Hoberator
24 Mar 2008, 19:57
Early today I was playing with someone and we were at a stalemate.
After a while we decided to start messing with different groups of units.
I tried building all Assault Bots with Constructors.
When I went to fire their volleys it was extremely hard to do so because one can only select the skill and it picks a bot to fire. They didn't work well and were all destroyed however I never got the chance to fire them all because of the poor ability to use skills on multiple units of the same type. I had 7 assault bots in the group and I managed to get 5 to fire.
I request the ability to use skills on all units of the same type at once.
(This doesn't just go for Assault Bots)
Also when trying to use the Shock Troopers ability (and others) it seems if you are remotely close to clicking on an enemy unit in most cases it does nothing. And you have to reselect the skill and place it again. This is very time consuming and in a laggy game it can be excruciatingly painful to try and use over and over again.
Also I have noticed that if you have a unit use a skill and issue another order before the skill is activated the skill not only does not activate but also uses its energy and has to recharge. Constructors for example using repair drones.
After a while we decided to start messing with different groups of units.
I tried building all Assault Bots with Constructors.
When I went to fire their volleys it was extremely hard to do so because one can only select the skill and it picks a bot to fire. They didn't work well and were all destroyed however I never got the chance to fire them all because of the poor ability to use skills on multiple units of the same type. I had 7 assault bots in the group and I managed to get 5 to fire.
I request the ability to use skills on all units of the same type at once.
(This doesn't just go for Assault Bots)
Also when trying to use the Shock Troopers ability (and others) it seems if you are remotely close to clicking on an enemy unit in most cases it does nothing. And you have to reselect the skill and place it again. This is very time consuming and in a laggy game it can be excruciatingly painful to try and use over and over again.
Also I have noticed that if you have a unit use a skill and issue another order before the skill is activated the skill not only does not activate but also uses its energy and has to recharge. Constructors for example using repair drones.