View Full Version : Tribes overpowered over Humans.
fifthmystic
30 Mar 2008, 11:37
If u play troopers.. there is no way u can win tribes player who plays Sorcerers + worms and best thing that hurricane. that combination its death in 3 sec. As i far played this.. noticed same thing.
I hope u nerf even dmg of sorcerers fire thing. or hurricane aint slow that much. cause there is no otherways.
sorry for my bad english.
thx
DanteOne
30 Mar 2008, 12:18
am i suggest u should try another tactic.
what should tribes say if they nerf them?
"If u play sorceres.. there is no way u can win human player who plays troopers and shock troopers. that combination its death in 3 sec. As i far played this.. noticed same thing.
I hope u nerf even dmg of troopers. or not spawn that much shock troopers. cause there is no otherways."
balance means that u can beat every race with every other race, but not that u can beat every tactic with a songle tactic.
some suggestions of me: use healing thing of surgeons -> fire makes no dmg; use 2 assasins to kill the sorceres easily...
fifthmystic
30 Mar 2008, 14:49
seems like you havent played too much humans. u really cant do anything about that. it happens too fast.. and u cannot do about nothing. ofcoos i can beat player whos messing with such great units. but good players always beat me. and thats shows unblance.
Heavenfall
30 Mar 2008, 14:55
That's what I use against those combos, stack up on a shitload of medics and keep everyone up.
CriTTeR
30 Mar 2008, 20:29
That's what I use against those combos, stack up on a shitload of medics and keep everyone up.
so is that what its come to? people getting a crapload of healing to make their units live longer than the 2 seconds they die in? so they can actually use more skills and micro them? haha.
well what do you expect a player to do when they see a bunch of units in a nice little circle.
if you learn to space out your units a bit a tribes player can't kill them all that fast
fifthmystic
30 Mar 2008, 23:08
well about ur "spreading system.." when u run group aint spread and u cant wait em to spread out when u face opponent. Also that hurricane + froze make A HUGE advance for opponent cos then i cant cast totems to heal myself. and cant MC. hurricane does DMG so does fire so does worms. and so does tonns of hunters on tribe side.
if u think this is easy.. u can also use Golem who can fear also.
so dont tell me that i play bad. i beat 95% of my opponents and to who i mostly lose is Tribes and little cult.
Only 1 question.. Does worms spawn from rippers or hellfires or bots?
Only 1 question.. Does worms spawn from rippers or hellfires or bots?
They do.
so dont tell me that i play bad. i beat 95% of my opponents and to who i mostly lose is Tribes and little cult.
If you win 95% of your games because you play trooper spam and you lose most of your games against Tribes because you play tropper spam than you are playing bad!
Troopers are very hard, but they are crap if you have to deal with Tribes so try to run something else.
that is true incinerate and corruption maybe powerful against trooper spam but if i try it on brutes or shifters i lose.
also surgeons help take the damage off of the aoe.
fifthmystic
31 Mar 2008, 07:28
that is true incinerate and corruption maybe powerful against trooper spam but if i try it on brutes or shifters i lose.
also surgeons help take the damage off of the aoe.
thats what im talking about tribes is beatable only if u aint playing that strat. and thats how i only lose.. how fast i couldnt try to move my troops.. hurricane stops all commands humans commands to perform.. if i try to run back.. it will be just slaughtfest u run away slooowly and get shot.
fifthmystic
31 Mar 2008, 07:31
If you win 95% of your games because you play trooper spam and you lose most of your games against Tribes because you play tropper spam than you are playing bad!
Troopers are very hard, but they are crap if you have to deal with Tribes so try to run something else.
you tell me that im playing bad. and u even cant give me good advice.. "try to run or something".
Please leave ur comments behind. When u are slowed u cant run.
One simple question:
How many different tactics did you use against Tribes?
HereticArachnid
31 Mar 2008, 09:55
here's an idea. If your troopers die to it, make Different "Shock and awe!" units to attempt to deal with it differently. I beat aeto's strategy all the time. its because i don't move in one big MOB (might be also because i wait to see his units before i build my own, so i have an advantage). Ever think of having a ripper/hellfire/whatever sqaud with a officer being a bit away from the main group and then rush them BEHIND the enemy while hes burning up your troops? Chances are his warriors/officers won't be able to deal with it for very long and after your commander is unfrozen you can confuse the HP and gang so your secondary force can mob them up.
Scout bombers work nicely for spotting enemies in advance (if you got the money), so are motion detectors. Always try to attack tribes from behind. most well experienced tribes players move their brutes/horrors in the front and keep the ranged in the back. as to keep maximum effect. Just kill the high priest or confuse him and move away from incenerate.
As for the on-map abilities. The hurricane is fearful. But its their only offensive on-map ability. They have mass healing and mindsight.
Scrutized
31 Mar 2008, 13:26
rofl i could say the same with cult vs humans .....but its not true you only have chance your tactics.....i mean mass troppers agains cult with some healers are overpowered thats also true but i changed my tactic and now its no problem anymore at all.....so i can play against tribes cult and humans and i win/won 99 % of all my matches in the last 3 weeks , i mean you only have to figure out what you have to do with your race agains any other class...if you cant do that your are easily not skilled enough xd , and i mean i ve only lost agains heretic (human) and i was thinking about what i could do against his strat and i found a way now he isnt a problem anymore
fifthmystic
31 Mar 2008, 16:25
here's an idea. If your troopers die to it, make Different "Shock and awe!" units to attempt to deal with it differently. I beat aeto's strategy all the time. its because i don't move in one big MOB (might be also because i wait to see his units before i build my own, so i have an advantage). Ever think of having a ripper/hellfire/whatever sqaud with a officer being a bit away from the main group and then rush them BEHIND the enemy while hes burning up your troops? Chances are his warriors/officers won't be able to deal with it for very long and after your commander is unfrozen you can confuse the HP and gang so your secondary force can mob them up.
Scout bombers work nicely for spotting enemies in advance (if you got the money), so are motion detectors. Always try to attack tribes from behind. most well experienced tribes players move their brutes/horrors in the front and keep the ranged in the back. as to keep maximum effect. Just kill the high priest or confuse him and move away from incenerate.
As for the on-map abilities. The hurricane is fearful. But its their only offensive on-map ability. They have mass healing and mindsight.
Heretic u play cult. that might be reason ? that u spamm ur trisants before u even go to battle. and 1 thing ur FEAR is good vs such race as tribes.
taking units in more groups than 1 is not that good idea if u think what maps in WS are.. there is alots of little ground heighs where u cant go over u have to run over. that takes time.. when u can destroy opponent base in 10 sec.. that might cause u lose becouse of little thing.
and belive me i use all my skills to beat such tribes players.. but its ALMOST IMPOSSIBLE.. big trouble i get in start. if i scout and get spotted and frozed and killed. then i have A very small chance to survive wihout money.
I suggest we DELETE whole froze skill :DDD