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Xenios
23 Mar 2008, 18:36
Sorry if you already work on the following problems, but I have a few things to report:

- The "little" (growing) scorpions in Safary are quite difficult to select, especially when the boss is close to them. Actually, there are many unit who are difficult to select.

- When you load a checkpoint, the cooldowns are not being reseted.

- The music often stops far too late (during dialogues, for example).

- Please set more checkpoints, I think it's the tenth mission where you have to kill those eggs and scorpions and you only have one checkpoint but die very often (the mission is a bit too difficult, imho. You have to work with tricks like hit and run for completing it and there is no advice to do so. You have to find this out by dying a few times, and even after this, the mission is difficult because the hero often is the last one and therefore gets left behind and dies.)

- Are you maybe working on formations? That would be a great improvement too. As it is now, the heroes often die first because they run ahead automatically.

- The technicians in the 9th mission die far too fast. It's easy to defend them when they have to repair something, but you can easily lose them while fighting some weak units because the enemy attacks them and the technicians have very few hit points. Maybe a hint at telling them to stay back would be useful. But maybe this is solved by implementing formations.

- Another suggestion: When you loose a CoOp-Mission you should be able to chat and click a button to retry the mission. The game could show this to the others and wait for them to accept the second round. And checkpoints at each item would be great, starting at the beginning everytime is frustrating.

[edit]:
- Some orders are not stopped when you fail and restart a mission, the units are trying to run across the whole map after restarting.

- Frozen and stunned units dont take any orders for later. You have to tell them everything for a second time when they are mobile again.

- Some units (e.g. the "Sturmbots" (in german, I dont know their english name. Maybe storm bots)) are stopping to fire when you told them to attack a close enemy and the next one is farer away. Maybe a routine, which tells them to move closer when there is another enemy, solves this.

- I dont know if it's intended or not, but you get 3 units for helping the village in mission 10 but they are not restored when you call for reinfocements.

- Storm bots (or whatever their english name is) should not stop with their special ability when you have selected many units and tell them to move/shoot a specific target, they should finish their bombardement first.

Rynn
24 Mar 2008, 10:42
- The "little" (growing) scorpions in Safary are quite difficult to select, especially when the boss is close to them. Actually, there are many unit who are difficult to select.
They are difficult to select, but if you click one, your units will automatically finsih off the little critters before changing to bigger targets.


- Please set more checkpoints, I think it's the tenth mission where you have to kill those eggs and scorpions and you only have one checkpoint but die very often (the mission is a bit too difficult, imho. You have to work with tricks like hit and run for completing it and there is no advice to do so. You have to find this out by dying a few times, and even after this, the mission is difficult because the hero often is the last one and therefore gets left behind and dies.)
Ohhhh yes. Reminds you of PoP:WW when the acidic difficulty level could make your eyes bleed. Jump, fail, try again... With a super regenerating boss. Yay.


- Are you maybe working on formations? That would be a great improvement too. As it is now, the heroes often die first because they run ahead automatically.
Yes and Yes! -.-"


- The technicians in the 9th mission die far too fast. It's easy to defend them when they have to repair something, but you can easily lose them while fighting some weak units because the enemy attacks them and the technicians have very few hit points. Maybe a hint at telling them to stay back would be useful. But maybe this is solved by implementing formations.
Hotkey them to another group and keep them behind the main train. They live so much longer by keeping them away from the battle. (But again, they tend to charge in, same problem as above.)


- Another suggestion: When you loose a CoOp-Mission you should be able to chat and click a button to retry the mission. The game could show this to the others and wait for them to accept the second round. And checkpoints at each item would be great.
You can chat, but squirrels hid it behind the "OBSERVE" button. Good idea with the "Round 2" button.

Round 2, FIGHT! :D

Xenios
24 Mar 2008, 15:36
With "little" scorpions I meant those scorpions who come out of the egg when the boss eats one. The smaller ones are not too difficult to select, but this scorpion, which is very small at the beginning and then grows until he is bigger than the usual units, often stands side to side with the boss and you can only select him after trying a few times.
This is the case with many units, the troopers in some cases too. You click on him but he does not react until you move the cursor to his middle. You cant select him by clicking on the arm, for example. And you dont really have time for this during a fight.

And the hidden chat function is not really sensible because only few players know this or even click on observe. And when you write something there, the chance that someone else reads it is quite small.