the game crashed again.-Now i look into the court from diffrent kingdom and find double faces.
The islam nation have not to much picture. What can we do? Change the ID ?
Perhaps the doüble faces have nothing to do with the crashes?

OttomanRemains
23 Nov 2008, 22:18
Laudan i think the double faces is the problem actually i dont know much about modding but in basic KoH you cant see same faces marshals in your royal court,i got the basic KoH i`ll buy and dismiss until i got double faces if i didnt then make sure it`s the problem

elvain
24 Nov 2008, 00:40
I think doubbling the knight icons and giving them diferent (new) IDs might solve the problem.

Unlike you I failed in my work: today I realized that somehow I deleted all map changes from last 4 days, so everything has to be done again. :bash:

Laudan
25 Nov 2008, 00:31
I think doubbling the knight icons and giving them diferent (new) IDs might solve the problem.

Unlike you I failed in my work: today I realized that somehow I deleted all map changes from last 4 days, so everything has to be done again. :bash:

At time i play with doubled of arabic picture. The double picture become a light grey background.

http://img129.imageshack.us/img129/8270/uo0001ea5.th.jpg (http://img129.imageshack.us/my.php?image=uo0001ea5.jpg)

http://img129.imageshack.us/img129/3756/uo0002by9.th.jpg (http://img129.imageshack.us/my.php?image=uo0002by9.jpg)

Edit: I play now near 16 hours without the big one crash. The big one crash have to do with the pictures.
The arabian have now 200 male and 60 female picture. I hope this is enough.

wangyushi
26 Nov 2008, 15:26
To laudan:

The portrait pictures are neither more nor less.

In Arab, there are 132 portraits: lady_ 30, noble_ 100.
In Euro, there are 408 portraits: lady_ 100,noble_ 308.

elvain
30 Nov 2008, 02:35
Laudan, so does it work?

I will upload the map changes I made, could you please upload somewhere the change in knight icons (if it works)?

----------------------------------

Here are some screenshots.

Persia has been united
http://img224.imageshack.us/img224/9076/persiand1.th.png (http://img224.imageshack.us/my.php?image=persiand1.png)

Political map edited... though the biggest problem still unsolved
http://img361.imageshack.us/img361/3931/politmapyq2.th.png (http://img361.imageshack.us/my.php?image=politmapyq2.png)

OttomanRemains
1 Dec 2008, 19:41
elvain i know someone who can help you in this problem, he know alot in modding you can find him in Medieval total war (am sure you know this game) forum SS 6.1 mod page his name is King Kong, hope this help you

Laudan
6 Dec 2008, 16:36
Laudan, so does it work?

I will upload the map changes I made, could you please upload somewhere the change in knight icons (if it works)?

Sorry for the delay, my healthy is in the moment not so good. At the moment i change only the ID . I am testing MOD Middle East Scenario at time to find out the last problem.
If the Middle East Scenario running crashfree so you becomming the first info.
I cannot give up, i must find the solution.

elvain
24 Dec 2008, 13:05
I hope your health will soon be ok.

Don't hurry with solving the problem. I realized the crashes are now more frequent, so I think I will test the ME map without mod changes - leave all gameplay features with vanilla version (so there will only be map and units changes - and of course text changes).

I try to fix the political map - especially the wrong positions of kingdom's names.
There is one more possibility - names of kingdoms move on the map according to provinces acquired or lost. So for example if Fatimids lose province of as-Sa'id, their name can move from Khazar dominions down to Syria.
Now I'm trying to find out which province's name lies where and thus find out which coordinates are used on the political map. Yet I didn't succeed.

The side effect was, that I removed the hard access to the northernmost provinces. Also I changed the base map and kingdom colours, so now the colours are bright and finally tell you something about relations. It also made it easier to distinguish pacts/treaties between kingdoms using the 'treaties filter' (top right).

If you want, Laudan, I can e-mail you the updated version of the map, so it will be easier for you to play/test the mod. ok?

----------------

ok, so I tried my best. I mapped where the kingdom names lie on political map when a kingdom has only one province. Some are more or less good, some are totally wrong and if those provinces are acquired, the kingdom name flies to the other end of the map and not even those well placed provinces can fix it.

The problem is that there is no file to help me in fixing it. Kingdomnamepos.in2 files define coordinates for the startmap where you pick a kingdom. namepos.in2 defines coordinates for provincial names on political map (i.e. buildings or units filter). So changing one or the others messes up other maps, so touching these is no solution.

I have no idea what to do now. The only partial satisfaction is that after the base map was fixed, one can see what are the relations and agreements between kingdoms. The only thing which remains problematicly "invisible" (takes ages to find where the kingdom name is placed) are royal marriages/princes/princesses. But still it's annoying problem.

----------------------EDIT------------------------

I made new download for those who are willing to test the mod. Apart from those (not frewuent) crashes and political map problems, it is perfectly playable.

Here is the download:
http://www.rome.webz.cz/KoH_Holy_Land_mod.htm



:)


-------------------EDIT---------------------------

I have a screenshot for you.

There is something unique in there, I wonder who finds it first... :)

http://img201.imageshack.us/img201/8137/jerusalemtv3.png

Mathyas Rex
27 Dec 2008, 03:11
New building icon. Looks nice.

jediguardian
27 Dec 2008, 13:02
Yes, new building.

elvain
27 Dec 2008, 14:15
bah, there is quest for Crusader states, haven't you seen?

County of Edessa has been united via crusade...

but of course you were right:
http://img300.imageshack.us/img300/6161/temeplemountqm6.th.png (http://img300.imageshack.us/my.php?image=temeplemountqm6.png)

Altair
27 Dec 2008, 19:22
So, is the mod playable yet? Gush, we've all waited long. :D

elvain
27 Dec 2008, 20:14
So, is the mod playable yet? Gush, we've all waited long. :D

if you don't mind occasional crashes and misplaced names on political map then it is.

I don't want to "release" it unfinnished, but I understand you have waited almost 2 years for the mod

Doux
28 Dec 2008, 18:33
I made new download for those who are willing to test the mod. Apart from those (not frewuent) crashes and political map problems, it is perfectly playable.

Here is the download:
http://www.rome.webz.cz/KoH_Holy_Land_mod.htmA minor bug: Mongol era: Zirids/Banu Hilal names are interchanged on the `choose your kingdom' starting map. Now when you click on Zirids, you actually select Banu :) I also noticed that many descriptions were missing - are they missing or do they come with the HR mod?

More major issue: there is a reproducable crash in any era when you move the world-view to the edge of the world, right of Samarkand and somewhat more southward. Maybe it has to do with the terrain (?).

It is a very fine mod :go:, altough it contains some bugs, but I'll see if I can track some more down.

Laudan
28 Dec 2008, 20:18
More major issue: there is a reproducable crash in any era when you move the world-view to the edge of the world, right of Samarkand and somewhat more southward. Maybe it has to do with the terrain (?).

I test this with the older version from Elvain, but its ok, nothing happens.
Elvain change the map and added new kingdoms.

elvain
28 Dec 2008, 22:12
thanks Doux!

Keep them up. I knew of some of them, but I always forget to add them (descriptions). I will try to trace the problem with the crash. I flattened the region, but the crash is still there.

Doux
30 Dec 2008, 17:27
Have a look (http://img49.imageshack.us/img49/9819/fixednamesds2.jpg).

In short, there is now a solution for the placement of the kingdom names! Now there is no more excuse to leave the mod unfinished, Elvain! :p

Of course the solution is too simple.. luckily! :)

It does seem now that the colour/number matching was not a futile but a necessary step before this one.

The work I did I bundled in this Zip file (http://rapidshare.de/files/41241246/MiddleEastpolitmapfix.zip.html) (~400 kiB, Rapidshare DE), Elvain, so you can continue from there. On the fly I also changed some coordinates of namepos.in2, so it is included. I also flipped the BMP files visually since I needed them: KoH still reads them in order (this can be done by setting a negative height for the BMP). They're included as well. Here is an image (http://img152.imageshack.us/img152/8443/realmsdonefh1.jpg) showing the realms I already fixed.

The solution. In \maps\europe\politmap\ I found a file called wcenters.dat which I thought was not created by the mapeditor like the .dt files. Nearer examination showed that the file contained exactly 168 times 4 times 2 bytes. Which could equal (number of provinces) times (xy-coordinates) times (one half of the file is zeroes). And so it does, as appeared after quite some testing due to the fact that I sought connections that were not there, f.i. with the capitals of nations. But to the point, I had better explain what and how.

To place a kingdom name, KoH calculates which province is the most central of all. That province has the number n (which is equal to a colour, hardcoded). These numbers are in maps\europe\map\realms.ini . The coordinates of all provinces, used to place the kingdom name in case it is a central province, are located in wcenters.dat in linear order.
Open wcenters.dat with a good hexeditor. You shall also need a hex calculator and a base converter (hex <-> decimal) unless you are really good in doing what they can do. Hex Workshop for instance includes all three.

The first 2 bytes (4 hexadecimal numbers) from the file are the x coordinate (from left to right) of realm 1: Hijaz, followed by four zeroes (2 zero bytes) and then the y-coordinate and another four zeroes. Then realm 2's x-coordinates et cetera.

The coordinates are based on realms.bmp, so x ranges from 0 to 1400 (0x7805, Intel byte ordering) and y too. Just read the new coordinates from that image with any image viewer.

The steps to fix the name placing are:
1. For all provinces, find the province number in decimals, subtract 1, convert that to hex, do that times 8 (hex). This is the offset in the wcenters.dat file where you'll start to fill in the new x-coordinate for that province.
2. Find the best x/y coordinates on realms.bmp, convert those to hex and save them in the wcenters.dat file (Intel ordering!) in the right spot. I noticed that I had to place the point somewhat lower (greater y) than the point I thought was best, due to the politmap being projected under an angle.
If you see the province name isn't placed right either, you can use the coordinates you found also in namepos.in2.
3. Voilŕ!

It is a lot of work, but with so great effect - good luck!

elvain
30 Dec 2008, 20:16
My goodness :)
It's fantastic! :go:

I knew there was some file which remained hidden/unknown to me, but I never thuoght it could be this one.
Thanks a lot. Hopefully I will have some time tonight to finnish the magic spell of yours, master :)

I can't even express how gratefull I am, Doux

PS: I just hope I understood it all well :)

----------------EDIT---------------

It really works even when I try to do these changes, it is really easy :D (once you know how to do it)

http://img184.imageshack.us/img184/3995/politmapow5.png

Laudan
31 Dec 2008, 07:38
Thx Doux, this great step need this mod . Your advise is everytime useful. Thx.

Scaveleon
31 Dec 2008, 14:00
The second zip file from Elvain's site seems to be damaged. It means it can't extract the files. Anyone mind uploading it again?

Laudan
1 Jan 2009, 20:06
Happy New Year !! I work a little bit and finished the wcenter file. You can download my work. The base of the wcenter is from Doux.

Some nice picture from the mod.

http://img370.imageshack.us/img370/811/uo0001xi0.th.jpg (http://img370.imageshack.us/my.php?image=uo0001xi0.jpg)

http://img55.imageshack.us/img55/2781/uo0002ql6.th.jpg (http://img55.imageshack.us/my.php?image=uo0002ql6.jpg)

http://img100.imageshack.us/img100/7671/uo0003jf8.th.jpg (http://img100.imageshack.us/my.php?image=uo0003jf8.jpg)

http://img370.imageshack.us/img370/6038/uo0004nt1.th.jpg (http://img370.imageshack.us/my.php?image=uo0004nt1.jpg)

Laudan
1 Jan 2009, 23:42
EDIT (1): Laudan, I experienced that after the name possitions were fixed, the game is remarkably slower. Is it only mine, or also your experience?

The speed of the game is same.

EDIT (2) good screenshots. Did Halab manage to unite Ayyubids?

I lose this game. I dont know whats happen later.
O yes i lose many games. Your map is not easy to play.

About the maps: Use the map arabic harbor; desert castle; masada

Laudan
4 Jan 2009, 00:33
PS: you played as who on those screenshots?

With the kingdom Jerusalem. At the moment i play with Latins. 11 hours over and i like it to play this Middle East Scenario.
Here some picture from the german version.


http://img186.imageshack.us/img186/8624/uo0002yr4.th.jpg (http://img186.imageshack.us/my.php?image=uo0002yr4.jpg)

http://img227.imageshack.us/img227/1779/uo0001as3.th.jpg (http://img227.imageshack.us/my.php?image=uo0001as3.jpg)

http://img510.imageshack.us/img510/4885/latinafter11hourssu5.th.jpg (http://img510.imageshack.us/my.php?image=latinafter11hourssu5.jpg)

jediguardian
4 Jan 2009, 16:04
I wan't it.

Doux
4 Jan 2009, 16:13
Do you want 0.9 version to be released today, or you would rather wait a week or more?To be able to give the best feedback on bugs and changes, it'd be nice to have the newest release. Sadly, since my computer has just broken down (I suspect the PSU), I won't be able to comment for a couple of days on the mod.

Then I adapted Douxes changed eu_knights.tsv, but it still seems to fail to apply correctly. I think I have to re-make the entire file again, but I will do it after I have all kings names (some still missing).That's a pity. In what way did it fail to apply? Were some names missing or was the entire new file ignored?

Laudan
4 Jan 2009, 17:14
Download the eu_knights. Its from your MidEast4_other.
Its must work. The second part of the eu_knights seems ok.

or send me the files kings and knights...

elvain
4 Jan 2009, 17:17
To be able to give the best feedback on bugs and changes, it'd be nice to have the newest release. Sadly, since my computer has just broken down (I suspect the PSU), I won't be able to comment for a couple of days on the mod.that's sad, you have been very helpful so far...

That's a pity. In what way did it fail to apply? Were some names missing or was the entire new file ignored?
Some of the names which were ok (even in the last version) are now with ".m"s and ".f"s, some of those not working were fixed.