Loshia
1 Apr 2008, 00:40
Added a new race to the game - the mighty and glorious Elves (***)
Xenoshards limit increased to 50. Cost for reset increased to 50 and cost for exploring new specializations increased to 5
Increased hit points and power generation "recovery time", i.e. time after value was changed after which the generations doesn't work
Hundreds of items got their stats revised. In general, many statistics previously considered less useful now have strong impact over the gameplay
Various tweaks on Howling Horror
Fixed a desync when workers are spawned while there are still existing workers alive
Assassin power bar bug fixed
The Xenolite, the buildings and the artifacts can be targeted under fog of war
Made the AlienEgg immune to fear, slow and confuse
Howl action (Howling Horror) will choose most wounded in multiple selection
Fixed bug where Nature Focus specialization wasn't adding correctly it's bonuses
Removed Assassins power bar
Surgeon range increased
Shamans' life drain area of effect increased
Stone Ghost psi drain chance increased
Junkyard: Final parts major overhaul
Fixed crash when creating practice maps
Global actions now do not cancel when a unit dies
Item link text changed: not uppercased anymore
Item tooltip position is changed for the inventory items so that it doesn't overlap slots
Fixed units with sight 0 to not leave trails of revealed ground when they move
Increased the unit points cost of the Shifter
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This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).
------------------------------------------
*** - happy April Fool's Day :)
Xenoshards limit increased to 50. Cost for reset increased to 50 and cost for exploring new specializations increased to 5
Increased hit points and power generation "recovery time", i.e. time after value was changed after which the generations doesn't work
Hundreds of items got their stats revised. In general, many statistics previously considered less useful now have strong impact over the gameplay
Various tweaks on Howling Horror
Fixed a desync when workers are spawned while there are still existing workers alive
Assassin power bar bug fixed
The Xenolite, the buildings and the artifacts can be targeted under fog of war
Made the AlienEgg immune to fear, slow and confuse
Howl action (Howling Horror) will choose most wounded in multiple selection
Fixed bug where Nature Focus specialization wasn't adding correctly it's bonuses
Removed Assassins power bar
Surgeon range increased
Shamans' life drain area of effect increased
Stone Ghost psi drain chance increased
Junkyard: Final parts major overhaul
Fixed crash when creating practice maps
Global actions now do not cancel when a unit dies
Item link text changed: not uppercased anymore
Item tooltip position is changed for the inventory items so that it doesn't overlap slots
Fixed units with sight 0 to not leave trails of revealed ground when they move
Increased the unit points cost of the Shifter
------------------------------------------
This is the change log for the Open Beta version of the game which is now available for download at FilePlanet (http://www.fileplanet.com/promotions/worldshift/).
------------------------------------------
*** - happy April Fool's Day :)