Xenios
23 Mar 2008, 18:36
Sorry if you already work on the following problems, but I have a few things to report:
- The "little" (growing) scorpions in Safary are quite difficult to select, especially when the boss is close to them. Actually, there are many unit who are difficult to select.
- When you load a checkpoint, the cooldowns are not being reseted.
- The music often stops far too late (during dialogues, for example).
- Please set more checkpoints, I think it's the tenth mission where you have to kill those eggs and scorpions and you only have one checkpoint but die very often (the mission is a bit too difficult, imho. You have to work with tricks like hit and run for completing it and there is no advice to do so. You have to find this out by dying a few times, and even after this, the mission is difficult because the hero often is the last one and therefore gets left behind and dies.)
- Are you maybe working on formations? That would be a great improvement too. As it is now, the heroes often die first because they run ahead automatically.
- The technicians in the 9th mission die far too fast. It's easy to defend them when they have to repair something, but you can easily lose them while fighting some weak units because the enemy attacks them and the technicians have very few hit points. Maybe a hint at telling them to stay back would be useful. But maybe this is solved by implementing formations.
- Another suggestion: When you loose a CoOp-Mission you should be able to chat and click a button to retry the mission. The game could show this to the others and wait for them to accept the second round. And checkpoints at each item would be great, starting at the beginning everytime is frustrating.
[edit]:
- Some orders are not stopped when you fail and restart a mission, the units are trying to run across the whole map after restarting.
- Frozen and stunned units dont take any orders for later. You have to tell them everything for a second time when they are mobile again.
- Some units (e.g. the "Sturmbots" (in german, I dont know their english name. Maybe storm bots)) are stopping to fire when you told them to attack a close enemy and the next one is farer away. Maybe a routine, which tells them to move closer when there is another enemy, solves this.
- I dont know if it's intended or not, but you get 3 units for helping the village in mission 10 but they are not restored when you call for reinfocements.
- Storm bots (or whatever their english name is) should not stop with their special ability when you have selected many units and tell them to move/shoot a specific target, they should finish their bombardement first.
- The "little" (growing) scorpions in Safary are quite difficult to select, especially when the boss is close to them. Actually, there are many unit who are difficult to select.
- When you load a checkpoint, the cooldowns are not being reseted.
- The music often stops far too late (during dialogues, for example).
- Please set more checkpoints, I think it's the tenth mission where you have to kill those eggs and scorpions and you only have one checkpoint but die very often (the mission is a bit too difficult, imho. You have to work with tricks like hit and run for completing it and there is no advice to do so. You have to find this out by dying a few times, and even after this, the mission is difficult because the hero often is the last one and therefore gets left behind and dies.)
- Are you maybe working on formations? That would be a great improvement too. As it is now, the heroes often die first because they run ahead automatically.
- The technicians in the 9th mission die far too fast. It's easy to defend them when they have to repair something, but you can easily lose them while fighting some weak units because the enemy attacks them and the technicians have very few hit points. Maybe a hint at telling them to stay back would be useful. But maybe this is solved by implementing formations.
- Another suggestion: When you loose a CoOp-Mission you should be able to chat and click a button to retry the mission. The game could show this to the others and wait for them to accept the second round. And checkpoints at each item would be great, starting at the beginning everytime is frustrating.
[edit]:
- Some orders are not stopped when you fail and restart a mission, the units are trying to run across the whole map after restarting.
- Frozen and stunned units dont take any orders for later. You have to tell them everything for a second time when they are mobile again.
- Some units (e.g. the "Sturmbots" (in german, I dont know their english name. Maybe storm bots)) are stopping to fire when you told them to attack a close enemy and the next one is farer away. Maybe a routine, which tells them to move closer when there is another enemy, solves this.
- I dont know if it's intended or not, but you get 3 units for helping the village in mission 10 but they are not restored when you call for reinfocements.
- Storm bots (or whatever their english name is) should not stop with their special ability when you have selected many units and tell them to move/shoot a specific target, they should finish their bombardement first.