ezsteel
18 Mar 2008, 11:31
I have only extensively tested Humans so far after the patch, but I can say that the in-faction balance is broken.
First, you increase the unit cap from 24 to 30 which is equivalent to increasing Troopers and Rippers effectiveness with 25%, then you additionally increase Trooper's HP and Ripper's HP and damage, making them even stronger. And then, on top of that, decrease Hellfire's HP increasing the gap in effectiveness between low tier and high tier units. Also, you can now theoretically have 5 Hellfires and 7 Assault bots as compared to 6 and 8 before the patch. Either increase low tier units possible count OR decrease high tier units count. NOT both. All in all, currently the Hellfire is an useless piece of junk, with the assault bot closely behind it.
Also, why decrease small bases HP and increase upgraded bases HP? Small bases were never the problem and upgraded bases were always the problem. With the increase of the unit cap it already becomes easier to take down small expansions because you can afford more tier 1 units = more damage. Why decrease the HP on top of that?
So, to recap, currently masses of rippers and/or troopers are severely overpowered.
I can only guess the other factions have a similar problem although maybe not so immediately apparent.
In fact, increasing the cap and playing around with the units' cost have rendered obsolete all the feedback and fine-tunings since close beta till now because the new cap introduces a different playing environment.
Suggestions for fixing this:
A) return to the original unit cap, proceed fine-tuning from there. The game had just started to take shape and this change made it a mess. Or:
B) nerf troopers and rippers HP, make the hellfire take 5 unit supply points, maybe make assault bot to cost 3 points. Tune the other factions accordingly. Nerf upgraded bases a bit.
First, you increase the unit cap from 24 to 30 which is equivalent to increasing Troopers and Rippers effectiveness with 25%, then you additionally increase Trooper's HP and Ripper's HP and damage, making them even stronger. And then, on top of that, decrease Hellfire's HP increasing the gap in effectiveness between low tier and high tier units. Also, you can now theoretically have 5 Hellfires and 7 Assault bots as compared to 6 and 8 before the patch. Either increase low tier units possible count OR decrease high tier units count. NOT both. All in all, currently the Hellfire is an useless piece of junk, with the assault bot closely behind it.
Also, why decrease small bases HP and increase upgraded bases HP? Small bases were never the problem and upgraded bases were always the problem. With the increase of the unit cap it already becomes easier to take down small expansions because you can afford more tier 1 units = more damage. Why decrease the HP on top of that?
So, to recap, currently masses of rippers and/or troopers are severely overpowered.
I can only guess the other factions have a similar problem although maybe not so immediately apparent.
In fact, increasing the cap and playing around with the units' cost have rendered obsolete all the feedback and fine-tunings since close beta till now because the new cap introduces a different playing environment.
Suggestions for fixing this:
A) return to the original unit cap, proceed fine-tuning from there. The game had just started to take shape and this change made it a mess. Or:
B) nerf troopers and rippers HP, make the hellfire take 5 unit supply points, maybe make assault bot to cost 3 points. Tune the other factions accordingly. Nerf upgraded bases a bit.