View Full Version : And Human vs Cult
Ok...now I came to wonder how to win against the cult. I just got raped again in a matter of minutes . How? Pretty simple- something stunned half my troops ,another thing casted fear or something - and there you go running in circles ,unable to control your troops.Hatcling spam with 40 dmg per hatcling was the cherry on the cake - btw hatclings take out a control tower with very little support from the main army. Trying to kill the master ? Good luck - 1 feed (especially buffed ) solves that problem -he doesn't die ,or at least gives him enough time to flee to safety. And this happens every game.
Sure -you can try to confuse him ,but chances to do that before your commander dies or gets stunned by something like harvester is .. 10% ?Even if you succed now you have half his troops chasing him - a thing that happens anyway since he is a prime target for everyone . Now I don't know whether this "Humans are OPed" cr*p is comming from ,but from what I see humans now have good chance to win only against other humans (for obvious reasons) . Or do I miss something?
Cult > Tribes > Humans
Wait...I've already said that like 5 times on these forums. :-)
Cult has Shifting Ray and Horrify - the most powerful global actions in the game. Plus lots of additional crowd control - Fear shock, Dimension Chain and Harvester's default attack AoE stun. The only thing it is lacking is good healing. Feed is awesome but requires close positioning of your troops. And Manipulators are not very reliable. But with the fast battles here the lack of healing is not a big deal. It only come as a problem between fights.
just witnessed how master,shifters and arbiter survied 3 photon grenades dealing 90 dmg each , 4 barrages with 17 dmg per missle and a photon blast - all hit in the SAME second... They were clustered together so they took everything head on- the master only used the feed and nothing died .. GG- spamed hatclings and killed the bots and the leader ,then spamed hatchlings and took the base in 2 seconds . Not to mention the other army . grrr
Yes, Feed is powerful, but it's the only reliable heal of the cult.
I think it's easy to counter with some crowd control skills on the master.
Well the humans have only 2 of those - confuse ,which requires the commander to get very close and due to that he will die (yes - WILL) or pray the constructor will get lucky tonight.Rippers are a joke. Photon nades drain the mana , but as soon as he see the blue arc he can activate the feed (nades won't cancel it) and survive pretty much anything you throw at them . Also fear has a longer cast range than confusion iirc and is more or less comparable to the range of the constructor.
In addition - the telleport is a global ability -so it is not affected by crowd control skills,correct?
just witnessed how master,shifters and arbiter survied 3 photon grenades dealing 90 dmg each , 4 barrages with 17 dmg per missle and a photon blast - all hit in the SAME second... They were clustered together so they took everything head on- the master only used the feed and nothing died .. GG- spamed hatclings and killed the bots and the leader ,then spamed hatchlings and took the base in 2 seconds . Not to mention the other army . grrr
garand, please dont write stupid things like this because this cant be true. if you hit a cults player army with 3 photon grenades, they maybe survive the damage but they are all completely out of energy and so they will be totally unable to use any skill except the global skills.
you cry about the survivability of cult? look at their hitpoint and armor stats, then you will see they have the worst of all 3 races. you only have to look after feed witch you easily can counter with taunt/freeze/other crowd control and than you can watch your army ripp of the cultplayer.
shifting ray is really a bit too powerfull but so is the hurricane, maybe make this skills cost 50-100 credits more will balance them, i dont know.
HereticArachnid
4 Apr 2008, 19:36
Humans - High health and armor
Tribes - Good DPS and debuffs
Cult - Low health, Good Crowd Control.
Well given this - spread out your big massive army vs cult , kill the CC officers and you should win. I love when enemies move around in big mobs. Easier to Chain and nuke them with more CC and hatchlings. but if they are divided i have to work a bit harder.
BTW - Shifting ray is fine. Its 250, thats 50 away from getting a portal instead. Which could be better or worse. its only allowing the MASTER's Group to travel in an instant. If they end up beside your army and you cast CC first - well... Goodbye cult army.
It looks like you don't read before you post mate - as soon as he saw the photon grenades comming he activated the feed ,and as I pointed out - they drain the mana but do not cancel it . So - read other people's posts . They won't bite .
In addition ,things like "maybe shifting ray is too powerful but the tornado is powerful too" are stupid when we are speaking about the ballance of a third faction that has neither of the above.
And as I pointed out (and you apparently missed) the cast range for Confuse is rather short - so you can cast your crowd control spells and kill your opponent ,despite the "high hitpoints" he has . Low HP means nothing when : a) the enemy can't even reach you , b) can use the feed to counter all his attacks and spam hatclings that will rape him if he doesn't kill them,and if he kills them,your main army will rape him. And no- shocktroopers cannot do the same
@Heretic - it's quite difficult to spread in the jungle and still maintain some sort of formation able to do damage :)
Killing CC officers is hard when you are spammed by hatchling or "scared"
fifthmystic
5 Apr 2008, 00:21
Cult aint imba.. they are easy. if u know how to play humans.. "protons for the win"
It looks like you don't read before you post mate - as soon as he saw the photon grenades comming he activated the feed ,and as I pointed out - they drain the mana but do not cancel it . So - read other people's posts . They won't bite .
In addition ,things like "maybe shifting ray is too powerful but the tornado is powerful too" are stupid when we are speaking about the ballance of a third faction that has neither of the above.
And as I pointed out (and you apparently missed) the cast range for Confuse is rather short - so you can cast your crowd control spells and kill your opponent ,despite the "high hitpoints" he has . Low HP means nothing when : a) the enemy can't even reach you , b) can use the feed to counter all his attacks and spam hatclings that will rape him if he doesn't kill them,and if he kills them,your main army will rape him. And no- shocktroopers cannot do the same
it seem to me you are the only one in the last weeks who open thread after thread crying just about everything what is not human and call it imbalanced/overpowered.
i would like to suggest you stop sucking at this game and instead learn how to play it. other human players do it and guess what? they have success.
Fifty- I think we discussed that and the fact you are full-stacked with purple artifacts that uber-buff your troopers and the fact that the only strategy I have seen you employing is trooper spam - 29 dmg troopers ftw i guess, but not everyone has that kind of inventory.
Gorg I am not "whining" ,I am calling for a ballance discussion,and if you are unhappy that this may result in no more free wins for you you can shove it where sun doesn't shine. Yea,sure I am not the best player here. Strange also that I don't see many (decent) human players - mainly tribes and surprise -cult. Perhaps its the timezone or some chance in the DM that I usually face other faction
HereticArachnid
6 Apr 2008, 10:07
The players that swapped to Cult and Tribes struggle vs the same cult and tribes players that forced them to switch and try out the faction. Care to guess why? Because the Faction is not whats making them win its the skill of the player.
If your gonna post something in the balance then please make sure you've TESTED IT with other players of superior and lesser skill of your own.
Sorry for the mass amount of cult players i keep slaughtering humans to often :'(.
Oh and you should hear Aeto - He rarely gets to fight anything but humans :p as he tells me anyway.
Prometheus
7 Apr 2008, 05:20
The Cult is...good. But hard to use. I've realized throughout playing them heavily that Tritechs are meh, Shifters with 6 pop are okay (I keep one or two in my squad) and Field Overseers are very nice; they seem expensive at first, but their damage makes up for it. My only problem with them is that there is no specialization for Field Overseer or Shifter, but even then its still okay. I have not tested Trisats, but I've played against them and they are...not very good. I would recommend making that first specialization that boosts Trisats frenzy; make that also increase the Trisat's maximum HP by 5%/10%. With that and the recycle spec, they might become useful.
Imho, humans have a strategy versus Cult. But its not the strategy you're thinking of; troopers/2surg/2judge DOES NOT WORK versus Cult (dominator stuns and then nether nova for some disgusting crap. Harvesters tear up at melee while Master feeds. throw in hatchlings for fun and the human player will quit).
But Constructors, Judges, and HELLFIRES work. There it is. There goes my winning streak. I played Garand and thats how he was able to beat me. Hellfires. They stomped over my precious overseers, and judges sapped the power of my dominator and Master.
So if there is any counter, its hellfire tactic when it comes to Humans vs Cult. The problem is, its whoever pulls of the stun first. If the dominator stuns first, the Cult squad will win. If the Lord Commander can pull off a confuse or Constructor gets an EMP, they will wipe the squad (a smart commander will utilize one hellfire to use his AoE while rest sit back and fire). This will literally decide who destroys the other when the two squads meet.
Scrutized
7 Apr 2008, 16:57
hahah well garand you talking about me? i said it ingame a few times ...learn to use your units well , class above mass....
CoolDown
15 May 2008, 03:55
Prometheus are right. I win with my cult vs Human only when i stun first! When not i go down beacause of the Hellfires. But i think a good strategy is Ripper and Assassines in two groups (because stun,fear). if the ripper are in the cult army you have a good position.
DanteOne
15 May 2008, 08:29
The players that swapped to Cult and Tribes struggle vs the same cult and tribes players that forced them to switch and try out the faction. Care to guess why? Because the Faction is not whats making them win its the skill of the player.
If your gonna post something in the balance then please make sure you've TESTED IT with other players of superior and lesser skill of your own.
Sorry for the mass amount of cult players i keep slaughtering humans to often :'(.
Oh and you should hear Aeto - He rarely gets to fight anything but humans :p as he tells me anyway.
thats what i think