elvain
8 Apr 2008, 14:08
So we have thread for Ideas for Knights of Honor 2 where most of us describe what we would like to have there...
but we all are dreamers
I'm afraid that in you've proven me wrong that I'm as much of a dreamer as you are :D
I realized I prefere to think about wonderfull but too general ideas you suggested in some viable concept so it limits the idealism for more realism (in meaning of 'possible' rather than 'accurate')
Oh, well, they're a bit too dreamy, actually, and it would go off-topic, but...
My dream Strategy game would be more of a "history simulator" which accurately simulates historic events, but still allows for the player to change history. And it would be damn realistic.
It would have several different levels, from a world-view similar to the Paradox Games down to a detailed view like in Stronghold or Settlers. Gameplay would be a combination of Total War [battles], Stronghold [siege battles and castle building], Victoria [historical events and complex diplomacy] and several of my own ideas. As said, it would be way too complex to make with current technology [would probably lag like hell on any normal PC, and take longer to produce than Duke Nukem Forever] and it would be off-topic to tell more details:D :p
Otherwise, Frank summed it up rather well, though my ideas are more for a complete "reality simulator", with full reality of all kinds of physics and most of all - absolutely real psychology for every single "unit" (which means a perfect and logical (as much as a human can be logical, that is) AI, which is different for everyone) and it's not only a strategy. But that's off-topic indeed!
As for KoH2 - I support Elvain - one of the things I most want is a various style of gameplay (the aforementioned "simple and detailed" styles), so you can play for a free light-headed fun in the simple, or delve deeper into the details once you've mastered the simple one and want to have more options available. :)
Hmm, My perfect medieval era game would be one with an improved EUII world map and improved history simulation, Crusader king's character system, Victorias's pop system plus a similar economical(a more realistic one)/political system that resembles the mid ages, Koh's knights (though Ck's char system would take care of it to some extend), HOI's military system(worked to match medieval warfare)and Total Wars detailed battlefields.
The problem is, that few would like such a complex game, seeing as most gamers only care about eye candy and fast, simplistic gameplay.
so I realized I'm not really a dreamer. I think it's more worthy to think about concepts that are somehow more or less doable.
I would love to have multi-level game with ability to place every building exactly where I want and have every single city diferent and once my empire gets larger to be able to leave this to AI or somehow not being bothered by it and do other things such as deal with my vasals or diplomacy.
But come on, KoH is what we all ask for, just it doesn't (can't) go as deep into each of those parts as those other games do.
And thugh I never played Crusader kings I don't like the way it is flooded by personalities you are bothered with with no real possibility to get over it. I think there's too much of detail that costs not only playability and - IMO - also realism (accurancy), but also some other nice things my ideal game should have (ability to lead armies if i want, city/empire building etc)
that's why I asked you for those ideas in KOH2 ideas thread, I think KoH is great combination of all of this, and we could help the BSS to find a way to give us more detail, but ballanced and the important thing is not to sacrifice playability. What to do with 'ideal game' with plenty of great features if they all together make the game sbsolutely unplayable?
but we all are dreamers
I'm afraid that in you've proven me wrong that I'm as much of a dreamer as you are :D
I realized I prefere to think about wonderfull but too general ideas you suggested in some viable concept so it limits the idealism for more realism (in meaning of 'possible' rather than 'accurate')
Oh, well, they're a bit too dreamy, actually, and it would go off-topic, but...
My dream Strategy game would be more of a "history simulator" which accurately simulates historic events, but still allows for the player to change history. And it would be damn realistic.
It would have several different levels, from a world-view similar to the Paradox Games down to a detailed view like in Stronghold or Settlers. Gameplay would be a combination of Total War [battles], Stronghold [siege battles and castle building], Victoria [historical events and complex diplomacy] and several of my own ideas. As said, it would be way too complex to make with current technology [would probably lag like hell on any normal PC, and take longer to produce than Duke Nukem Forever] and it would be off-topic to tell more details:D :p
Otherwise, Frank summed it up rather well, though my ideas are more for a complete "reality simulator", with full reality of all kinds of physics and most of all - absolutely real psychology for every single "unit" (which means a perfect and logical (as much as a human can be logical, that is) AI, which is different for everyone) and it's not only a strategy. But that's off-topic indeed!
As for KoH2 - I support Elvain - one of the things I most want is a various style of gameplay (the aforementioned "simple and detailed" styles), so you can play for a free light-headed fun in the simple, or delve deeper into the details once you've mastered the simple one and want to have more options available. :)
Hmm, My perfect medieval era game would be one with an improved EUII world map and improved history simulation, Crusader king's character system, Victorias's pop system plus a similar economical(a more realistic one)/political system that resembles the mid ages, Koh's knights (though Ck's char system would take care of it to some extend), HOI's military system(worked to match medieval warfare)and Total Wars detailed battlefields.
The problem is, that few would like such a complex game, seeing as most gamers only care about eye candy and fast, simplistic gameplay.
so I realized I'm not really a dreamer. I think it's more worthy to think about concepts that are somehow more or less doable.
I would love to have multi-level game with ability to place every building exactly where I want and have every single city diferent and once my empire gets larger to be able to leave this to AI or somehow not being bothered by it and do other things such as deal with my vasals or diplomacy.
But come on, KoH is what we all ask for, just it doesn't (can't) go as deep into each of those parts as those other games do.
And thugh I never played Crusader kings I don't like the way it is flooded by personalities you are bothered with with no real possibility to get over it. I think there's too much of detail that costs not only playability and - IMO - also realism (accurancy), but also some other nice things my ideal game should have (ability to lead armies if i want, city/empire building etc)
that's why I asked you for those ideas in KOH2 ideas thread, I think KoH is great combination of all of this, and we could help the BSS to find a way to give us more detail, but ballanced and the important thing is not to sacrifice playability. What to do with 'ideal game' with plenty of great features if they all together make the game sbsolutely unplayable?