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Hello Friends,
The game's website (www.worldshift-game.com) was updated with 4 new screens and also, there is an interview posted by Eurogamer (http://www.eurogamer.net).
Pericle
30 Jul 2007, 16:20
Hehehe cool thanks for the new info mate! :go:
In a sence your game reminds me of Dota from Warcraft 3. There you combine different items to make your hero stronger. Or Armada Online where you take 3 items and make a stronger one with better bonuses. Is your ability grid something like this?
Mephistopheles
30 Jul 2007, 16:44
It's nice to see that core traits of the game are slowly reaching the public. :go:
As I understand it you go along the beautiful (and infested ... ) countryside, look under some stones and find the "Petrified Bunny Leg of Agility". You jump with joy, open the ability grid and place the item e.g. in a slot that relates to attack, which causes your units to be more agile and precise with their weapons. A player that focuses on ranged weapons would do that. A player that relies on melee fighting would perhaps prefer to put the item on a slot that relates to defense, so the added agility improves the units' chances to dodge a blow. And another player who wants to out-run his oponent with quickness would place the item on a slot that relates to movement, so the added agility improves the walking speed of the units.
That's what I gathered.
As I understand it you go along the beautiful (and infested ... ) countryside, look under some stones and find the "Petrified Bunny Leg of Agility". You jump with joy, open the ability grid and place the item e.g. in a slot that relates to attack, which causes your units to be more agile and precise with their weapons. A player that focuses on ranged weapons would do that. A player that relies on melee fighting would perhaps prefer to put the item on a slot that relates to defense, so the added agility improves the units' chances to dodge a blow. And another player who wants to out-run his oponent with quickness would place the item on a slot that relates to movement, so the added agility improves the walking speed of the units.
Well, not exacly. The difference is that the Ability Grid is located outside of the battle interface. I.e. you can equip or un-equip items only in-between fights. And also, those items are persistantly stored on an Internet server (if you create Network player profile) or localy (if you create Local player profile).
Also, the items and relics you can find are not along the line "+5 agility" and then you decide to what unit to use it. The Ability Grid has 8 slots for each faction (this might be subject to change during balance tests!!!). For example, it is possible to find relic (relic means .. well, very very rare to find) item that is saying:
"Troopers are using special ammo, and are healing themselves for 3% of the entire damage they are inflicting".
.. or another one that is:
"Your Lord Commander has 15% higher hit points and also has 5% chance when inflicting damage to stun his target for 2 seconds, if the target can be stunned"
So, if these two items are to be used in the same Ability Grid slot - you as a player will decide which one you like more. Of course, you have a storage where you can keep a good number of items that you are not currently using so, you can reconsider later.
There are a lot of items in the game, they come in several levels of quality and rarity. Some of them are really powerful and you can base an entirely new tactical approach on them (provided you got them, of course). You can't have all the items in the game as they are simply too many.
Please, ask if you have more questions regarding this part of the game.
Pericle
30 Jul 2007, 18:54
Hmmm...
Now this throws out Armada Online or Dota ideas.
This is very different from what I expected, but it does sound good. Thou I believed this item thing would be more dinamic and influence the game during your fight not before and after you finish one.
So let me get this right. Basically you go in, play a match, find some items which you can't use while in that match and then when you are finished you can use the items found?
So this ability grid is for the entire faction not just a certain unit with its own slots? You do not find one item which you add to one, certain unit. The items affect your whole faction.
Now how do you find these items? If I play multiplayer games can I find them? Is there a certain % for each item to drop, aka like in MMOs?
You said there are "too many" to own them all. How many? :D And why can't you find them all? :D
Are there certain items for certain faction? Like if i'm human I can't find items which belong to tribes?
What about buildings? Do you make your units in game or you bring them to the game from previous matches? What kind of buildings are there and what are their roles?
How do you find items? After you kill a giant? Under a rock? By fishing in the water? destroy a building? ;)
And how do you win a game? Kill all enemy units?
What game types will there be? Aka when multiplaying? Like capture the flag? Kig of the hill? Or just basic skirmish?
I hope you can answer these questions! :D Thanks in advance!
This is very different from what I expected, but it does sound good. Thou I believed this item thing would be more dinamic and influence the game during your fight not before and after you finish one.
During the battle, the only thing we would like you to do is ... fully focusing on playing! :)
So let me get this right. Basically you go in, play a match, find some items which you can't use while in that match and then when you are finished you can use the items found?
That's right.
So this ability grid is for the entire faction not just a certain unit with its own slots? You do not find one item which you add to one, certain unit. The items affect your whole faction.
Exactly, although there are both items affecting specific unit, or kind of units, or even the entire faction. But there are no unit slots. There are faction slots. We have items affecting features that are not specifically bound to a particular unit.
Now how do you find these items? If I play multiplayer games can I find them? Is there a certain % for each item to drop, aka like in MMOs?
You can find them while playing multiplayer games, single player games vs. the AI as well (only works when playing with local player profile), player-versus-environment co-operative missions, etc. You find them on the map, you get them as rewards for winning or just doing great, they drop from NPCs, etc.
Are there certain items for certain faction? Like if i'm human I can't find items which belong to tribes?
Yes, while you play with Humans you will discover items beneficial for Humans.
What about buildings? Do you make your units in game or you bring them to the game from previous matches? What kind of buildings are there and what are their roles?
...
...
More on this later. I can only say, there are two slightly different modes of the game :)
The items you find are not just a "chests". As you know, the action in WorldShift happens thousands of years after the end of our civilization. The items you find are ancient and their origin is shrouded with mistery. You of course, will discover their origin and meaning.
Pericle
30 Jul 2007, 19:28
Hehehe thanks for sharing mate!
Now just one, quick question:
Can I use my single-player items in my multiplayer games? ;)
Cheers, Pericle!
Can I use my single-player items in my multiplayer games?
Yes! But you must have in mind that you can't use your local player profile (LPP) to play over intenet. For that you will need network player profile (NPP).
Both profile modes are providing same features (singleplayer and cooperative missions, single player free missions and multiplayer battles), the only difference is that you can't mix up game sessions from both profile modes. This is to prevent cheating of course. :evil:
Mephistopheles
30 Jul 2007, 19:58
Can players trade relics?
I'm pretty sure the request will come up. If yes: Can't wait for the first relics to be sold via eBay. New profession: Relic Hunter! ;)
Also, does that mean that a (multi-)player's army will always get stronger and stronger by gathering extremely powerful items over time? I'm concerned about a bad player that starts hogging excessively powerful items by just playing a lot. Then he can beat a good but new player just because he has the 'better' items.
So will the amount of time you have put into the search of relics (asuming that the one who played more games has more powerful relics) be a deciding factor in player versus player matches?
This is all under the assumption that the very rare relics are not a trade-off in favor of a certain strategy but just objectively 'better' than the more easy to find relics.
Pericle
30 Jul 2007, 20:02
This idea of items and the way it looks reminds me more of a MMO than a RTS! :D
And Mephistopheles has some good point there, what is the answer? :p
Can players trade relics?
I'm pretty sure the request will come up. If yes: Can't wait for the first relics to be sold via eBay. New profession: Relic Hunter!
There is none :evil:
Also, does that mean that a (multi-)player's army will always get stronger and stronger by gathering extremely powerful items over time? I'm concerned about a bad player that starts hogging excessively powerful items by just playing a lot. Then he can beat a good but new player just because he has the 'better' items.
So will the amount of time you have put into the search of relics (asuming that the one who played more games has more powerful relics) be a deciding factor in player versus player matches?
No, the game is RTS game and thus is kind of "mind arena". So, the entire balance is very different than a typical MMO one. And please, do not imagine months of farming :) Everything in WorldShift happens pretty fast. Good player with inferior items still has a fair chance to win over one with more and better items. But also, the good players will naturally reach rarest relics much easier.
Actually I understand the question as who do we favour (as it is impossible to favour both): the skilled players (with or without time to play) or the weaker ones (even if they play longer). My answer is - the skill is the essence to win. There is a lot of sence for progress in the game that is missing in other RTS games and in order to "keep it real", the rewards in a hands of a good player can be deadly. Also, the game more or less matches players based on their skill level.
wizaerd
31 Jul 2007, 00:40
In this Eurogamers Interview, as well as other postings here in the forum, there's a lot of emphasis on multiplayer, whether it be player versus player or cooperative play. What can you tell us about the single-player experience, that would be different and/or appealing?
In this Eurogamers Interview, as well as other postings here in the forum, there's a lot of emphasis on multiplayer, whether it be player versus player or cooperative play. What can you tell us about the single-player experience, that would be different and/or appealing?
There is a lot to be said about it, but unfortunately we can't publish anything right now :(
Pericle
31 Jul 2007, 10:28
I think there will be missions for each faction, plus there could be a nice story about civil war between humans (remember those 5 cities they live in). So there is a lot of potential for single-player missions and story.
But they should focus on multiplayer. Since after you finish a game you usually have 2 options: 1. Put it on the shelf. 2. Play multiplay for the rest of your life if you loved the game. :D So I want option 2. A strong multiplay is the key to a game's life! Just look at StarCraft 1, 10 years and still going!
edrperez
31 Jul 2007, 20:50
Hi
I have been following the news of this game since a few days, it seems quite tactical and entertained, leaving of side that the graphs are really beautiful. I have a pair of questions that perhaps can make please answer to me:
There will be a limit in the relics and items that a player can collect in singleplayer and multiplayer?
In the interview they mention something on officials, four types. In a multiplayer game these when dying can "revive" or begin from zero? The same question for the leader.
There will be superweapons? :D
What about modding?
There will be naval and aerial units?
Thanks for the time.
wizaerd
31 Jul 2007, 21:23
But they should focus on multiplayer. Since after you finish a game you usually have 2 options: 1. Put it on the shelf. 2. Play multiplay for the rest of your life if you loved the game. :D So I want option 2. A strong multiplay is the key to a game's life! Just look at StarCraft 1, 10 years and still going!
While I agree multiplayer is important, it is not more important than single player campaign and/or skirmishes against the AI. Not everybody plays online against other people. Again, I'm not saying it's not important, but IMO, it's not more important than other modes of play.
I play a large selection of RTS games, and have never played online or against other people. Some I've had and still play for years... Especially if given a decent scenario and map editor...
One man's garbage is another man's treasure and vice versa...
There will be a limit in the relics and items that a player can collect in single-player and multi-player?
No there is no limit, but you can store only limited amount at once. You don't have infinite storage.
In the interview they mention something on officials, four types. In a multi-player game these when dying can "revive" or begin from zero? The same question for the leader
You mean officers, not "officials"? Yes, there are 4 types of officers for every faction although they are called differently for different factions. But you might have different number of officers in a different missions or game types. Normally it is 4 ... more on this later.
There will be super weapons?
All weapons are quite unique and different, but I wouldn't describe them as "super weapons". Super weapons and super-units, and actually all kinds of super things are not that good for "fair and skill based" challenge really. That's my humble opinion.
What about modding?
I am afraid modding WorldShift would be like modding an MMO game. :(
There will be naval and aerial units?
More on this - later!
In this Eurogamers Interview, as well as other postings here in the forum, there's a lot of emphasis on multiplayer, whether it be player versus player or cooperative play. What can you tell us about the single-player experience, that would be different and/or appealing?
A lot! For example, we think that making a campaign based on "build a base and kill the rest" is quite overused altready. So, we are working in totaly different direction.
edrperez
31 Jul 2007, 23:31
:o officers
You are right, the super weapons are for normal rts games :bash:, not for this good tactical game.
Thanks for the answers. :)
A lot! For example, we think that making a campaign based on "build a base and kill the rest" is quite overused altready. So, we are working in totaly different direction.
Great, I'm looking quite forward to learning more....
jediguardian
15 Aug 2007, 16:36
Omg omg omg I love RTSs with no buildings
Pericle
15 Aug 2007, 17:40
Omg omg omg I love RTSs with no buildings
Hehehe :D It should be fun and fast action!