View Full Version : MOD Hard Invasion: (a lot of)questions
Hello guys, i'm would like to know the differences between MOD Hard Invasion Final and MOD Hard InvasionEconomic Final...
And, another thing, do they allow to play multiplayer also with the europe map game? or just for battles? If not, there is a way to do it?
Thanks all for the answers :)
Hello guys, i'm would like to know the differences between MOD Hard Invasion Final and MOD Hard InvasionEconomic Final...
And, another thing, do they allow to play multiplayer also with the europe map game? or just for battles? If not, there is a way to do it?
Thanks all for the answers :)
The differences MOD HARD InvasionEconomic:
Your kingdom have in this mod tax expenditure , this mean more citizens - more tax expenditure. This mod have not tax income from the taxrate normal tax or tyranical tax.
In the moment you can play only battles, before i want test a small europemap, but no gamer have intresting for my test, so i close the test. So i dont know if a small europe map running or not.
@ Laudan: Well, it seemed that there is some who interested, including me. But due to lack of activities we haven't reach it that time (I, for myself, read the thread 1 day after you close it.)
So, Laudan, many of us here are interested, but don't know it until after you closed it. So please be more patient :Cheer:
Yup, I'd like to see an europe map played on multiplayer - economically. It's going to be great!
plugger
13 Mar 2008, 08:10
Goodaye Laudan,
In your mod Economics is there any difference with merchants and trading?
Eg. Can I generate some trade income as normally by just assigning a merchant or do I need a trade good and a marketplace?
Is trade income calculated the same way?
Cheers,
Plugger
Goodaye Laudan,
In your mod Economics is there any difference with merchants and trading?
Eg. Can I generate some trade income as normally by just assigning a merchant or do I need a trade good and a marketplace?
Is trade income calculated the same way?
Cheers,
Plugger
The trading system for the player and the AI is same the original game. Only the merchant value are higher.
plugger
14 Mar 2008, 00:59
Goodaye Lauden,
O.K. Thanks for your prompt reply. Merchant income is pretty standard then.
I've installed your mod and I'm really enjoying it. It's a lot harder than the standard game. I particularly like the tough decisions that come from not having much money and how you have to trade of happiness for taxes. Well done.
On a side note I'm impressed by how you've got the events to work. They add a lot to the immersion factor.
I've looked at how you've managed to do it and I was wondering if there was any way of generating events that relate to a players knights. For example "Your knight caught some horrible disease and died" (a common occurence in the middle ages and one of the better features of Crusader Kings as your carefully nutured character sucumbs to illness)
I can, using your events as examples, get a rough idea how to make up an event and put it in the system but I can't think how you could make the event apply to a knight in your court.
If this is something that you've already figured out I'd appreciate any guidance.
Cheers,
Plugger