Loshia
27 Mar 2008, 19:31
Ability and buffs tooltips no longer hide even when mouse is over
'Select starting units' button blinks and 'Ready' button is disabled if no starting units are selected
The Mind Vision ability will no longer reveal the fog to the enemies
Fixed several Lua related errors
No more floating mushrooms / rays piercing buildings etc in practice maps
Added French advisor messages
Ore Extractor's crew will no longer spawn during combat
Units/mobs on the edge of the fog of war should now be able to be targeted and selected
Xenolite will show properly on minimap and in the fog of war after a building has been destroyed on it
Buildings are no longer stunnable, confuseable, etc
Health and Power bars will now properly update in the upper left UI after reinforce
Barrage now cannot be cast if the assault bot is too close to the target
Master damage slightly increased
Overseer damage slightly increased
Shifter damage decreased, hit points increased significantly
Trisat attack speed increased leading to increased damage per second.
Tritech hit points slightly increased
Tritech proximity modifiers adjusted to allow more tactical diversity
Hellfire damage decreased from 80 to 75
Stone ghost damage and attack speed increased
Objects without health (e.g. Artifacts) will no longer show health bars
Fixed bug with enemy trisats reinforcing for player number 3 in Renegades' Hideout
You can now make maximum 24 hatchlings per player
Added icons and name for Elite Troopers
Fixed a bug causing the game to not register mouse clicks in the heat of the battle
Xenolite and artifacts now should be more uniformly distributed in the random maps
Fixed bug that causes spectator Assassins to start shooting at you in Bloodsport Arena
------------------------------------------
This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).
'Select starting units' button blinks and 'Ready' button is disabled if no starting units are selected
The Mind Vision ability will no longer reveal the fog to the enemies
Fixed several Lua related errors
No more floating mushrooms / rays piercing buildings etc in practice maps
Added French advisor messages
Ore Extractor's crew will no longer spawn during combat
Units/mobs on the edge of the fog of war should now be able to be targeted and selected
Xenolite will show properly on minimap and in the fog of war after a building has been destroyed on it
Buildings are no longer stunnable, confuseable, etc
Health and Power bars will now properly update in the upper left UI after reinforce
Barrage now cannot be cast if the assault bot is too close to the target
Master damage slightly increased
Overseer damage slightly increased
Shifter damage decreased, hit points increased significantly
Trisat attack speed increased leading to increased damage per second.
Tritech hit points slightly increased
Tritech proximity modifiers adjusted to allow more tactical diversity
Hellfire damage decreased from 80 to 75
Stone ghost damage and attack speed increased
Objects without health (e.g. Artifacts) will no longer show health bars
Fixed bug with enemy trisats reinforcing for player number 3 in Renegades' Hideout
You can now make maximum 24 hatchlings per player
Added icons and name for Elite Troopers
Fixed a bug causing the game to not register mouse clicks in the heat of the battle
Xenolite and artifacts now should be more uniformly distributed in the random maps
Fixed bug that causes spectator Assassins to start shooting at you in Bloodsport Arena
------------------------------------------
This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).